YF19orbit.gif (101052 bytes)
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The following material is an adaptation of mecha from MACROSS PLUS and
MACROSS 7, both sequels to the original Japanese MACROSS TV series (which
became Robotech here in the U.S.). Please feel free to use, copy, and
distribute it as you see fit. All I ask is that you give proper credit to me
and do not claim that it is your own work. Comments and suggestions are
welcome.
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YF-19 PROTOTYPE VALKYRIE
(Version 1.7 - Last updated: 10/13/96)
     RPG Stats by DAVE DEITRICH (deitrich@mcs.com)
     Background info provided by the MACROSS ONLINE COMPENDIUM
BACKGROUNDYF19front.gif (60113 bytes)
The YF-19 Prototype Valkyrie was designed and built in 2039 by       [Image]
Shinsei Industries as their entry into the Project Super Nova design
contest being conducted by the UN Spacy. Project Super Nova's main purpose
was to develop a new advanced variable fighter (AVF) design to eventually
replace the aging VF-11 Thunderbolt Valkyrie as the main variable fighter
for UN Spacy military forces. The YF-19 was one of two fighters selected for
the final competition at the New Edwards Flight Center on planet Eden; the
other design being the YF-21 AVF developed by General Galaxy. The YF-19 was
developed by Yan Newmann, the child genius of Shinsei Industries.
The YF-19 was plagued with problems and mishaps throughout the course of the
contest. Due to difficulties in controlling such a powerful variable
fighter, the prototype was damaged several times and several test pilots
were killed during the early trials of the aircraft. Eventually Lt. Isamu
Dyson, a talented but reckless UN Spacy pilot, was assigned to test the
YF-19 and quickly proved himself to be a competent pilot for the prototype.
However, during a mock duel between the YF-19 and YF-21, the YF-19 was
damaged by a discharge from its own GU-15 gun pod, almost killing Lt. Dyson
in the process. Shortly thereafter, Project Super Nova was halted under
direct order of the UN Spacy after the development of the Ghost X-9 Unmanned
Fighter in February 2040 was completed. Not satisfied with the cancellation
of the project, Lt. Dyson and Yan Newmann stole the YF-19 and its fold
booster and made an unauthorized fold from Eden to Earth. The YF-21
prototype was ordered to pursue the YF-19, and the two prototypes engaged in
combat again during the Macross 30th Anniversary Celebration on Earth.
However, the grudge match between the two pilots was interrupted by the
newly completed AI system for pop singer Sharon Apple who took control of
the entire computer system for Earth and attempted to enslave its entire
population through holographic hypnosis. The two prototypes fought against
Sharon and the Ghost X-9 prototype she controlled, and the YF-19 managed to
break through the AI's defenses and destroy her CPU aboard the SDF Macross.
After the smoke from the incident had settled, the YF-19 was declared the
winner of the Project Super Nova competition. Dubbed the VF-19 Excalibur,
the new fighter has begun slowly replacing the VF-11 Thunderbolt as the main
tactical superiority fighter for the UN Spacy since 2040. However, it will
be several years before the new design comes into service with all deep
space forces and colony missions spread throughout the galaxy. Several
variations of the new design have begun to appear already, including the
VF-19 Kai "Fire Valkyrie" variant aboard the Macross 7, operating near the
core of the galaxy. Most of these variants are one-of-a-kind special
operations fighters and are not widely distributed.
YF19punch.gif (19551 bytes)
RPG STATS
Vehicle Type:
     YF-19 (Initial Prototype for Project Super Nova, callsign "Alpha One")
     VF-19F (Standard Version)
     VF-19S (Squadron Commander Version)
     VF-19 Kai ("Fire Valkyrie" Custom Version, Macross 7)
Class: Advanced Variable Fighter
Manufacturer: Shinsei Industries
Crew:
     One pilot wearing Tactical Life Support System. A rear seat for a
     second pilot/navigator can also be added if necessary for specific
     missions.
MDC BY LOCATION:
    Head Pulse Laser                                     30
(1) Head                                                100
    Hands (2)                                            50 each
    Arms (2)                                            110 each
    Shoulders (2)                                       125 each
    Legs & Thrusters (2)                                220 each
(2) Main Body                                           375
    Canard Forward Wings (2)                             30 each
    Main Wings (2)                                      150 each
    Tails (2)                                            50 each
    GU-15 Gun Pod                                       100
    Anti-Projectile Shield                              150
(3) Pinpoint Barrier Shield                             100
    Reinforced Pilot Compartment/Escape Pod             150
(4) External Fold Generator (1, optional)               100 each
    FAST Shoulder-mounted Packs (2, optional)            50 each
(5) FAST Leg-mounted Augmentation Packs (2, optional)   100 each
NOTES:
  1. Destroying the head of the YF-19 will knock out the mecha's major
     sensor systems, including all of the optics systems (infrared,
     nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot
     and cockpit section/escape pod will be automatically ejected from the
     doomed mecha before it explodes by the mecha's main computer.
  3. The pinpoint barrier shield regenerates at a rate of 50 MDC per round.
     Even if completely destroyed the shield will regenerate within 2 melee
     rounds. The shield is usually generated on the right arm of the YF-19.
  4. The External Fold Generator will become non-functional after taking
     only 25 points of damage. However, the unit can still be repaired. If
     the generator takes a full 100 points of damage, it is destroyed beyond
     any hope of repair.
  5. When mounted, the FAST Augmentation Packs completely cover most of the
     legs of the YF-19. Any damage to the legs of the mecha are applied to
     the augmentation packs FIRST, and then to the legs once the packs are
     destroyed.
SPEEDS:
RUNNING, SOLDIER CONFIGURATION:
     120 mph (192 kmph)
LEAPING, SOLDIER CONFIGURATION:
     50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
     Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like
     atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
     Mach 3.5+ (2345 mph/3572 kmph) max speed at 10,000 meters or less above
     sea level. Mach 5.1+ (3417 mph/5205 kmph) max speed at 10,000-30,000
     meters above sea level. Mach 24+ (16,080 mph/24,494 kmph) max speed at
     30,000+ meters above sea level, for a maximum of 5 seconds. Cruising
     speed is usually Mach 1.8 (1206 mph/1837 kmph). The YF-19 is capable of
     achieving orbital velocity over an Earth-class planet without
     additional rocket assistance. Maximum rate of ascent is 65,000
     meters/minute. Structural G limits are +31.0 to -18.5 Earth gravities.
MAX ENGINE THRUST:
     42,700 kg x2 in an atmosphere, 67,500 kg x2 in space. The maximum
     thrust is automatically limited in an atmosphere due to coolant
     problems with the optional air intake systems for the engines.
YF19gerwalk.gif (50348 bytes)
STATISTICAL DATA:
HEIGHT:
     46.52 ft (14.54 m) in soldier configuration.
     25.59 ft (8.00 m) in gerwalk configuration.
     12.60 ft (3.94 m) in fighter configuration.
WIDTH:
     20.80 ft (6.50 m) at shoulders in soldier configuration.
     47.65 ft (14.89 m) in gerwalk or fighter configuration with wings at
     maximum extension.
LENGTH:
     14.29 ft (4.47 m) in soldier configuration.
     41.69 ft (13.03 m) in gerwalk configuration.
     59.55 ft (18.62 m) in fighter configuration.
WEIGHT:
     8750 kg empty. Maximum takeoff weight in an atmosphere is 37,509 kg,
     and maximum weight in space with optional fold booster is 46,102 kg
     (weights beyond that exceed theoretical safe limit for fold booster).
PHYSICAL STRENGTH:
     Equal to a P.S. of 60
CARGO:
     Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
     Two 67,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2500E
     thermonuclear turbine engines, designed for dual atmosphere/space use
     with optional concealed air intakes for use in an Earth-type
     atmosphere. Two 2-dimensional independentent convergent/divergent
     exhaust are equipped on the FF-2500E for greater maneuverability and
     V/STOL performance. In addition, several Pratt & Whitney HMM-6J
     high-maneuverability vernier thrusters are mounted on the wingtips,
     vertical stabilizers, nose, and other key locations for added
     performance. Additional thruster options include an external fold
     generator developed for use with Project Super Nova.
WEAPON SYSTEMS:
  1. MAULER REB-30G ANTI-AIRCRAFT PULSE LASER: The YF-19 mounts a single
     pulse laser for use in air combat skirmishes and for defensive
     purposes. The laser is mounted on the head of the mecha in soldier
     mode, and is located in the central dorsal section of the main body
     pointed rearward in fighter and gerwalk modes. The laser can only fire
     to the REAR of the fighter in these modes; it cannot be turned to fire
     along another arc.
        o PRIMARY PURPOSE: Anti-aircraft
        o SECONDARY PURPOSE: Anti-missile/defensive
        o RANGE: 4000 feet (1200 m)
        o DAMAGE: 2D4 M.D.
        o RATE OF FIRE: The laser can be fired in rapid pulses up to 4
          blasts per round. A rapid fire blast counts as a burst of up to 4
          shots.
        o PAYLOAD: Effectively Unlimited.
  2. MAULER REB-23 LASER GUNS: Two semi-fixed laser guns are mounted in the
     wings of the YF-19, near the base of the wing where it connects to the
     main body. These lasers can be fired in any mode (the beams exit the
     hip-mounted wing units in soldier mode) but can only be aimed along the
     front arc of the mecha (max angle is about 45 degrees in any direction
     from the nose).
        o PRIMARY PURPOSE: Anti-mecha
        o SECONDARY PURPOSE: Air-to-ground strafing runs
        o RANGE: 4000 feet (1200 m)
        o DAMAGE: 1D4 M.D. per laser for a single shot, 1D4x10 M.D. for a
          burst (counts as one attack).
        o RATE OF FIRE: Single shots or bursts only. The cannons can be
          fire-linked so that firing both cannons at the same time counts as
          one attack (does double damage).
        o PAYLOAD: Effectively Unlimited.
  3. HOWARD GU-15 EXTERNAL GUN POD: The main weapon of the YF-19 is  Gu15.gif (9551 bytes)
     the new GU-15 Gun Pod produced by Howard Industries. The gun
     pod is mounted on a special hardpoint below the valkyrie in fighter
     mode, and is hand-held in gerwalk and soldier modes. Unlike the gun
     pods used by the original VF-1 Valkyrie, the GU-15 uses clips of ammo
     instead of a self-contained supply in the barrel of the gun. Two spare
     clips for the GU-15 are mounted on the back of the YF-19's bulletproof
     shield; replacing a clip takes two melee actions and can only be done
     in Gerwalk or Soldier mode.
        o PRIMARY PURPOSE: Assault
        o SECONDARY PURPOSE: Anti-mecha
        o RANGE: 4000 feet (1200 m)
        o DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long
          burst, or 2D6x10 M.D. for a full melee burst.
        o RATE OF FIRE: Equal to the number of combined attacks of the
          pilot.
        o PAYLOAD: Each clip holds 400 rounds, equal to 40 short bursts, 20
          long bursts, or 10 full melee bursts.
  4. BODY/WING HARD POINTS: Two fixed hard points are mounted on the
     fuselage of the YF-19, and an additional two hardpoints are mounted on
     each wing for a total of 6 hardpoints on the fighter. These hardpoints
     can be used to hold a variety of different ordinance types, including
     long, medium, or short range missiles, or even the new medium-range
     high-maneuverability (MRHM) missiles. One long range, one MRHM, 3
     medium range, or 5 short range missiles can be mounted per hardpoint.
     Usually long range or MRHM missiles are issued.
     NOTE: Due to the location of the hard points, ALL missiles must be
     fired or ejected before the YF-19 may convert into soldier mode. For
     this reason the hard point missiles are usually fired within the first
     few passes of an attack.YF19launcher.gif (16333 bytes)
        o MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
             + Primary Purpose: Anti-Mecha
             + Secondary Purpose: Surgical Strikes
             + Mega-Damage: 2D6x10 M.D.
             + Rate of Fire: One per hardpoint.
             + Range: 80 miles.
             + Payload: One per hardpoint; 6 maximum.
        o LONG RANGE MISSILES
             + Primary Purpose: Heavy Assault
             + Secondary Purpose: Anti-Spacecraft
             + Missile Types: Any type of standard UN Spacy Long Range
               Missile can be used.
             + Range: Varies with missile type.
             + Damage: Varies with missile type.
             + Rate of Fire: One or two.
             + Payload: One per hardpoint; 6 maximum.
        o MEDIUM RANGE MISSILES
             + Primary Purpose: Assault
             + Secondary Purpose: Anti-Mecha
             + Missile Types: Any type of standard UN Spacy Medium Range
               Missile can be used.
             + Range: Varies with missile type.
             + Damage: Varies with missile type.
             + Rate of Fire: 1-3 missiles per hardpoint.
             + Payload: Three per hardpoint; up to 18 maximum.
        o SHORT RANGE MISSILES
             + Primary Purpose: Assault
             + Secondary Purpose: Anti-Mecha
             + Missile Types: Any type of standard UN Spacy Short Range
               Missile can be used.
             + Range: Varies with missile type.
             + Damage: Varies with missile type.
             + Rate of Fire: 1-5 missiles per hardpoint.
             + Payload: Five per hardpoint; up to 30 maximum.
  5. INTERNAL LEG-MOUNTED MISSILE BAYS: Each leg of the YF-19 contains an
     enclosed missile bay which can be customized for different mission
     enclosed missile bay which can be customized for different mission
     objectives and carry a variety of different missile types. When[Image]
     armed, the launcher assemblies extend from the sides of the
     legs, allowing all missiles to be fired at once if necessary. The
     missiles can be fired in any mode. The missile launchers can be
     equipped to hold standard SRM missiles, the new Bifors BMM-24 all-
     environment high-maneuverability micro-missiles (NOTE: These are NOT
     the medium-range versions of the high-maneuverability missiles seen in
     Macross Plus #1), or one long-range missile each. In order to carry
     different types of missiles the launchers must be refitted at a UN
     Spacy base prior to loading.
        o SRM/BMM-24 MISSILES
             + Primary Purpose: Assault
             + Range: 5 miles (8 km).
             + Damage: 1D6x10 M.D.
             + Rate of Fire: Volleys of 1-9 missiles per launcher, per
               round. One volley counts as one attack. If necessary, all 18
               missiles can be fired in a single round by expending two
               attacks.
             + Bonuses: The BMM-24 micro-missiles have a +6 to strike and +5
               to dodge, and get 3 attacks per round until they hit or are
               destroyed.
             + Payload: 9 missiles per launcher; 18 total.
        o LONG RANGE MISSILES
             + Primary Purpose: Heavy Assault
             + Missile Types: Any type of standard UN Spacy Long Range
               Missile except Nuclear Multi-Warhead and Nuclear Anti-Warship
               can be used.
             + Range: Varies with missile type.
             + Damage: Varies with missile type.
             + Rate of Fire: Firing each missile counts as one attack.
             + Payload: 1 missile per launcher; 2 total.
  6. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM: The YF-19 is equipped with a
     new mecha-scale pinpoint barrier system for defense. The system can
     generate a single pinpoint barrier that can be moved anywhere on the
     mecha and used as a shield against incoming attacks. The barrier
     provides 100 MDC of protection, and regenerates at a rate of 50 MDC per
     round when damaged. Even if destroyed by combined attacks, the shield
     will regenerate itself within 2 rounds. In order to use the shield, the
     pilot must make a successful parry roll to intercept an incoming
     attack.
        o Primary Purpose: Defense
        o Protection: 100 MDC total
        o Regeneration Rate: 50 MDC per round.
        o Size: The barrier can be up to 10 ft (3 m) in diameter.
        o Duration: Unlimited.
  7. FAST PACK MICRO-MISSILES: As an optional weapon system, the     YF19soldier.gif (46123 bytes)
     YF-19 can be equipped with two external missile launcher packs,
     one on each leg/side of the mecha. Each pack contains an additional 12
     SRM missiles which can be fired in volleys of 2 missiles each. The fast
     packs do NOT contain any thrusters, and mounting them on the YF-19
     reduces the overall speed of the craft by 10%. However, the launchers
     do not block the leg mounted missile launchers and can be ejected from
     the fighter when depleted. Any type of SRM except the BMM-24
     micro-missiles can be used.
        o Primary Purpose: Anti-Mecha
        o Secondary Purpose: Assault
        o Missile Types: Any type of standard UN Spacy Short Range Missile
          can be used.
        o Range: Varies with missile type.
        o Damage: Varies with missile type.
        o Rate of Fire: Individually or volleys of up to 4 missiles (two per
          launcher).
        o Payload: 12 missiles per launcher; 24 max.
  8. HAND TO HAND COMBAT: If necessary, the YF-19 can engage in melee combat
     rather than use a weapon. The valkyrie is extremely agile and can
     execute most typical hand to hand combat moves, such as punches, jump
     kicks, leap attacks, rolling with impacts, etc.
     DAMAGE:
        o Restrained Punch: 1D6 M.D.                                YF19punch.gif (19551 bytes)
        o Full Strength Punch: 3D6 M.D.
        o "Booster" Punch: 4D6 M.D. (counts as two attacks)
        o Tear or Pry with Hands: 2D4 M.D.
        o Kick: 2D4 M.D.
        o Leap Kick: 3D6 M.D.
        o Body Flip/Throw: 1D6 M.D.
        o Body Block/Tackle: 2D6 M.D.
        o Stomp: 2D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE YF-19:
   * ACTIVE STEALTH SYSTEM: Although not originally included in the design,
     the YF-19 was upgraded to include an active stealth system similar to
     the YF-21's during the Project Super Nova trials. Unlike passive
     stealth systems like those used by the VF-17 Nightmare or the old USAF
     F-117, the YF-19's stealth system is actually bends radar waves around
     the mecha rather than reflecting them. The YF-19's stealth system is
     not quite as good as the YF-21's due to sacrifices that had to be made
     in order to fit the system into the YF-19's fuselage. When activated,
     this system gives the YF-19 a +3 on initiative (but no bonus to strike)
     at all times.
     NOTE: Since the YF-19's stealth capability is a system and not a
     feature of the design, it can be damaged or destroyed. Once the mecha
     has lost half of its main body MDC, there is a 50% chance that the
     stealth system will fail every time the main body of the craft is hit.
     Once the stealth system has failed, it will not work again until
     repaired at a UN Spacy base.
   * AUTO-PILOT: The YF-19 is equipped with a computerized auto-pilot,
     allowing the pilot to relax or even sleep during long voyages. The
     auto- pilot can be programmed with a single destination or a complex
     flight plan involving multiple speeds, directions, and destinations.
     The onboard computer will alert the pilot when the fighter is near its
     destination, and can also be set to automatically signal when sensors
     detect objects near the mecha. The auto-pilot was designed with long
     intra-system space journeys in mind.
   * COMBAT COMPUTER: The YF-19 is equipped with an advanced AI combat
     computer that can store and analyze data during combat with hostile
     forces. Data collected by the combat computer can be displayed on the
     virtual environment cockpit of the mecha (see below), which allows the
     system to display large amounts of data to the pilot and even highlight
     enemies and missile attacks with overlaid graphics. The combat computer
     tracks and identifies specific enemy targets, and has a database of
     over 10,000 images stored in memory. The computer can identify and
     track up to 250 targets simultaneously.
     track up to 250 targets simultaneously.
   * COPILOT SEAT: The YF-19 can be equipped with a second pilot's  [Image]
     seat behind the main pilot's seat for an optional copilot, if
     necessary. The copilot will usually act as the navigator for the YF-19
     and will be responsible for operating the mecha's fold booster (if
     equipped). The copilot can assume command of the YF-19 if the pilot
     becomes incapacitated.
   * ESCAPE POD: The entire reinforced cockpit of the YF-19 is a detachable
     escape pod that can be jettisoned when the mecha is destroyed. The
     ejected cockpit does not contain thrusters, but does contain a powerful
     locator beacon and an integrated life support system that can support
     the pilot for up to 24 hours after ejection. The pod is also equipped
     with parachutes in case of ejection in an atmosphere. The combat
     computer is programmed to automatically eject the escape pod if the
     mecha is destroyed (main body MDC reduced to 0), but this can be
     overridden if the pilot is feeling suicidal for some reason.
   * EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification
     system that can pick up normal conversation up to 300 feet away.
   * HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration
     of life threatening head and radiation. A radiation detection and alarm
     system are linked with the shields and will sound an alarm if there is
     a rupture in the shields and what the levels of radiation are.
   * HOMING SIGNAL: The escape pod of the YF-19 is equipped with a homing
     device that enables rescue teams to locate a disabled craft or ejected
     life pod. The range of the signal is 400 miles (640 km). Most valkyries
     and UN Spacy ships can key on and track/locate specific signals, and
     the onboard computers will automatically notify their pilots if such a
     signal is detected.
   * LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased
     accuracy in the striking of enemy targets and is partly responsible for

     the mecha's strike bonus.
   * LOUDSPEAKER: A loudspeaker system is built into the craft, which can be
     used to amplify the pilot's voice up to 90 decibels.
   * OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
     projects a beam of infrared light that is invisible to the normal eye,
     but detectable by the mecha's sensors. The system allows the pilot to
     detect hidden/concealed objects by their IR reflectiveness. The beam
     will be visible to anyone with IR sensitive optics, however.
   * OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image
     intensifier that emits no light of its own, but relies on ambient light
     which is electronically amplified to produce a visible picture.
   * OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
     heat sensor that detects infrared radiation projected by warm objects
     and converts that data into a false-color visible image. The system
     enables the pilot to see in the dark, in shadows, and through smoke,
     and also adds a +10% bonus to pilots using a tracking skill.
   * RADAR: 200 mile (321 km) range.
   * RADIO/VIDEO COMMUNICATION: Long range, directional communications
     system with satellite relay capabilities. Range: 600 miles (960 km) or
     can be boosted indefinitely via satellite relay.
   * SELF-DESTRUCT: To prevent capture of a Valkyrie fighter by the enemy,
     the pilot can activate the YF-19's self-destruct system, which will
     cause the fighter to explode after a delay of up to 60 minutes (time is
     set by the pilot). The explosive damage is contained within a 20 foot
     (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of
     the explosion. All internal systems are obliterated. The escape pod
     will be automatically ejected prior to the explosion unless the pilot
     overrides the ejection sequence.
   * STANDARD SURVIVAL KIT: All valkyries come equipped with a portable
     survival kit. Inside the small reinforced box is a medium-sized
     flashlight, two hand flares, one rocket flare, a compass, infrared
     distancing binoculars, a small mirror, a pocket knife, dehydrated and
     concentrated food (can be stretched into a five day supply for one
     person) and basic first aid items (aspirin, bandages, disinfectants,
     etc.)
   * TACTICAL LIFE SUPPORT SYSTEM: The YF-19's cockpit is pressurized, and
     also provides additional air feeds to the pilot's flight suit that
     provides him with pressurized breathing. The UN Spacy flight suit also
     contains an upper and lower g-suit that promotes blood circulation even
     during high-g turns, thus decreasing the possibility of pilot's
     blacking out in combat.
   * VIRTUAL ENVIRONMENT COCKPIT: The YF-19 is equipped with an innovative
     new cockpit layout that provides monitors below and around the pilot in
     addition to the HUD cockpit dome. In flight, these monitors display
     what is below and behind the aircraft, giving the pilot a tremendous
     field of view that is unparalled by any other aircraft (with the
     possible exception of the YF-21's brain-direct imaging system). This
     wide view in addition to the combat computer's cockpit overlays give
     the YF-19 a +1 to dodge and initiative rolls in addition to any other
     bonuses.
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COMBAT BONUSES FOR YF-19 FIGHTER TRAINING:
     NOTE: Due to the prototype nature of the YF-19, it is highly
     recommended that no player be allowed to start the game with YF-19
     combat training (unless the GM is running a post-Macross 7
     campaign). Untrained pilots should get bonuses equal to Basic
     Valkyrie Combat Training when piloting the YF-19, and military
     pilots with no prior YF-19 experience should get full bonuses from
     Advanced VF-11 Valkyrie Combat Training. Players should only be
     allowed to get advanced training for the YF-19 when their
     characters have accumulated enough experience to acquire new
     skills.
ADVANCED YF-19/VF-19 VALKYRIE COMBAT TRAINING
   * Advanced training for pilots specializing in the YF-19/VF-19.
   * 4 attacks per melee (plus those of the pilot).
   * Add one additional action/attack at levels two, five, seven, and ten.
   * +2 on initiative.
   * +3 to strike
   * +4 to parry
   * +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode.
   * +3 to roll with a punch or fall with an impact, reducing damage by
     half.
   * +3 to leap dodge. A leap dodge is an automatic dodge which causes no
     loss of attacks per melee. The new generation valkyries are so
     maneuverable that the pilot can dodge an attack while moving to
     counterattack an enemy.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
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REFERENCES USED IN THIS DESIGN
   * "Doe's All The Worlds' Mecha Guide: Shinsei Industry YF-19 Reference
     Entry"
   * Macross Plus episodes 1-4
   * This is Animation Special: Macross Plus
   * This is Animation The Select: Macross Plus Movie Edition
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