VA-3 "INVADER" VALKYRIE
(Version 1.0 - Last Updated: 09/17/96)
     RPG Stats by DAVE DEITRICH (deitrich@mcs.com)
     Background info provided by the MACROSS ONLINE COMPENDIUM
VA3fighter.gif (102568 bytes)
BACKGROUND
The VA-3 Invader was produced by the Northrom Grumman aviation division in
response to a UN Spacy request for a valkyrie design specializing in both
high- and low-altitude bombing runs and other tactical strikes. Although
other valkyrie designs of the time could perform this task successfully,
they were limited in the amount of payload they could carry and were
generally not well designed for missions of that nature. Northrom Grumman
was chosen to design and build the bomber because they had extensive past
experience in bombers and other subsonic craft (though little experience
producing aircraft utilizing alien technology).
The VA-3 proved to be an excellent fighter when used for the purpose it was
designed for. The Invader could carry bombs, missiles, or any payload
totalling 19,820 kg. The fighter performed equally well in all weather
conditions and could even be launched from orbiting spacecraft for
space-to-surface attacks. Moderately fast and armed with a quad-barrel
gatling cannon for close-range attack/defense, the VA-3 could perform well
in air-to-air combat against conventional forces but tended to be outclassed
when facing other Valkyries or advanced fighters. The variable configuration
nature of the aircraft was added almost as an afterthought by NG designers,
and contributed little to the performance of the Invader. The VA-3 is only
capable of two modes of operation (fighter and soldier), and soldier mode
was usually only used when VTOL landings or take-offs were necessary.
The original VA-3 design was later upgraded to include additional sensors
for increased attack accuracy, and an electronic warfare version (the
EVA-3A) was produced to serve as an ECM aircraft for attack fleets. The
Invader was a fairly popular valkyrie design and can still be found today in
most planetary defense forces' arsenals.
RPG STATS
Vehicle Type:
     VA-3A (First mass-produced version)
     VA-3B (Upgraded version equipped with improved sensors)
     EVA-3A (Invader variant designed for electronic warfare)
Class: All-environment variable attack aircraft
Manufacturer: Northrom Grumman
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
    Head Sensor                                  10
(1) Head                                         80
    Hands (2)                                    70 each
    Arms (2)                                    100 each
    Legs & Thrusters (2)                        220 each
(2) Main Body                                   260
(3) Engine Nacelles (2)                         180 each
    Wings/Arm Shields (2)                        75 each
    Tails (2)                                    45 each
    Gatling Gun Pod                             100
    Reinforced Pilot Compartment                120
NOTES:VA3color1.gif (34307 bytes)
(1)
     Destroying the head of the Invader will knock out the mecha's major
     sensor systems, including all of the optics systems (infrared,
     nightvision, thermal). Radar and communications will also be knocked
     out, though a backup radio system will allow the pilot to communicate
     if needed.
(2)
     Depleting the MDC of the main body will destroy the mecha. If the
     reinforced pilot's compartment has not been breached (and the pilot
     killed) he can attempt to eject from the doomed aircraft and parachute
     to safety.
(3)
     Destruction of one engine nacelle will reduce air speeds by 50% and
     make it impossible for the VA-3 to achieve orbit on its own.
     Destruction of both engine nacelles will completely disable the
     aircraft, sending it into an unpowered dive and eventually crashing.
[VA3color2.gif (32148 bytes)
SPEEDS:
RUNNING, SOLDIER CONFIGURATION:
     54 mph (86.4 kmph)
LEAPING, SOLDIER CONFIGURATION:
     20 ft (6 m) high or 33 ft (10 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
     200 mph (320 kmph) maximum speed limit in an Earth-like atmosphere. Can
     also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
     650 mph (1040 kmph/Mach 0.97) max speed at 8,000 meters or less above
     sea level. Mach 1.7+ (1140 mph/1820 kmph) max speed at 8,000-38,000
     meters above sea level. Max altitude of 38,000 meters without rocket
     booster assistance. Maximum rate of ascent is 12,500 meters/minute. G
     limits are +13.2 to -8.7 standard Earth gravities.
STATISTICAL DATA:
HEIGHT:
     44 ft (14.0 m) in soldier configuration.
     18 ft (5.8 m) in fighter configuration.
WIDTH:
     24 ft (7.7 m) at shoulders in soldier configuration.
     70 ft (22.4 m) in fighter configuration (wingspan)
LENGTH:
     13 ft (4.2 m) in soldier configuration.
     58 ft (18.6 m) in fighter configuration.
WEIGHT:
     13,980 kg empty. Maximum takeoff weight in an atmosphere is 33,800 kg.
PHYSICAL STRENGTH:
     Equal to a P.S. of 70
CARGO:
     Small compartment behind pilot's seat for personal belongings.
VA3soldier.gif (109987 bytes)WEAPON SYSTEMS:
  1. QUAD-BARREL GATLING GUN POD: The only close-range weapon carried by the
     VA-3 Invader a large multi-barrel gun pod somewhat similar to the
     classic GU-11 used by the VF-1 Valkyrie. The gun pod is hand-held when
     the VA-3 is in soldier mode, and is mounted on a special hardpoint
     along the centerline of the fighter. The gun pod can fire in either
     mode, but is limited to the forward arc of the valkyrie in fighter
     mode.
        o PRIMARY PURPOSE: Assault/Defense
        o SECONDARY PURPOSE: Anti-mecha
        o RANGE: 3000 feet (900 m)
        o DAMAGE: Does 5D6 M.D. for a short burst, 2D6x10 M.D. for a long
          burst, or 3D6x10 M.D. for a full melee burst.
        o RATE OF FIRE: Equal to the number of combined attacks of the
          pilot.
        o PAYLOAD: 200 rounds per clip equals 20 short bursts, 10 long
          bursts, or 5 full melee bursts. Additional ammo clips can be
          inserted, but exchanging clips requires 2 melee actions. One spare
          clip is stored in each leg of the mecha.
  2. WEAPON HARD POINTS: The primary purpose of the VA-3 is to deliver bombs
     and other ordinance, and the mecha is equipped with 10 hard points for
     this purpose. Six hardpoints are wing-mounted (3 on each wing), and
     four are located on the main body along with a special hardpoint for
     the gatling cannon. Each hardpoint can hold one long range missile,
     three medium range missiles, or six bombs. The hard points can also be
     used to hold special ordinance packages, such as sensor units and
     electronic warfare suites.
     NOTE: Due to the location of the hard points, ALL missiles must be
     fired or ejected before the VA-3 can convert into soldier mode. This is
     a serious flaw in the Invader design, and explains why soldier mode is
     seldom used by VA-3 pilots.
        o LONG RANGE MISSILES
             + Primary Purpose: Heavy Assault
             + Secondary Purpose: Anti-Spacecraft
             + Missile Types: Any type of UN Spacy Long Range Missile can be
               used.
             + Range: Varies with missile type.
             + Damage: Varies with missile type.
             + Rate of Fire: Volleys of 1 to 10 missiles per attack.
             + Payload: One per hardpoint; 10 maximum.
        o MEDIUM RANGE MISSILES
             + Primary Purpose: Assault
             + Secondary Purpose: Anti-Mecha
             + Missile Types: Any type of UN Spacy Medium Range Missile can
               be used.
             + Range: Varies with missile type.
             + Damage: Varies with missile type.
             + Rate of Fire: Volleys of 1 to 10 missiles per attack.
             + Payload: Three per hardpoint; up to 30 maximum.
        o STANDARD BOMBS (UNGUIDED MISSILES)
             + Primary Purpose: Ground Assault
             + Secondary Purpose: Anti-Fortification
             + Missile Type: Standard UN Spacy bombs, usually high explosive
               or fragmentation.
             + Mega-Damage: 1D6x10 M.D.
             + Rate of Fire: Volleys of 1 to 10 missiles per attack.
             + Payload: 6 per hardpoint; up to 60 maximum.
             + Note: Bombs can be laser-guided or unguided. Unguided bombs
               are -4 to strike a stationary ground target, -6 to strike a
               moving target(s), and -10 to hit a small moving target like a
               mecha or vehicle. Guided bombs do not have these penalties,
               but require a spotter to illuminate the target with a laser
               designator. If the designator looses sight of the target the
               previous penalties immediately apply.
        o ALQ-192 ELECTRONIC WARFARE JAMMING MODULES
             + Primary Purpose: Electronic Jamming
             + Range: 100 miles
             + Space Requirement: A full set of modules requires four
               hardpoints for mounting.
             + Mega-damage Capacity: 50 MDC per module
             + Effects: When activated, radio communcations, radars, and
               electromagnetic sensors are reduced in range by 95%. Laser
               communications and light-based sensors are unaffected by
               jamming.
  3. HAND TO HAND COMBAT: If necessary, the pilot of the VA-3 can engage in
     melee combat rather than use a weapon. Although not designed for
     hand-to-hand combat, the Invader is fairly powerful and can do
     significant damage if it connects.
     DAMAGE:
        o Restrained Punch: 1D6 M.D.
        o Full Strength Punch: 3D6 M.D.
        o "Booster" Punch: 4D6 M.D. (counts as two attacks)
        o Tear or Pry with Hands: 2D6 M.D.
        o Kick: 1D6 M.D.
        o Leap Kick: 2D6 M.D.
        o Body Flip/Throw: 1D6 M.D.
        o Body Block/Tackle: 2D6 M.D.
        o Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VA-3:
   * AUTO-PILOT: The VA-3 is equipped with a computerized auto-pilot.
     Although not as complex as those equipped on some other valkyries, it
     can be reasonably trusted to get the fighter from point A to point B
     safely. The onboard computer will alert the pilot when the fighter is
     near its destination, and can also be set to automatically signal when
     sensors detect objects near the mecha.
   * COMBAT COMPUTER W/HUD DISPLAYS: The VA-3 is equipped with a combat
     computer that can store and analyze data during combat with hostile
     forces. The cockpit of the Invader has several HUD displays allowing
     the computer to display large amounts of data to the pilot and even
     highlight enemies and missile attacks with overlaid graphics. The
     combat computer tracks and identifies specific enemy targets, and has a
     database of over 2,000 images stored in memory. The computer can
     identify and track up to 50 targets simultaneously.
   * EJECTION SEAT: The cockpit of the VA-3 is equipped with a zero/zero
     ejection seat, meaning that the pilot can eject from his mecha even if
     the craft is standing still. The pilot can eject in either fighter or
     soldier mode (exits out the top of the mecha in soldier mode), and the
     ejection seat is equipped with a parachute to land the pilot safely
     after a bail-out. The ejection seat also contains an emergency life
     support system that can support the pilot for up to 4 hours in a vacuum
     (assuming the pilot is wearing a sealed flight suit.
   * EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification
     system that can pick up normal conversation up to 300 feet away.
   * HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration
     of life threatening heat and radiation. A radiation detection and alarm
     system are linked with the shields and will sound an alarm if there is
     a rupture in the shields and what the levels of radiation are.
   * HOMING SIGNAL: The ejection seat of the VA-3 is equipped with a homing
     device that enables rescue teams to locate a disabled craft or ejected
     life pod. The range of the signal is 100 miles (160 km). Most valkyries
     and UN Spacy ships can key on and track/locate specific signals, and
     the onboard computers will automatically notify their pilots if such a
     signal is detected.
     signal is detected.
   * LASER TARGETING SYSTEM: Range: 80 miles (128 km). Used for     [Image]
     increased accuracy in the striking of enemy targets and is
     partly responsible for the mecha's strike bonus.
   * LOUDSPEAKER: A loudspeaker system is built into the craft, which can be
     used to amplify the pilot's voice up to 90 decibels.
   * OPTICS: INFRARED: (VA-3B only) Range: 2000 feet (610 m). This optical
     system projects a beam of infrared light that is invisible to the
     normal eye, but detectable by the mecha's sensors. The system allows
     the pilot to detect hidden/concealed objects by their IR
     reflectiveness. The beam will be visible to anyone with IR sensitive
     optics, however.
   * OPTICS: NIGHTVISION: (VA-3B only) Range: 2000 feet (610 m). A passive
     light image intensifier that emits no light of its own, but relies on
     ambient light which is electronically amplified to produce a visible
     picture.
   * OPTICS: TELESCOPIC VISION: Range: 4000 feet (1220 m). A visual
     magnification system that can focus and magnify images up to 4000 feet
     away.
   * OPTICS: THERMAL IMAGER: (VA-3B only) Range: 2000 feet (610 m). A
     passive optical heat sensor that detects infrared radiation projected
     by warm objects and converts that data into a false-color visible
     image. The system enables the pilot to see in the dark, in shadows, and
     through smoke, and also adds a +10% bonus to pilots using a tracking
     skill.
   * RADAR: 200 mile (321 km) range.
   * RADIO/VIDEO COMMUNICATION: Long range, directional communications
     system with satellite relay capabilities. Range: 600 miles (960 km) or
     can be boosted indefinitely via satellite relay.
   * SELF-DESTRUCT: To prevent capture of a Valkyrie fighter by the enemy,
     the pilot can activate the VA-3's self-destruct system, which will
     cause the fighter to explode after a delay of up to 60 minutes (time is
     set by the pilot). Assuming most of the Invader's ordinance has been
     ejected beforehand, the explosive damage is contained within a 20 foot
     (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of
     the explosion. All internal systems are obliterated. The escape pod
     will be automatically ejected prior to the explosion unless the pilot
     overrides the ejection sequence.
   * STANDARD SURVIVAL KIT: All valkyries come equipped with a portable
     survival kit. Inside the small reinforced box is a medium-sized
     flashlight, two hand flares, one rocket flare, a compass, infrared
     distancing binoculars, a small mirror, a pocket knife, dehydrated and
     concentrated food (can be stretched into a five day supply for one
     person) and basic first aid items (aspirin, bandages, disinfectants,
     etc.)
   * TACTICAL LIFE SUPPORT SYSTEM: The VA-3's cockpit is pressurized, and
     also provides additional air feeds to the pilot's flight suit that
     provides him with pressurized breathing. The UN Spacy flight suit also
     contains an upper and lower g-suit that promotes blood circulation even
     during high-g turns, thus decreasing the possibility of pilot's
     blacking out in combat.
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COMBAT BONUSES FOR INVADER VALKYRIE TRAINING:
BASIC VALKYRIE COMBAT TRAINING
   * Basic training for non-pilot military personnel.
   * 1 attack per melee (plus those of the pilot).
   * Add one additional action/attack at levels three, nine, and fifteen.
   * +1 on initiative.
   * +1 to strike.
   * +1 to parry
   * +1 to dodge in soldier mode, +3 in gerwalk, +5 in jet mode.
   * +1 to roll with a punch or fall with an impact, reducing damage by
     half.
   * No leap dodge.
   * No leap kick.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
ADVANCED VF-11 VALKYRIE COMBAT TRAINING
   * Advanced training for pilots specializing in the VA-3.
   * 3 attacks per melee (plus those of the pilot).
   * Add one additional action/attack at levels three, six, eleven, and
     fifteen.
   * +2 on initiative.
   * +2 to strike
   * +2 to parry
   * +2 to dodge in solder mode, +4 in gerwalk, +6 in jet mode.
   * +2 to roll with a punch or fall with an impact, reducing damage by
     half.
   * +2 to leap dodge. A leap dodge is an automatic dodge which causes no
     loss of attacks per melee. The new generation valkyries are so
     maneuverable that the pilot can dodge an attack while moving to
     counterattack an enemy.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 2D6 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
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REFERENCES USED IN THIS DESIGN
   * "Doe's All The Worlds' Mecha Guide: Northrom Grumman VA-3 Invader
     Entry"
   * This is Animation Special: Macross Plus
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