VF17title.gif (90095 bytes)
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The following material is an adaptation of mecha from MACROSS PLUS and
MACROSS 7, both sequels to the original Japanese MACROSS TV series (which
became Robotech here in the U.S.). Please feel free to use, copy, and
distribute it as you see fit. All I ask is that you give proper credit to me
and do not claim that it is your own work. Comments and suggestions are
welcome.
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VF-17 "NIGHTMARE" STEALTH SPACE VALKYRIE
(Version 1.4 - Last Updated: 10/13/95)
     RPG Stats by DAVE DEITRICH (deitrich@mcs.com)
     Background info provided by the MACROSS ONLINE COMPENDIUM
VF17flight.gif (52248 bytes)
BACKGROUND
The VF-17 Nightmare is a space superiority valkyrie used by the UN Spacy on
most of their long-distance colonization fleets. Designed by General Galaxy,
Shinsei Industries' main competitor in aerospace/mecha engineering, the
VF-17 is primarily intended for special space-based recon and surgical
strike missions. The Nightmare is sparsely distributed among the UN Spacy
deep space and colonization fleets, with usually at most 6-12 VF-17s being
assigned per fleet. As a result, these mecha are usually only piloted by the
best and brightest pilots in the service, and even then are only used in
extreme situations.
[Image] The VF-17 Nightmare is most at home in space. With two 55,000 kg
        main engines and over 30 (!) vernier thrusters, the mecha can reach
speeds and maneuvering levels far superior to those possible by VF-11
Thunderbolts with space boosters. However, the performance of the mecha
greatly decreases in an Earth-type atmosphere. Although the engines on the
valkyrie are designed with optional air intake systems for atmospheric use,
the design of the Nightmare's body is NOT streamlined and creates a lot of
drag at high speeds. It is worth noting that the dual-use nature of the
engines does allow the VF-17 to achieve orbit above an Earth-style planet on
its own; something a VF-11 Thunderbolt cannot accomplish without assistance.
The "Stealth" nature of the VF-17 comes from the fact that it was designed
with materials and styling in order to minimize the mecha's radar reflection
(similar to the USAF F-117), thus making it hard to detect by an enemy using
standard radar. This fact, combined with the black coloring of the valkyrie,
makes it very easy for opponents to "loose track" of the Nightmare in the
vastness of space. The VF-17 can also be equipped with an advanced sensor
radome for increased sensor ranges, or an external fold engine for folding
behind enemy lines. The fold booster is not recommended for operation with
the VF-17, however, and can cause great stress on the aircraft.
RPG STATS
Vehicle Type:
     VF-17D (Standard Version)
     VF-17S (Squad Leader Version)
     VF-17T (Two-seat Trainer Version)
     VF-17T Kai (Custom Two-Seat Version, Macross 7)
Class: Space Interdiction and Interception Variable Fighter
Manufacturer: General Galaxy
Crew: One pilot wearing Tactical Life Support System. The VF-17T has an
elongated cockpit that can support two pilots in full TLS gear.
MDC BY LOCATION:
    Head Lasers (2 in 17D, 4 in 17S)             30
(1) Head                                        100
    Hands (2)                                    50 each
    Arms (2)                                    120 each
    Shoulders (2)                               120 each
    Legs & Thrusters (2)                        240 each
(2) Main Body                                   350
    Main Wings (2)                              150 each
    Gun Pod                                     120
    Reinforced Pilot Compartment/Escape Pod     150
(3) Pinpoint Barrier Shield                     100
    Advanced Sensor Radome (1, optional)        100 each
(4) External Fold Generator (1, optional)       100 each
NOTES:
(1)
     Destroying the head of the Valkyrie will knock out the mecha's major
     sensor systems, including all of the optics systems (infrared,
     nightvision, thermal). Radar and communications will be unaffected.
(2)
     Depleting the MDC of the main body will destroy the mecha. The pilot
     and cockpit section/escape pod will be automatically ejected from the
     doomed mecha before it explodes by the mecha's main computer.
     doomed mecha before it explodes by the mecha's main computer.
(3)                                                                  [Image]
     The pinpoint barrier shield regenerates at a rate of 50 MDC per
     round. Even if completely destroyed the shield will regenerate within 2
     melee rounds. The shield is usually generated on the left arm of the
     VF-17. NOTE: Pinpoint barrier shields were not added to the VF-17
     design until 2040.
(4)
     The External Fold Generator will become non-functional after taking
     only 25 points of damage. However, the unit can still be repaired. If
     the generator takes a full 100 points of damage, it is destroyed beyond
     any hope of repair.
VF17fighter.gif (24653 bytes)
SPEEDS:
RUNNING, SOLDIER CONFIGURATION:
     100 mph (160 kmph)
LEAPING, SOLDIER CONFIGURATION:
     30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
     Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like
     atmosphere. Can also hover in place indefinitely.
VF17fold.gif (10967 bytes)
FLYING, FIGHTER CONFIGURATION:
     Mach 1 (670 mph/1072 kmph) max speed at 10,000 meters or less above sea
     level. Mach 4 (2680 mph/4288 kmph) max speed at 10,000-42,000 meters
     above sea level. The Nightmare is capable of achieving orbital velocity
     over an Earth-class planet without additional rocket assistance.
     Maximum rate of ascent is 22,500 meters/minute. G limits are +25 to
     -17.5 standard Earth gravities.
MAX ENGINE THRUST:
     55,000 kg x2
STATISTICAL DATA:
HEIGHT:
     48.58 ft (15.18 m) in soldier configuration.
     30.36 ft (9.49 m) in gerwalk configuration.
     17.18 ft (5.37 m) in fighter configuration.
WIDTH:
     20.93 ft (6.54 m) at shoulders in soldier configuration.
     77.52 ft (24.22 m) in gerwalk or fighter configuration with wings at
     maximum extension.
LENGTH:
     12.50 ft (3.91 m) in soldier configuration.
     41.12 ft (12.85 m) in gerwalk configuration.
     50.02 ft (15.63 m) in fighter configuration.
WEIGHT:
     9000 kg
PHYSICAL STRENGTH:
     Equal to a P.S. of 50
CARGO:
     Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
     Two 55,000 kg thermonuclear turbine engines, designed for space use but
     Two 55,000 kg thermonuclear turbine engines, designed for space use but
     with concealed air intakes for optional use in an atmosphere.   [Image]
     2D horizontal independent convergent/divergent vectored nozzles
     on engines for thrust vectoring as well as enhanced V/STOL performance
     and maneuverability. Over 30 high-maneuverability vernier thrusters for
     additional mobility are mounted on the wingtips, vertical stabilizers,
     upper and lower surfaces of the nose, and other key locations.
     Additional thruster options include an external fold generator
     developed for use with Project Super Nova.
WEAPON SYSTEMS:
  1. ANTI-AIRCRAFT LASERS: The VF-17 is equipped with lasers similar to
     those used on the old VF-1 Valkyries for use in air combat skirmishes
     and other defensive purposes. The lasers (2 on the VF-17D, 4 on the
     VF-17S) are mounted on the head of the mecha in soldier mode, and is
     located in the central dorsal section of the main body pointed rearward
     in fighter and gerwalk modes. Unlike the lasers mounted on the VF-11,
     these lasers can be turned to point in front of, above, or behind the
     mecha in fighter and gerwalk modes. However, the head cannot be turned
     in these modes, so they can be use only to fire at targets directly IN
     FRONT OF, ABOVE, or BEHIND the valkyrie (cannot fire at targets to the
     left or right). The lasers can also not fire below the valkyrie in
     fighter or gerwalk mode.
        o PRIMARY PURPOSE: Anti-aircraft
        o SECONDARY PURPOSE: Anti-missile/defensive
        o RANGE: 4000 feet (1200 m)
        o DAMAGE: 1D6 M.D. per laser.
        o RATE OF FIRE: The laser can be fired as a continuous beam, or in
          rapid pulses up to 4 blasts per round. A rapid fire blast counts
          as a burst of up to 4 shots.
        o PAYLOAD: Effectively Unlimited.
  2. FIXED SMALL-BORE LASER CANNONS: Two small-bore laser cannons are
     mounted on both sides of the cockpit in a fixed-forward position. These
     lasers can be fired in any mode, but cannot be moved and must be aimed
     by moving the body of the mecha.
        o PRIMARY PURPOSE: Anti-aircraft
        o SECONDARY PURPOSE: Light Anti-mecha
        o RANGE: 2000 feet (600 m)
        o DAMAGE: 2D6 M.D. per laser.
        o RATE OF FIRE: The laser can be fired as a continuous beam, or in
          rapid pulses up to 4 blasts per round. A rapid fire blast counts
          as a burst of up to 4 shots.
        o PAYLOAD: Effectively Unlimited.
  3. FIXED MEDIUM-BORE, DUAL PORT LASER CANNONS: Each arm of the Nightmare
     has a medium-bore laser mounted internally that runs the length of the
     arm. This laser is slightly unusual because it has TWO exit ports for
     the beam instead of the normal one, meaning that the laser can fire out
     the front or the rear of the arm at any time (but not both). These
     lasers can be used in any mode (fighter, gerwalk, or soldier) and can
     be fired in front or in back of the mecha. The arm must be moved in
     order to aim the laser concealed within.
        o PRIMARY PURPOSE: Anti-mecha
        o SECONDARY PURPOSE: Defense
        o RANGE: 3000 feet (900 m)
        o DAMAGE: 1D4x10 M.D. per laser.
        o RATE OF FIRE: The laser can be fired in rapid pulses up to 4
          blasts per round. A rapid fire blast counts as a burst of up to 4
          shots.
        o PAYLOAD: Effectively Unlimited.
  4. FIVE-BARREL STEALTH GATLING GUN POD: The main weapon of the VF-17 is a
     concealed handheld gun pod that can be used in fighter or soldier mode.
     The gun pod is stored in a collapsed form in a concealed port on the
     right leg of the mecha when in fighter and gerwalk mode, fires out of a
     special port near the top of the leg. When the valkyrie goes to soldier
     mode, the gun can be ejected into the Valkyrie's right hand, where it
     automatically unfolds and is ready for action. The gun can be
     re-collapsed and replaced in the port when the VF-17 returns to fighter
     or gerwalk mode. Due to the mecha's configuration, the gun pod CANNOT
     be used in gerwalk mode; the exit barrel aims up at the main body,
     which would cause the VF-17 to shoot itself in this mode.
     Like the gun pod used by the VF-11 Thunderbolt, the Nightmare's Gv17l.gif (10425 bytes)
     gun pod uses clips of ammo. One spare ammo clip is kept in a
     port on the left leg of the VF-17, directly across from the gun pod
     port. However, in order to switch clips the Nightmare must first
     convert to soldier mode, so it can manually remove and replace the gun
     pod's clip with its hands. Other gun pods can NOT be used by the VF-17,
     as they will not fit in the Nightmare's gun pod port in fighter/gerwalk
     modes.stealthpod.gif (8904 bytes)
        o PRIMARY PURPOSE: Assault
        o SECONDARY PURPOSE: Anti-mecha
        o RANGE: 4000 feet (1200 m)
        o DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
          burst, or 2D6x10 M.D. for a full melee burst.
        o RATE OF FIRE: Equal to the number of combined attacks of the
          pilot.
        o PAYLOAD: 600 rounds per clip equals 60 short bursts, 30 long
          bursts, or 15 full melee bursts. Additional ammo clips can be
          inserted, but exchanging clips requires the VF-17 to be in soldier
          mode and takes a FULL melee round (player forfeits all his attacks
          for that round). One spare clip is stored in the left leg of the
          valkyrie.
  5. HEAVY LASER MODULE: This weapon is an alternative to the        VF17laser.gif (21709 bytes)
     VF-17's standard gun pod developed by researchers aboard the
     Macross 7. It consists of a long tube which contains a heavy laser and
     a high-density capacitor that fits on the gun pod in place of an ammo
     clip. This one-shot weapon fires a beam which is powerful enough cut
     through the main body of most mecha on a single hit. (!) However, there
     are several disadvantages to the weapon. First off, the weapon is good
     only for one shot, after which the internal capacitor is completely
     drained. Second, in order to carry this module it must be stored in the
     VF-17's left leg, a spot that normally stores a spare clip for the
     Nightmare's gun pod. This effectively halves the ammo capacity of the
     VF-17, and greatly reduces its combat endurance. Still, many pilots
     feel that the tradeoff is worth it since the heavy laser gives them the
     ability to take out command mecha or even spaceships in a single shot.
        o PRIMARY PURPOSE: Heavy Assault
        o SECONDARY PURPOSE: Surgical Strikes
        o RANGE: 5 miles (8 km)
        o DAMAGE: 8D6x10 M.D. (single shot only)
        o RATE OF FIRE: Once. It takes one full melee attack to eject the
          unit and mount it on the gun pod in preparation to fire.
        o PAYLOAD: One shot, after which the weapon is useless and must be
          recharged back at base. A VF-17 can only carry ONE heavy laser
          module, and it must be initally stored in the spare clip bay on
          the left leg of the mecha. A second heavy laser CANNOT be mounted
          on the gun pod initially, as the unit would not fit in the right
          leg weapons bay with the gun pod. When preparing to use the heavy
          laser, the unit must be ejected from the left leg and then mounted
          on the gun pod in place of the ammo clip. This action takes a FULL
          melee round (player forefits all his attacks for that round).
          After firing the laser it may be ejected from the gun pod and
          replaced with the original ammo clip if available.
  6. INTERNAL MISSILE LAUNCHERS (4): The VF-17 is equipped with four
     concealed internal missile launchers, two on each shoulder. Each
     launcher contains 4 short-range missiles, for a total of 16 for the
     entire mecha. Any type of SRM may be use, but armor-piercing are
     standard issue. The missiles may be fired in any mode.
        o PRIMARY PURPOSE: Assault
        o MISSILE TYPES: Any type of standard UN Spacy Short Range Missile
          can be used.
        o RANGE: Varies with missile type; typically 5 miles (8 km).
        o DAMAGE: Varies with missile type; typically 1D6x10 M.D.
        o RATE OF FIRE: Volleys of 1, 2, 3, or 4. One volley counts as one
          attack.
        o PAYLOAD: 4 missiles per launcher; 16 total.
  7. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: As the war between the Varuta
     and the Macross 7 intensified, the VF-17 was updated and equipped with
     a new mecha-scale pinpoint barrier system for defense, identical to the
     system used by the VF-19 Excalibur. The system can generate a single
     pinpoint barrier that can be moved anywhere on the mecha and used as a
     shield against incoming attacks. The barrier provides 100 MDC of
     protection, and regenerates at a rate of 50 MDC per round when damaged.
     Even if destroyed by combined attacks, the shield will regenerate
     itself within 2 rounds. In order to use the shield, the pilot must make
     a successful parry roll to intercept an incoming attack. Due to the
     tremendous power requirements of the system, only the missiles and gun
     pod can be used by the VF-17 while the barrier is in operation.
        o Primary Purpose: Defense
        o Protection: 100 MDC total
        o Regeneration Rate: 50 MDC per round.
        o Size: The barrier can be up to 10 ft (3 m) in diameter.
        o Duration: Unlimited.
VF17radar.gif (9334 bytes)
 8. EXTERNAL SENSOR RADOME (OPTIONAL): When sent on extended recon or
     patrol missions the VF-17 is usually equipped with an optional sensor
     radome which enhances the quality and increases the range of the
     VF-17's sensors.
        o Primary Purpose: Enhanced Reconnaissance
        o Range: 400 miles (643.6 km)
        o Range: 400 miles (643.6 km)
        o Detection Capabilities: The radar of the radome can detect [Image]
          and track up to 600 targets simultaneously and can record
          position, speed, and direction of motion for all targets tracked.
          The VF-17's onboard computer can only track 250 of these contacts
          simultaneously, but the telemetry from the radome can be
          transmitted via laser communications to a command ship for further
          analysis. The radome also contains electromagnetic and visual
          spectrum sensors for detecting spatial disturbances in the
          immediate area, such as incoming or outgoing folds or cloaked
          ships (80% chance of detecting a ship protected by passive
          stealth, 50% chance with active stealth).
  9. HAND TO HAND COMBAT: If necessary, the pilot of the VF-17 can engage in
     melee combat rather than use a weapon. The valkyrie is extremely agile
     and can execute most typical hand to hand combat moves, such as
     punches, jump kicks, leap attacks, rolling with impacts, etc.
     DAMAGE:
        o Restrained Punch: 1D4 M.D.
        o Full Strength Punch: 2D6 M.D.
        o "Booster" Punch: 3D6 M.D. (counts as two attacks)
        o Tear or Pry with Hands: 1D6 M.D.
        o Kick: 1D6 M.D.
        o Leap Kick: 2D6 M.D.
        o Body Flip/Throw: 1D4 M.D.
        o Body Block/Tackle: 1D6 M.D.
        o Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE VF-17:
   * AUTO-PILOT: The VF-17 is equipped with a computerized auto-pilot,
     allowing the pilot to relax or even sleep during long voyages. The
     auto- pilot can be programmed with a single destination or a complex
     flight plan involving multiple speeds, directions, and destinations.
     The onboard computer will alert the pilot when the fighter is near its
     destination, and can also be set to automatically signal when sensors
     detect objects near the mecha. The auto-pilot was designed with long
     intra-system space journeys in mind.
   * COMBAT COMPUTER W/HUD DISPLAYS: The VF-17 is equipped with a combat
     computer that can store and analyze data during combat with hostile
     forces. The entire cockpit canopy of the VF-11 is a large HUD display,
     which allows the computer to display large amounts of data to the pilot
     and even highlight enemies and missile attacks with overlaid graphics.
     The combat computer tracks and identifies specific enemy targets, and
     has a database of over 10,000 images stored in memory. The computer can
     identify and track up to 250 targets simultaneously.
   * ESCAPE POD: The entire reinforced cockpit of the VF-17 is a detachable

     escape pod that can be jettisoned when the mecha is destroyed. The
     ejected cockpit does not contain thrusters, but does contain a powerful
     locator beacon and an integrated life support system that can support
     the pilot for up to 24 hours after ejection. The pod is also equipped
     with parachutes in case of ejection in an atmosphere. The combat
     computer is programmed to automatically eject the escape pod if the
     mecha is destroyed (main body MDC reduced to 0), but this can be
     overridden if the pilot is feeling suicidal for some reason.
   * EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification
     system that can pick up normal conversation up to 300 feet away.
   * HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration
     of life threatening head and radiation. A radiation detection and alarm
     system are linked with the shields and will sound an alarm if there is
     a rupture in the shields and what the levels of radiation are.
   * HOMING SIGNAL: The escape pod of the VF-17 is equipped with a homing
     device that enables rescue teams to locate a disabled craft or ejected
     life pod. The range of the signal is 400 miles (640 km). Most valkyries
     and UN Spacy ships can key on and track/locate specific signals, and
     the onboard computers will automatically notify their pilots if such a
     signal is detected.
   * LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased
     accuracy in the striking of enemy targets and is partly responsible for
     the mecha's strike bonus.
   * LOUDSPEAKER: A loudspeaker system is built into the craft, which can be
     used to amplify the pilot's voice up to 90 decibels.
   * OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
     projects a beam of infrared light that is invisible to the normal eye,
     but detectable by the mecha's sensors. The system allows the pilot to
     detect hidden/concealed objects by their IR reflectiveness. The beam
     will be visible to anyone with IR sensitive optics, however.
   * OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image
     intensifier that emits no light of its own, but relies on ambient light
     which is electronically amplified to produce a visible picture.
   * OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
     heat sensor that detects infrared radiation projected by warm objects
     and converts that data into a false-color visible image. The system
     enables the pilot to see in the dark, in shadows, and through smoke,
     and also adds a +10% bonus to pilots using a tracking skill.
   * RADAR: 200 mile (321 km) range.
   * RADIO/VIDEO COMMUNICATION: Long range, directional communications
     system with satellite relay capabilities. Range: 600 miles (960 km) or
     can be boosted indefinitely via satellite relay.
   * SELF-DESTRUCT: To prevent capture of a Valkyrie fighter by the enemy,
     the pilot can activate the VF-17's self-destruct system, which will
     cause the fighter to explode after a delay of up to 60 minutes (time is
     set by the pilot). The explosive damage is contained within a 20 foot
     (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of
     the explosion. All internal systems are obliterated. The escape pod
     will be automatically ejected prior to the explosion unless the pilot
     overrides the ejection sequence.
   * STANDARD SURVIVAL KIT: All valkyries come equipped with a portable
     survival kit. Inside the small reinforced box is a medium-sized
     flashlight, two hand flares, one rocket flare, a compass, infrared
     distancing binoculars, a small mirror, a pocket knife, dehydrated and
     concentrated food (can be stretched into a five day supply for one
     person) and basic first aid items (aspirin, bandages, disinfectants,
     etc.)
   * STEALTH CONSTRUCTION: The VF-17 is designed with special materials and
     angled surfaces in order to help decrease the valkyrie's radar
     reflection, thus making it ideal for recon and surgical strike
     missions. These features provide a constant +2 to initiative rolls made
     during combat by the VF-17. Note that this is a PASSIVE stealth system,
     and not an active one like a cloaking device. The +2 initiative bonus
     will continue so long as the mecha is functional.
   * TACTICAL LIFE SUPPORT SYSTEM: The VF-17's cockpit is pressurized, and
     also provides additional air feeds to the pilot's flight suit that
     provides him with pressurized breathing. The UN Spacy flight suit also
     contains an upper and lower g-suit that promotes blood circulation even
     during high-g turns, thus decreasing the possibility of pilot's
     blacking out in combat.
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                                  VF17gerwalk.gif (22820 bytes)
COMBAT BONUSES FOR STEALTH VALKYRIE TRAINING:
BASIC VALKYRIE COMBAT TRAINING
   * Basic training for non-pilot military personnel.
   * 1 attack per melee (plus those of the pilot).
   * Add one additional action/attack at levels three, nine, and fifteen.
   * +1 on initiative.
   * +1 to strike.
   * +1 to parry
   * +1 to dodge in soldier mode, +3 in gerwalk, +5 in jet mode.
   * +1 to roll with a punch or fall with an impact, reducing damage by
     half.
   * No leap dodge.
   * No leap kick.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
ADVANCED VF-17 VALKYRIE COMBAT TRAINING
   * Advanced training for pilots specializing in the VF-17.
   * 4 attacks per melee (plus those of the pilot).
   * Add one additional action/attack at levels three, six, eleven, and
     fifteen.
   * +3 on initiative.
   * +2 to strike
   * +3 to parry
   * +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
   * +3 to roll with a punch or fall with an impact, reducing damage by
     half.
   * +2 to leap dodge. A leap dodge is an automatic dodge which causes no
     loss of attacks per melee. The new generation valkyries are so
     maneuverable that the pilot can dodge an attack while moving to
     counterattack an enemy.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
VF17soldier.gif (37918 bytes)
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REFERENCES USED IN THIS DESIGN
   * "Doe's All The Worlds' Mecha Guide: General Galaxy VF-17 Nightmare
     Entry"
   * Macross 7 TV episodes 1-49
   * This is Animation Special: Macross Plus
   * This is Animation Special: Macross 7
1