VF-I2 "THUNDERCHIEF"
(Version
1.0 - Last updated: 10/19/98)
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RPG Translation
and Background by Kenneth Olson Kenneth
Olson (olsonk@trans4.neep.wisc.edu)
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Based on an original
mecha design by Lee Duhig and Herb Mallette
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Published in
Antarctic Press "Robotech Wings of Gibraltar #1 & 2"
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HTML form provided
by DAVE DEITRICH
(deitrich@mediaone.net)
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Background Information derived from The Robotech
Technical Files
BACKGROUND
Before
the Zentraedi invasion, several RDF research stations were created in the
outer fringes of the solar system. Research Station Gibraltar was
located in the asteroid field between Mars and Jupiter. The base
produced several prototype mecha under the Chief Research Scientist Janel
Chase. One such mecha was the VF-I2 "Thunderchief".
The Thunderchief
was designed to out perform the VF-1 in every manner. Major
renovations to the airframe were undertaken and the electronics, weapons
and armor under went a major overall. Two new Nakajima/P&W/Rolls-Royce
FX-2010 fusion turbines were added to replace the venerable FF-2001 or
FF-2001D initially installed. These engines produced 25% more thrust
than the earlier models at three-quarters the weight. The aging Hughes
AWG-20 X-band pulse-Doppler radar was replaced with a new AWG-30 model
providing 50% greater detection range. The head lasers were similarly
upgraded to a single LA-5 laser able to fire 6 MJ bursts every 2 seconds.
In addition the GU-11 was replaced with a far more powerful GA-11 gauss
rifle. The GA-11 had an effective range of 17.1 miles and much higher
accuracy and damage potential. In addition to the newer gun pods,
four missile bays were added to the shoulders and either side of the legs.
Each shoulder could mount 8 short range missiles while the bays on the
legs could mount 4 each, for a total of 24 short range missiles.
Each bay could fire standard RDF short range missiles or the newer BL-30
bomblet missile. The BL-30 was designed to be used as an offensive
weapon against incoming threats or as an extremely effective anti-missile
weapon.
Only a single
Thunderchief was known to be produced. Soon after the initial
test runs in January 23, 2010 an elite force of Zentraedi led by Major
Calen attacked Research Station Gibraltar. The station was quickly
overwhelmed by the vastly superior Zentraedi forces, however in a last
minute reversal of fortune (the then) Lt. Max Sterling piloted the VF-I2
and destroyed Major Calen. Unfortunately, the station undertook
so much much damage that the fusion reactor ignited and annilhated
the remaining Zentraedi. The Thunderchief sustained critical damage
that prohibited it from being salvaged. No known versions of the
Thunderchief or its weapon systems are known to have survived.
RPG STATS
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Vehicle Type:
VF-I2 Valkyrie Interceptor Fighter
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Class: Variable
Fighter
Manufacturer:
Robotech Defense Forces
Crew: One
pilot wearing Tactical Life Support System.
MDC BY LOCATION:
Location |
Thunderchief |
Head
Lasers (1) |
25 |
(1)
Head |
75 |
Hands
(2) |
30 |
Arms
(2) |
75 |
Legs/Engine
Thrusters |
150 |
(2)
Main Body |
250 |
Reinforced
Pilots Compartment |
200 |
Retractable
Utility Arms |
3 |
Wings
(2) |
100 |
Tails
(2) |
50 |
GA-11 |
100 |
NOTES:
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Destroying the
sensor head of the Thunderchief will knock out the mecha's major sensor
systems, including all of the optics systems (infrared, nightvision, thermal).
Radar and communications will be unaffected.
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Depleting the
MDC of the main body will destroy the mecha.
SPEEDS:
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RUNNING, SOLDIER
CONFIGURATION:
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128 kph
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LEAPING, SOLDIER
CONFIGURATION:
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50 ft (15 m)
high or 70 ft (21 m) long without thrusters.
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FLYING, SOLDIER
CONFIGURATION:
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300 kph / 400
kph for (A,B,G,H,I,T)
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FLYING, GERWALK/SOLDIER
CONFIGURATION:
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Mach One (670
mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
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FLYING, FIGHTER
CONFIGURATION:
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Max level speed
at sea level : Mach 1.5
Max level
speed at 10km: Mach 5.1
Max level
speed at 30+ km: Mach 7
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Stall speed :
182 kph (VTOL rectification possible)
Initial climb
rate : over 35000m per minute
Service ceiling
: 40 km (unboosted).
MAX ENGINE THRUST:
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Two Nakajima/P&W/Rolls-Royce
FX-2010 fusion turbines, total engine output 332 kN total at max. power;
613 kN are available with overboost. Exhaust nozzles allow for vector thrust,
serving in place of conventional elevators. System includes two reverse-vernier
thrusters, on blisters outboard of each intake; exhaust comes directly
from main turbine at a maximum of 20% thrust.
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Four Nakajima
NBS-1 high-thrust vernier thrusters,
one on the ventral in fighter mode, three in the 'backpack' in
Guardian and
Battloid modes.
STATISTICAL DATA:
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HEIGHT:
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17.7m in
soldier configuration.
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12.7m in gerwalk
configuration.
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6.6m in fighter
configuration.
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WIDTH:
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10.1m at shoulders
in soldier and gerwalk configuration.
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15.8m with
wings at maximum extension.
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LENGTH:
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5.0m in soldier
configuration.
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12.3m in gerwalk
configuration.
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15.0m in fighter
configuration.
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WEIGHT:
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25,000 kg empty.
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PHYSICAL STRENGTH:
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Equal to a P.S.
of 60
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CARGO:
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Small compartment
behind pilot's seat for personal belongings
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POWER PLANT:
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Two Tirolian
mecha protoculture-generators RT-6d providing a total of 1,000 MW
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Delta V:
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150 kps
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COMPATIBLE FAST
PACKS:
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None
WEAPON SYSTEMS:
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GA-11 50MM SINGLE
BARRELED GAUSS RIFLE: Perhaps the most advanced gauss rifle designed by
the RDF. Each weapon has 500 round capacity stored internally in
microburst clusters..
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PRIMARY PURPOSE:
Assault
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SECONDARY PURPOSE:
Anti-Mecha
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RANGE:
27.5 km or 17.1 miles.
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DAMAGE: 2d4*10
for each short bursts (10 slugs)
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RATE OF FIRE:
Single shots or bursts equal to the combined attacks of the pilot.
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PAYLOAD: 500
rounds of internal ammuntion or 50 short bursts.
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NOTES:
+1 to strike at short range (0%-25% max range), will explode on a strike
roll of '1' resulting in 2d4*10 damage distributed on the arm and hand
carring the GA-11
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LA-5 HEAD LASERS:
A single LA-5 head laser was placed on the head instead of multiple
Mauser RsV-20 laser cannons. Each LA-5 is capible of firing 6 MJ
shots every two seconds.
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PRIMARY PURPOSE:
Anti-missile
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SECONDARY PURPOSE:
Assault
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RANGE: 600 m
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DAMAGE: 4d6 for
each Head laser
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RATE OF FIRE:
Single shots equal to the combined attacks of the pilot up to eight times
per melee.
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PAYLOAD: Conditionally
unlimited.
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MM-16 MULTIMISSILE
SYSTEM: Mounted in both shoulders are two MM-16 multi-missile systems.
Each launcher can mount 8 short range missiles or 8 BL-30 short range missiles.
Each BL-30 releases 30 unguided bomblets near the target.
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PRIMARY PURPOSE:
Assault/Defense
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SECONDARY PURPOSE:
Anti-mecha
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RANGE: Varies
(BL-30: 3km)
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DAMAGE: Varies
(1 MDC for each bomblet 50%+5d10% will hit target, class C anti-missle)
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RATE OF FIRE:
One at a time or in volleys of 2, 4 or 8.
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PAYLOAD: 16 short
range missiles
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MM-8 MULTIMISSILE
SYSTEM: Mounted in both legs are two MM-8 multi-missile systems.
Each launcher can mount 4 short range missiles or 4 BL-30 short range missiles.
Each BL-30 releases 30 unguided bomblets near the target.
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PRIMARY PURPOSE:
Anti-missile
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SECONDARY PURPOSE:
Assault
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RANGE: Varies
(BL-30: 3km)
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DAMAGE: Varies
(1 MDC for each bomblet 50%+5d10% will hit target, class C anti-missle)
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RATE OF FIRE:
One at a time or in volleys of 2, or 4.
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PAYLOAD: 8 short
range missiles
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BODY/WING HARD
POINTS: One fixed hard point is mounted on each wing. These
hardpoints can be used to carry 15 short range missiles, 5 medium range
missles or 2 long range missiles.
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HAND TO HAND
COMBAT: If necessary, the Thunderchief can engage in melee combat rather
than use a weapon. The VF-I2 is extremely agile and can execute most typical
hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling
with impacts, etc.
DAMAGE:
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Punch in Battloid:
3D6*3
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Punch in Guardian:
3D4*3
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Kick: 3D6*3
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Leap Kick: 6D6*3
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Body Flip/Throw:
3D6*3
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Body Block/Tackle:
3D6*3
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Stomp: 6D6*3
. (only effective against small objects)
STANDARD EQUIPMENT FOR THE
THUNDERCHIEF:
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AEROSYNCH STEALTH
EM-ABSORBING SKIN COVER: strongly absorbing EM radiation from radio through
ultra-violet wavelengths, and emitting only weakly in these bandwidths.
This results in the Thunderchief virtually invisable to conventional tracking
systems (reduce detection range to 1% of maximum).
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AUTO-PILOT: The
Thunderchief is equipped with a computerized auto-pilot, allowing the pilot
to relax or even sleep during long voyages. The auto- pilot can be programmed
with a single destination or a complex flight plan involving multiple speeds,
directions, and destinations. The onboard computer will alert the pilot
when the fighter is near its destination, and can also be set to automatically
signal when sensors detect objects near the mecha. The auto-pilot was designed
with long intra-system space journeys in mind.
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COMBAT COMPUTER:
The combat computer tracks and identifies specific enemy targets, and has
a database of over 10,000 images stored in memory. The computer can identify
and track up to 250 targets simultaneously.
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EXTERNAL AUDIO
PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick
up normal conversation up to 300 feet away.
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HEAT AND RADIATION
SHIELDS: Special shielding prevents the penetration of life threatening
head and radiation. A radiation detection and alarm system are linked with
the shields and will sound an alarm if there is a rupture in the shields
and what the levels of radiation are.
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HOMING SIGNAL:
The escape pod of the VF-I2 is equipped with a homing device
that enables rescue teams to locate a disabled craft or ejected life pod.
The range of the signal is 400 miles (640 km). Most RDF ships and veritechs
can locate and track a homing signal, and the onboard computers will automatically
notify their pilots if such a signal is detected.
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LASER TARGETING
SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking
of enemy targets and is partly responsible for the mecha's strike bonus.
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LOUDSPEAKER:
A loudspeaker system is built into the craft, which can be used to amplify
the pilot's voice up to 90 decibels.
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OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects a beam of infrared
light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects
by their IR reflectiveness. The beam will be visible to anyone with IR
sensitive optics, however.
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OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image intensifier that emits
no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
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OPTICS: THERMAL
IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects
infrared radiation projected by warm objects and converts that data into
a false-color visible image. The system enables the pilot to see in the
dark, in shadows, and through smoke, and also adds a +10% bonus to pilots
using a tracking skill.
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RADAR: 200 mile
range.
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RADIO/VIDEO COMMUNICATION:
Long range, directional communications system with satellite relay capabilities.
Range: 600 miles (960 km) or can be boosted indefinitely via satellite
relay.
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SELF-DESTRUCT:
To prevent capture of an advance variable fighter by the enemy, the pilot
can activate the VF-I2 self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot).
The explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The escape pod will be automatically ejected prior
to the explosion unless the pilot overrides the ejection sequence.
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STANDARD SURVIVAL
KIT: All RDF veritechs come equipped with a portable survival kit. Inside
the small reinforced box is a medium-sized flashlight, two hand flares,
one rocket flare, a compass, infrared distancing binoculars, a small mirror,
a pocket knife, dehydrated and concentrated food (can be stretched into
a five day supply for one person) and basic first aid items (aspirin, bandages,
disinfectants, etc.)
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TACTICAL LIFE
SUPPORT SYSTEM: The Thunderchief cockpit is pressurized, and also provides
additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The RDF flight suit also contains an upper and lower
g-suit that promotes blood circulation even during high-g turns, thus decreasing
the possibility of pilot's blacking out in combat.
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Elettronica Radar
Warning Receiver (RWR)
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OlDelft Infra-red
Warning Receiver (IRWR)
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Westinghouse
ALQ-250(V) active sensor jammer
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Chaff and Flare
dispensers: 12 chaff and 12 flares are stored in each lower leg
COMBAT BONUSES FOR THUNDERCHIEF
TRAINING:
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3 attacks per
melee (plus those of the pilot).
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Add one additional
action/attack at levels six and eleven.
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+2 to strike
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+3 to parry
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+2 to dodge in
solder, +4 in guardian, and +6 in jet mode.
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+3 to roll with
a punch or fall with an impact, reducing damage by half.
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Critical strike
same as pilot's hand-to-hand.
REFERENCES USED
IN THIS DESIGN
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Robotech Technical
Files: Veritech Valkyrie
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Palladium Books:
"Robotech The Roll Playing Game"
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Antarctic Press:
"Robotech Wings of Gibraltar #1 & 2"