NORTHAMPTON-CLASS STEALTH FRIGATE
(Version 0.9
- Last modified: 07/25/98 20:05)
RPG Stats by DANIEL HENWOOD
(dhenwood@hotmail.com)
Background text by DAVE
DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS
ONLINE COMPENDIUM
BACKGROUND
The Northampton-class Stealth Frigate
is currently the most common warship in use by the UN Spacy starfleet.
These vessels are designed for a variety of different missions, including
escort, patrols, reconnaissance, and front-line combat duty. The frigates
are fairly cheap to build and maintain compared to other warships such
as the Ark Royal and New Macross-class
battle carriers but still provide ample firepower and protection, as well
as the ability to carry 4 full wings of variable fighters into combat.
Northampton frigates are also the smallest warships equipped with
advanced ECM and electronic warfare systems, thus leading to their designation
as stealth frigates. The ships are a common part of every UN Spacy military
and colonization fleet, and are also assigned to most frontier colony worlds
in order to both provide protection from pirates and other external threats
and to keep order among the colony's commercial shipping. Northampton
frigates were first launched in 2028, and are still produced by most UN
Spacy shipyards at a rate of several dozen per year. There are currently
no plans to redesign or replace the class in the near future.
RPG STATS
Government: New Unity Government (Earth)
Ship Type: Long Distance Stealth Frigate
Class: Northampton Class
Manufacturer: ORTEC Company/UN Spacy
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Crew: 750 total
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Command Tower: 30
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Main Ship: 500
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VF Pilots: 48
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VF Support Crew: 72
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Troops: 100
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Notable Ships of Class:
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UNSS Stargazer (launched 2036 as part of the
Macross 07 colony fleet, regarded as the fastest ship of the fleet,
destroyed 2046 by Protodeviln during Operation Stargazer)
MDC BY LOCATION:
(1) Main Body 12,500
(2) Command Tower 2,500
(2) Sensor Array (on top of Command Tower) 300
(3) Main Engines/Power Plants (2) 4,000 each
(3) Secondary Engines (4) 1,250 each
(3) Small Guidance thrusters (20) 200 each
Main Cannons (2) 500 each
Heavy Missile Launchers (2) 400 each
Anti-Warship Cannons (8) 300 each
Anti-Aircraft Missile Launchers (6) 250 each
Small Airlocks/Access Hatches (25) 250 each
Flight Deck Airlock (1) 500
Outer Hull (per 40ft area) 120
Interior walls (per 20ft) 20
(4) Pin Point Barriers (4) 2,500 each
NOTES:
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Depleting the MDC of the main body will put the frigate
out of commission. All internal systems will shut down, including life
support and internal gravity. The ship itself will be an unsalvageable
floating wreck.
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Destroying the command tower will instantly kill
the command staff and deprive the ship of all forms of long range communications,
radar and targeting. The range and targeting capabilities of the secondary
systems are equal to that of a VF-11 Thunderbolt.
The ship can still operate, but is at -3 on initiative, -3 to strike, and
number of attacks per melee of the weapon systems are reduced by half.
Destroying the main sensory array atop the command tower will have the
same effect, but the command staff will not be killed instantly.
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Depleting the MDC of the main engines will force
the ship to rely on its secondary engines. Depleting the MDC of the main
engines AND secondary engines will leave the ship adrift in space. If in
an atmosphere, the ship will crash (destruction of the main engines will
render the antigravity system useless due to loss of power).
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The Pinpoint Barriers regenerate at a rate of 1,250
MD per second (2,500 MD per melee round). If destroyed, a barrier will
completely regenerate within 2 seconds (1 melee rounds). See the Pinpoint
Barrier System entry for details.
SPEEDS:
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Speed(sublight): 0.20 speed of light (32,000
miles per second)
Speed(Auxiliary Drives): Mach 3
Space Fold: Range Unlimited (1 light year
every 6 minutes)
Planet bound:
-
Can land if necessary but not designed to maneuver
in an atmosphere. Can only land in a body of water (does not have landing
gear).
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Maximum Range: Unlimited (estimated 20 year
life span, which can be extended with regular maintenance and overhauls)
Note: the Northampton-class
frigates are extremely agile (in starship terms) and get an additional
+2 to dodge (plus stealth bonuses) when avoiding fire from enemy starships
or protodeviln.
STATISTICAL DATA:
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Length: 820 ft (250 m)
Weight: 120,000 tons (empty) / 160,000
tons (standard)
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Power System:
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ORTEC/General Galaxy Main reactor
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Fold System:
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ORTEC/Shinnakasu/General Galaxy Advanced Fold Cluster
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Sublight Drive:
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ORTEC/Centinel Impulse Drive Cluster
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Gravity Control System: Internal
Auxiliary Engine:
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Shinnakasu/Shinsei Industries/Agar Nuclear Pulse
Rocket Motor Cluster
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Sensor System: Standard & Subspace Mass
Detector
WEAPON SYSTEMS:
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MAIN LASER CANNONS (2): The main weapon systems
of the Northampton frigates are two heavy laser cannons, mounted
on either side of the ship near the command tower facing forward. Despite
the ship's small size these cannons pack a punch equal to those used by
larger UN Spacy and Zentraedi vessels and make the Northampton a
foe to be reckoned with. Each laser can fire separately or together, but
can only fire at targets that are almost directly in front of the frigate
(lasers can aim 10 degrees off the ship's centerline).
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PRIMARY PURPOSE: Heavy Assault
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SECONDARY PURPOSE: Anti-Warship
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RANGE: 100,000 miles (160,000 km)
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DAMAGE: 1D8x1000 M.D. per blast
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RATE OF FIRE: Unlimited. Will function so
long as the main engines are intact.
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HEAVY MISSILE LAUNCHERS (2): To back up the
heavy lasers the Northampton frigates are also armed with two heavy
missile launcher tubes that launch ICBM-like missiles at enemy ships. The
missile tubes resemble torpedo launchers and are mounted alongside the
main laser cannons on each side of the ship. The launchers contain long-range
nuclear or reflex missiles and are usually used only during assaults and
heavy combat.
The torpedo tubes are also linked via an elaborate
loading system to the main mecha bay of the warship. This allows the Northampton
frigates to use the new VF Rocket Sleds which allow fighters to rapidly
enter a planetary atmosphere without wasting fuel.
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PRIMARY PURPOSE: Assault
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SECONDARY PURPOSE: Anti-Warship (Mecha Planetary
Assault)
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RANGE: 3,000 miles (4824 km)
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SPEED: Mach 2+ (1340 mph/2140 kmph) in an
atmosphere.
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DAMAGE: 4D6x1000 M.D.
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BLAST RADIUS: 3,000 feet (915 m)
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RATE OF FIRE: The rapid reload system used
on the missile launchers allows each tube to be loaded and fired once per
round. The launchers can fire both missiles and VF Assault Rockets at this
rapid rate.
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PAYLOAD: A typical battle carrier carries
20 missiles in storage that can be readied for firing in about 30 minutes.
Additional missiles can be carried if deemed necessary, however. The Northampton
will only be issued VF Rocket Sleds for special missions, in which case
they will be given 48 rockets (enough for every VF carried).
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NOTE: These missiles CANNOT be used by variable
fighters. Each missile is approximately the same size as a VF-11
Thunderbolt. Variable fighters that require nuclear ordinance usually
carry RMS-1 Anti-Warship long range missiles.
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ANTI-WARSHIP CANNONS (8): Northampton
frigates are also armed with anti-warship cannons similar to zentraedi
concealed laser cannons. Six of these lasers are mounted facing forward
while two are mounted to the rear to attack enemies behind the ship. Like
the main laser cannons the anti-warship cannons have only a limited arc
of fire (15 degrees off centerline) and thus can only be used against ships
to the front or rear of the frigate.
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PRIMARY PURPOSE: Assault
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SECONDARY PURPOSE: Anti-Warship
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RANGE: 100,000 miles (160,000 km)
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DAMAGE: 1D6x100 M.D. per shot
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RATE OF FIRE: Each cannon can fire twice per
melee. The cannons can fire individually or be combined with the heavy
lasers to fire a single volley.
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PAYLOAD: Unlimited.
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MEDIUM MISSILE LAUNCHERS (6): For anti-aircraft
defense the frigates are armed with medium-range missile launchers set
at key locations along the ship's hull. Each launcher contains 6 missile
tubes allowing volleys of up to 6 missiles to be fired at a single target
per launcher. Once depleted, the missile launchers are reloaded by an automated
loading system that takes 15 seconds (one melee round) to reload all 8
missiles. Armor-piercing smart missiles are usually used to avoid chances
of friendly fighters being shot down by the missiles.
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PRIMARY PURPOSE: Anti-Aircraft
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SECONDARY PURPOSE: Anti-Warship
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MISSILE TYPES: Any type of UN Spacy Medium
Range Missile can be used. Smart missiles are commonly used to avoid hitting
friendly aircraft.
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RANGE: Varies, typically 60 miles (80.4 km).
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SPEED: Varies, typically 1600mph (2571kmph).
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DAMAGE: Varies, typically 2D4x10 M.D.
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BLAST RADIUS: Varies, typically 15 feet.
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RATE OF FIRE: Volleys of 2, 4 or 6 missiles
per launcher.
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PAYLOAD: Each launcher holds 6 missiles. Once
the missiles are expended the launcher is reloaded within 1 round via an
automated system. The reload system holds 36 missiles per launcher.
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PINPOINT BARRIER DEFENSE SYSTEM: Originally
developed by researchers onboard the SDF-01 Macross during Space War One,
the Pinpoint Barrier System is a standard defense system on board all UN
Spacy starships, including the Northampton frigates. The system
generates four small disc-shaped force fields that can be positioned anywhere
along the ship to deflect missiles, energy beams or projectiles. Each pinpoint
barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD
in damage, which then regenerates within four seconds (1 melee round).
The barriers can also be layered on top of each other to generate a field
which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).
The four barriers are controlled by operators
in the command tower of the carrier. These operators are instructed to
defend (1) the command tower, bridge, and sensor array, (2) main engines,
(3) hangar bays, and (4) weapon systems, in that order. The operators primarily
concentrate on defending the ship against larger spacecraft and leave defense
against mecha attacking the carrier to the VF pilots.
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PRIMARY PURPOSE: Defense (the pinpoint barrier
system cannot be used as a weapon)
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RANGE: Up to 300 feet (91.5 m) from the surface
of the vessel.
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DAMAGE CAPACITY: Can sustain up to 2,500 MD
per round. Regenerates at a rate of 2,500 MD per melee round.
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RADIUS: 200 ft (61 m)
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DEFENSIVE MOVEMENT: Can move from one end
of the carrier to the other in less than a single round. Trained operators
can attempt to block attacks up to 8 times per melee (counts as a parry)
and are at +7 to block. Untrained characters can parry up to their number
of hand-to-hand attacks with their normal parry bonuses only.
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PAYLOAD: Nearly inexhaustible. Will work as
long as system is functional (see below) and engines are intact. If main
engines are destroyed, the barrier will loose power and not function.
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NOTE: If all four barriers are grouped in
a single spot they can deflect a heavy particle beam attack, such as the
one generated by the Macross Cannon, Zentraedi/Varuta command warships,
and some Protodeviln. However, the beam will completely destroy all four
barriers and put incredible strain on the pinpoint barrier system, to the
point where it may short out. After deflecting an energy beam, roll percentile
dice on the table below to determine additional effects/damage.
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01-05: Lucked out, system will be operational
in 1D6 hours.
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06-20: Minor damage, system will require 4D6
hours to repair.
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21-35: Major damage, system will require 2D6x10
hours to repair (yes, DAYS of work).
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36-64: Completely destroyed! System can be
rebuilt, but will require new parts and 2D6 DAYS of work to replace.
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65-79: Major damage, system will require 2D6x10
hours to repair.
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80-94: Minor damage, system will require 4D6
hours to repair.
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95-99: Lucked out, system will be operational
in 1D6 hours.
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00: It's a miracle! Trivial damage only, system
will be operational again in only 4D6 melee rounds!
SYSTEMS OF NOTE:
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ANTIGRAVITY PROPULSION SYSTEM: The Northampton
frigates are equipped with an anti-gravity propulsion system used for planetary
landings and liftoffs. The system is good for vertical ascent/descent only
and can lift the ship at speeds of up to 1,320 feet (400 m) per minute.
The system will function so long as the main engines can supply energy
to it.
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ELECTRONIC COUNTERMEASURES (ECM) "STEALTH" SYSTEMS:
The Northampton frigates are the smallest UN Spacy capital ships to be
equipped with advanced ECM packages commonly referred to as "Stealth Systems".
These systems disrupt enemy radar and tracking systems, making it difficult
for them to lock onto the frigates with weapons. The stealth systems give
the Northampton a +3 to dodge, +2 to strike and +1 on initiative in combat
WITH OTHER STARSHIPS ONLY. VFs and other close-range combat mecha are not
affected by these systems, nor are Protodeviln. The frigate's stealth systems
will fail if the main engines are destroyed.
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HYPERSPACE COMMUNICATIONS: Based on the same
technology as the space fold system, the hyperspace communications relay
allows faster-than-light communication between UN Spacy starships and other
vessels or planetary bases. Hyperspace communications are still not instantaneous,
however. Audio/video communication travels through hyperspace at a rate
of about 5 seconds per light year, so messages communicated over vast distances
can still take days, weeks, or months to arrive.
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LIFE SUPPORT SYSTEMS: The stealth frigates
have sufficient life support to provide breathable air and comfortable
temperatures for 750 people for up to 20 years (air is recycled). In an
emergency the life support system can support up to 1,000 people at one
time, though living conditions onboard will get extremely cramped at that
point. The carrier also holds sufficient food and water to support 750
people for up to 6 months.
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LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS:
The impressive communications array of the stealth frigate can communicate
with up to 1,000 craft simultaneously at ranges of up to 900 miles (1,440
km). This range can be boosted indefinitely by using satellites or other
spacecraft as to relay communications.
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LONG-RANGE RADAR: The radar array of the stealth
frigate is equally as impressive as the communication system, and can track
and identify up to 2,000 craft simultaneously. The radar system has a 2,000
mile/3,200 km range.
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SPACE FOLD SYSTEM: For FTL propulsion, the
stealth frigate is equipped with an ORTEC/Shinnakasu/General Galaxy Advanced
Fold System Cluster, capable of propelling the carrier through hyperspace
at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6
minutes. The range of the fold drive is theoretically unlimited except
by the life expectancy of the spacecraft.
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SUBLIGHT ENGINES: As a backup to the Fold
System, the stealth frigate is equipped with ORTEC/Centinel Impulse Drive
Cluster engines that can propel the craft at speeds up to 0.20 speed of
light (32,000 miles per second) in space. Note that these engines are mainly
intended for rapid movement inside a planetary system and are not suited
for long voyages between star systems. In a planetary atmosphere the carrier
is limited to speeds of Mach 3 maximum due to hull stress.
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SUBSPACE MASS SENSORS: The Northampton frigates
are equipped with subspace sensors, which are based on the same principles
as the hyperspace communications array. These sensors can essentially instantly
detect mass readings and movement of objects up to 1 AU (93 million miles)
distant from the carrier, and the readings are used both for early warning
and for navigation when travelling at sublight speeds. Readings taken with
the subspace sensors are not very detailed (-25% penalty when trying to
identify a detected object) and cannot detect objects of less than 60,000
kg (this includes most variable fighters).
MECHA COMPLEMENT (STANDARD):
NOTE: The Northampton frigates have enough
room to hold an additional squadron (12 fighters) if necessary, though
the landing bays would be extremely cramped at that point.
REFERENCES USED IN THIS DESIGN
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"Doe's All The Worlds' Starship Guide: Stargazer
Stealth Frigate Entry"
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Macross 7 TV series