Veritech Alpha Fighter VAF-6 (A,B,C,G,H,I,J,R,S,T)

(Version 1.01 - Last updated: 5/30/98)
Concept and Background by Kenneth Olson Kenneth Olson (olsonk@trans4.neep.wisc.edu)
HTML form provided by DAVE DEITRICH (deitrich@mediaone.net)
          Background Information derived from The Robotech Technical Files

 

BACKGROUND

coolaba.jpg (24177 bytes)

See Robotech Technical Files - Veritech Alpha Figher VAF-6 and Veritech Alpha Fighter VAF-6S "Shadow Fighter"

Service History:

RPG STATS

Vehicle Type: VAF-6 Alpha Fighter
Class: Variable Fighter

Manufacturer: Earth Defense Forces, Armies of the Southern Cross, Robotech Expidetionary Forces, and Karbarran Self Denfense Forces.
Crew: One pilot wearing Tactical Life Support System.
shadowd-attack.jpg (12269 bytes)

MDC BY LOCATION:
 
Location VAF-6 (A,B) VAF-6 (C,G,J,R) VAF-6 (H) VAF-6(I) VAF-6(S) VAF-6(T)
(1) Head 50 50 50 50 50 50
Head Sensor  - 30 - 30 - -
Hands (2) 30 30 30 30 35 30
Forearm / Missile Pods (2) 40 100 40 100 125 40
Shoulder / Missile Pods 60 80 60 80 100 60
Upper Legs (2) 100 100 100 100 110 100
Lower Legs (2) 100 125 100 125 135 100
Main Body 300 300 300 300 325 300
Pilots Compartment 150 175 100 150 200 175
Wings (2) 100 100 100 100 100 100
Tails (2) 50 50 50 50 50 50
EU-13 / GU-13 75 75 75 75 75 75
Destablizer 100 100 100 100 100 100
 

NOTES:

  1. Destroying the sensor head of the VAF-6  will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
110 kph / 100 kph for (A,B,G,H,I,T)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
482 kph / 400 kph for (A,B,G,H,I,T)
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Max level speed : 2465 kph at 18000m (Mach 2.3) / Mach 2.0 for 6(A,B,G,H,I,T) / Mach 2.2 for 6S

1100 kph at sea level (Mach 1.0)
Stall speed : 182 kph (VTOL rectification possible)
Initial climb rate : over 20000m per minute
Service ceiling : 26 km (unboosted).

MAX ENGINE THRUST:

shadow-battloid.jpg (13169 bytes)

STATISTICAL DATA:

HEIGHT:
8.75m  in soldier configuration.
5.72m in gerwalk configuration.
4.60m in fighter configuration.
WIDTH:
4.84m at shoulders in soldier and gerwalk configuration.
8.20m  with wings at maximum extension.
LENGTH:
5.25m in soldier configuration.
8.00m in gerwalk configuration.
10.25m in fighter configuration.
WEIGHT:
18,000 kg empty.
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT:
2 x RRL-2P Miniaturized Protoculture-cell energizer
16 standard canisters of Protoculture

1 dedicated canister for each EP-13/EU-13 gun pod
200 lit. D2O reactant for fusion engines.
Delta V:
50  kps for VAF 6(A,B,C,G,J,R)
40 kps for VAF6(H,I,S,T) however two 25 kps tanks may be mounted on each hardpoint
 
COMPATIBLE FAST PACKS:
None
 

WEAPON SYSTEMS:

  1. GU-13 THREE-BARRELED 35MM GUN POD: firing 2000 rounds per minute, 600 round capacity stored in the pod itself and in anon-detachable 'clip'.  This weapon was most common on the earlier models of the Alpha fighter from 2017 until 2035
  2.  
  3. EU-13 THREE-BARRELED 80MM PARTICLE GUN POD: Can fire 170 rounds per minute in full automatic mode, also capable of firing all three barrels simultaneously in semiautomatic mode at approximately one shot per second.  This weapon fires 3.2 MJ pulses per barrel with its own dedicated protoculture cell and capacitor banks in the 'clip'.  This weapon, built into an external shell identical to that of th GU-13, was   developed in 2032 by the REF, but did not see wide use until 2037.  By 2041, the EP-13 had almost completely replaced the GU-13 as the main cannon of the Alphas in the REF's inventory.
  4.  
  5. EU-13 Destablizer: sub-nuclear particle beam gun with output of 10 MJ, can fire up to 30 times/minute.  Draws power from its own dedicated protoculture canister, but can be fired using the veritech's own power.  Particles have specific, disrupting effect on force fields, and will short out a low power field completely, while high power fields may temporarily and locally cease to function.
  6. sdrone_fighter.jpg (23865 bytes)
  7. RRG MK9 NOSE LASERS: Like the orginal VF-1 the Alpha fighter has two nose lasers on either side of the pilots's compartment.  The nose lasers may only be fired in fighter mode
  8.  
  9. MM-60 MULTI-MISSILE SYSTEM: The alpha fighter has 60 onboard variable warhead missiles.
  10.  
  11. MM-16 MULTI-MISSILE SYSTEM: 16 hammerhead missiles can be stored in an optional launcher between the two arms in fighter mode.  Theses missiles must be fired before the alpha fighter can transform
  12.  
  13. DDI-6 MEDIUM RANGE MISSILE SYSTEM: Six 260mm x 1.2m Diamondback MRMs can be stored under the intakes
  14.  
  15. BODY/WING HARD POINTS: Two fixed hard points are mounted on each wing.   These hardpoints can be used to carry 15 short range missiles, 5 medium range missles or 2 long range missiles.
  16.  

    alpha_eulogy2.jpg (9559 bytes)

  17. HAND TO HAND COMBAT: If necessary, the Alpha can engage in melee combat rather than use a weapon. The VAF-6  is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
  18. DAMAGE:

    alpha_curtain_call1a.jpg (16279 bytes)

STANDARD EQUIPMENT FOR THE VAF-6:

 

STANDARD EQUIPMENT FOR THE VAF-6R:

shadowfighter.gif (17468 bytes)
VAF-6S "Shadow Fighter"

STANDARD EQUIPMENT FOR THE VAF-6S:


 

COMBAT BONUSES FOR VAF-6(A,B,H,I,G,T) FIGHTER TRAINING:

 

COMBAT BONUSES FOR VAF-6(C,J,R) FIGHTER TRAINING:

 

COMBAT BONUSES FOR VAF-6(S) FIGHTER TRAINING:

Random Hit Locations

When there is an equal chance of hitting both sides from 1d6

When there is a preferred side, roll 1d10  

 

Fighter
 
Location Front Back  Sides Top  Bottom
Head 01-03 - 01-02 - 01-04
Sensor Head - - - - -
Hands - 01-03 - - -
Forearms  04-09 04-30 03-20 01-20 -
Shoulders 10-35 31-35 21-35 21-30  
Upper Legs 36-45 36-40 36-45 - 05-14
Lower Legs 46-50 41-60 46-60 - 15-34
Wings 51-55 61-65 61-65 31-55 35-59
Tail 56-60 66-70 66-75 56-59 -
Main Body 61-70 71-85 76-80 60-75 60-75
Pilot's Compartment 71-95 86-95 81-95 76-00 76-95
Gun Pod 96-00 96-00 96-00 - 96-00
 

 

Guardian
 
Location Front Back  Sides Top  Bottom
Head 01 01-03 01-03 - 01-05
Sensor Head 02-06 04-09 04-09 01-07 -
Hands 07-10 - 10-13 08-09 06-09
Forearms  11-19 10-25 14-30 10-19 10-25
Shoulders 20-26 26-35 31-40 20-29 26-35
Upper Legs 27-35 36-45 41-45 30-34 36-40
Lower Legs 36-50 46-65 46-60 35-38 41-65
Wings 51-55 66-70 61-70 39-40 66-69
Tail - - - - -
Main Body 56-75 71-89 71-75 41-70 70-79
Pilot's Compartment 76-95 90-95 76-95 71-95 80-95
Gun Pod 96-00 96-00 96-00 96-00 96-00
 

 

 

Battloid
 
Location Front Back  Sides Top  Bottom
Head 01-04 01-04 01-04 01-14 -
Sensor Head 05-08 05-08 05-08 15-24 -
Hands 09-13 -9-13 09-11 26-30 01-05
Forearms  14-24 14-24 12-27 31-39 06-20
Shoulders 25-32 25-32 28-40 40-49 21-23
Upper Legs 33-40 33-40 41-45 - 24-27
Lower Legs 41-64 41-64 46-65 50-54 28-65
Wings - 65-75 66-70 55-57 66-69
Tail - - - - -
Main Body 65-92 76-80 78-83 58-91 70-84
Pilot's Compartment 93-94 81-96 84-94 92-95 85-91
Gun Pod 95-00 97-00 95-00 95-00 92-00


REFERENCES USED IN THIS DESIGN

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Comments or Questions? E-mail me at olsonk@trans4.neep.wisc.edu
 
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