VF1valkyrie.gif (77876 bytes)
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The following material is an adaptation of mecha from MACROSS: DO YOU
REMEMBER LOVE (1984), a theatrical version of the original Japanese MACROSS
TV series (which became Robotech here in the U.S.). Please feel free to use,
copy, and distribute it as you see fit. All I ask is that you give proper
credit to me and do not claim that it is your own work. Comments and
suggestions are welcome.
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VF-1S STRIKE VALKYRIE
(Version 1.7 - Last Modified: 9/17/95)
     RPG Stats by DAVE DEITRICH (deitrich@mcs.com)
     Background info provided by the MACROSS ONLINE COMPENDIUM
VF1Sside.gif (26957 bytes)
BACKGROUND
The Strike Valkyrie is a special variation of the VF-1 Super Valkyrie that
replaces one of the HMMP-02 micro-missile launcher pods on the back of the
mecha with a single Mauler RO-X2A high-powered double action beam cannon
pod. This non-standard version of the Valkyrie is usually only assigned to
aces and squadron leaders in the UN Spacy. The Super Valkyrie and Strike
Valkyrie designs served well during Space War 1, and remained Earth's
standard space fighter until the year 2020, when they were replaced by the
VF-4 Lightning III New Valkyrie.
RPG STATS
Vehicle Type: VF-1S Strike
Class: Tactical Variable Fighter
Manufacturer: Stonewell Bellcom and Shinnakasu Industries
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
    Head                                        100
    Head Mounted Lasers                          30 each
    Arms                                        100 each
    Hands                                        50 each
    Legs/Thrusters                              200 each
(1) Main Body                                   300
    Pilot's Compartment                         200
    Retractable Utility Arms                      3 each
    Wings                                       150 each
    Tails                                        50 each
    GU-11 Gun Pod                               100
    HMMP-02 micro-missile launcher pod (left)   200
    Mauler RO-X2A high-powered double-action    200
      beam cannon pod (right)
NOTES:
(1) Destruction of the main body will shut the unit down completely.
SPEEDS:
RUNNING, SOLDIER CONFIGURATION:
     100 mph (160 kmph)
LEAPING, SOLDIER CONFIGURATION:
     30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
     300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can
     also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
     312 mph (500 kmph) maximum speed limit in an Earth-like atmosphere. Can
     also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
     Mach 2.71+ (1816 mph/1135 kmph) max speed at 10,000 meters or less
     above sea level. Mach 3.87+ (2593 mph/1621 kmph) max speed at
     10,000-30,000 meters above sea level. Max altitude of 30,000 meters
     without rocket booster assistance.
MAX ENGINE THRUST:
     11,500-23,000 kg x2 from main engines; 120,000 kg x2 for up to 150
     seconds maximum from Super Booster engines.
STATISTICAL DATA:
HEIGHT:
     47.0 ft (14.10 m) in soldier configuration.
     29.0 ft (8.70 m) in gerwalk configuration.
     12.8 ft (3.84 m) in fighter configuration.
WIDTH:
     18.2 ft (5.45 m) at shoulders in soldier configuration.
     49.3 ft (14.78 m) in gerwalk or fighter configuration with wings at
     maximum extension.
LENGTH:
     16.0 ft (4.80 m) in soldier configuration.
     37.3 ft (11.30 m) in gerwalk configuration.
     47.4 ft (14.23 m) in fighter configuration.
WEIGHT:
     Empty: 19,200 kg
     Standard T-O Weight: 45,000 kg
     Max T-O Weight: 72,000 kg
PHYSICAL STRENGTH:
     Equal to a P.S. of 50
CARGO:
     Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
     Two Shinnakasu/P&W/Roice FF-2001 thermonuclear turbine engines
     (FF-2001D in VF-1S). Four Shinnakasu NBS-1 vernier thrusters. Eighteen
     P&W LHP04 vernier thrusters. Shinnakasu Industry Super Valkyrie FAST
     Pack space booster system with two P&W+EF-2001 booster thrusters, two
     leg/engine-pod-mounted CTB-04 conformal propellant tanks, and numerous
     high-manoeuvrability burner thrusters in two dorsal-mounted and two
     leg/engine-pod-mounted systems.
VF1Sweapons.gif (31117 bytes)
WEAPON SYSTEMS:
  1. JET FIGHTER HIGH POWERED LASERS: (Robotech games only) A pair of lasers
     are built into the nose of the Veritech Fighter for aerial dog fighters
     and assault. They can only be fired when in Jet Fighter mode and are
     limited to a straight ahead line of fire.
        o PRIMARY PURPOSE: Assault
        o SECONDARY PURPOSE: Anti-Missile
        o RANGE: 4000 feet (1200 m)
        o DAMAGE: 6D6 M.D. per twin blast
        o RATE OF FIRE: Equal to the pilot's combined number of attacks.
        o PAYLOAD: Effectively Unlimited.
  2. HEAD LASERS: Mounted on the head when in Soldier mode, but located on
     the underbelly when in Gerwalk and Fighter mode. 360 degree rotation.
     Both models have two attacks per melee or one extended blast.
        o PRIMARY PURPOSE: Assault/Defense
        o SECONDARY PURPOSE: Tool for Cutting
        o RANGE: 2000 feet (600 m)
        o DAMAGE: 1D4 M.D. per laser; 4D4 M.D. total. One long, extended
          blast lasts one full melee and does double damage; counts as two
          attacks that melee and can not be used against fast moving/dodging
          opponents.
        o PAYLOAD: Effectively Unlimited.
  3. MEDIUM-RANGE, MEDIUM-WARHEAD MISSILES: Two missiles are housed in each
     forearm for a total of four missiles.
        o PRIMARY PURPOSE: Assault/Defense
        o RANGE: Varies with missile type; 50-80 miles
        o DAMAGE: Varies with warhead type, usually armor-piercing or plasma
          (2D6x10 M.D.).
        o RATE OF FIRE: One or two at a time.
        o PAYLOAD: 2 per arm; 4 total.
  4. HMMP-02 MICRO-MISSILE LAUNCHER POD: A single missile launcher pod is
     mounted on the left back of the Valkyrie, along with the left super
     rocket booster. It carries 20 medium-range, medium-warhead missiles. It
     is identical to the the missile launcher pods of the Super Veritech.
        o PRIMARY PURPOSE: Assault/Defense
        o MISSILE TYPES: Any type of Medium Range Missile can be used.
        o RANGE: Varies with missile type, typically 60 miles (80.4 km).
        o DAMAGE: Varies with missile type, typically 2D4x10 M.D.
        o RATE OF FIRE: Volleys of 2 or 4 missiles. One volley constitutes
          one melee attack, regardless of the number of missiles fired.
        o PAYLOAD: 20 missiles.
  5. MAULER RO-X2A BEAM CANNON: A double-barrelled beam cannon is mounted on
     the right back of the Valkyrie along with the right super rocket
     booster, instead of the standard missile launcher pod.
        o PRIMARY PURPOSE: Assault/Anti-Mecha
        o RANGE: 4000 ft (1200 m)
        o DAMAGE: 4D10 M.D. per dual blast.
        o RATE OF FIRE: Equal to the pilot's combined number of attacks.
        o PAYLOAD:Effectively Unlimited.
  6. GU-11 55mm TRI-BARREL GUN POD: The standard issue armament for VF
     series Valkyries.
          PRIMARY PURPOSE: Assault/Defense
        o RANGE: 4000 ft (1200 m)
        o DAMAGE: Does 3D6 M.D. per short burst, 6D6 M.D. per long burst, or
          1D6x10 M.D. for a full melee burst.
        o RATE OF FIRE: Equal to the pilot's combined number of attacks.
        o PAYLOAD: (Robotech Version) 200 rounds per clip equals 20 short
          bursts, 10 long bursts, or 5 full melee bursts. Inserting a new
          ammo clip takes half a melee round; player forefits 1/2 of his
          attacks. One spare clip is stored in each leg of the Veritech.
          (Macross Version) 600 rounds contained in a sealed rotating chain
          feed inside the barrel of the GU-11, equal to 60 short bursts, 30
          long bursts, or 15 full melee bursts. The GU-11 CANNOT be reloaded
          in the field; once all ammo has been expended the gun must be
          taken to a UN Spacy base for reloading.
  7. RMS-1 NUCLEAR CRUISE MISSILES: The standard wing-mounted        [Image]
     missiles for Valkyries can be replaced with nuclear cruise
     missiles. Three missiles can be mounted on each wing, for a total of
     six per Valkyrie. The missiles are AI-guided, and have a bonus of +5 to
     strike, +4 to dodge, and two attacks per melee until it hits. The
     missiles will always strike the center (or main body) of their target.
        o PRIMARY PURPOSE: Anti-Spacecraft
        o RANGE: 500 miles (804 km)
        o MISSILE SPEED: 670 mph (Mach 1)
        o M.D.C. OF MISSILE: 25
        o DAMAGE: 3D6x1,000 M.D. at ground zero. Reduce damage by a factor
          of 10 for every 2,500ft (750m) the object is away from ground
          zero. (i.e. 3D6x100 M.D. at 2,500ft distant, 3D6x10 M.D. at
          5,000ft distant, etc.)
        o RATE OF FIRE: Volleys of 1-5 or All.
  8. OPTIONAL USE OF MEDIUM- OR LONG-RANGE MISSILES Due to the scarcity of
     nuclear missiles in post-Zentraedi Earth the Strike Valkyrie can
     substitute it's nuclear missiles with standard UN Spacy medium- or
     long- range missiles. Three long-range missiles or nine medium-range
     missiles can be mounted per wing.
        o PRIMARY PURPOSE: Assault/Defense
        o MISSILE TYPES: Any type of Medium Range or Long Range Missile can
          be used.
        o RANGE: Varies with missile type.
        o DAMAGE: Varies with missile type.
        o RATE OF FIRE: 1, 2, 4, 8, or 12 (all).
        o PAYLOAD: Up to 6 long-range missiles or 18 medium-range missiles.
  9. HAND TO HAND COMBAT: If necessary, the pilot of the strike valkyrie can
     engage in melee combat rather than use a weapon. The valkyrie is
     extremely agile and can execute most typical hand to hand combat moves,
     such as punches, jump kicks, leap attacks, rolling with impacts, etc.
     DAMAGE:
        o Restrained Punch: 1D4 M.D.
        o Full Strength Punch: 2D6 M.D.
        o "Booster" Punch: 3D6 M.D. (counts as two attacks)
        o Tear or Pry with Hands: 1D6 M.D.
        o Kick: 1D6 M.D.
        o Leap Kick: 2D6 M.D.
        o Body Flip/Throw: 1D4 M.D.
        o Body Block/Tackle: 1D6 M.D.
        o Stomp: 1D6 M.D. (only effective against small objects)
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COMBAT BONUSES FOR STRIKE VALKYRIE TRAINING:
Note: Valkyrie Combat Training (from Macross II) or Veritech Combat Training
(from Robotech) can be substituted for either of the skills below. If this
is the case, then the pilot gets a bonus of +1 to parry and dodge and one
extra melee attack per round in addition to the his normal combat bonuses
due the speed and power of the Strike Valkyrie.
BASIC VALKYRIE COMBAT TRAINING
   * Basic training for non-pilot military personnel.
   * 1 attack per melee (plus those of the pilot).
   * Add one additional action/attack at levels three, nine, and fifteen.
   * +1 to strike.
   * +1 to parry
   * +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
   * +1 to roll with a punch or fall with an impact, reducing damage by
     half.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
ADVANCED VALKYRIE COMBAT TRAINING
   * Advanced training for military pilots and mecha specialists.
   * 3 attacks per melee (plus those of the pilot).
   * Add one additional action/attack at levels three, six, eleven, and
     fifteen.
   * +1 on initiative.
   * +2 to strike
   * +3 to parry
   * +2 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
   * +3 to roll with a punch or fall with an impact, reducing damage by
     half.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
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FICTIONAL BACKGROUND FOR ROBOTECH CAMPAIGNS:
The Strike Veritech was a variation of the Super Veritech developed by
Doctor R. Burke shortly after the SDF-1 returned to Earth after accidently
folding to the edge of the solar system. The Veritech was designed
especially for the purpose of destroying Zentraedi spaceships, and was
intended to complement the Super Veritechs as the primary defense mecha of
the SDF-1 and RDF. Burke hoped to combine squadrons of Super and Strike
Veritechs together, so that the Super Veritechs could engage the Zentraedi
mecha while the Strike Veritechs took out the motherships with their nuclear
missiles. Unfortunately, only a handful of Strike Veritechs were constructed
before Dolza's Armada of 4 million warships attacked and all but destroyed
the Earth. The few Strike Veritechs that were operational defended the SDF-1
admirably, disabling or destroying dozens of Zentraedi warships before they
could even fire the Robotech defenders.
Only a dozen Strike Veritechs survived Dolza's attack on Earth, and without
exception all of these were assigned to the orbiting ARMD platforms, and
later transferred to the captured Robotech Factory. No more were ever
constructed, since the RDF could no longer afford to produce the
sophisticated nuclear missiles that were the primary weapons of the
Veritech. Unfortunately (or maybe fortunately), only 20 "Angel of Death"
missiles were left in the RDF's arsenal after Dolza's attack, and these were
kept under maximum security in the Robotech Factory. When the SDF-3 left on
it's mission to Tirol, the remaining Strike Veritechs were left behind to
guard the Robotech Factory, and were subsequently lost when the Factory
vanished shortly before the Second Robotech War.
The main weapon of the Strike Veritech was the impressive "Angel of Death"
Reflex-guided cruise missile. These missiles, developed and constructed at
RDF Base Siberia, were designed to be small enough to be carried by
fighters, but powerful enough to do real damage to Zentraedi space cruisers.
Unfortunately, the final missile design was not compatible with the standard
RDF long-range missile launchers. A new version of the Lancer space fighter
was designed to carry the missiles, but the prototypes were scrapped when
Doctor Burke announced his plans to design a variation of the Veritech
fighter that could carry the missile. 240 missiles were shipped to the SDF-1
for testing, while the rest remained stockpiled at Base Siberia until the
prototypes were perfected. This was regrettable, as the stockpiles and
production facilities were vaporized when Base Siberia was destroyed by a
direct hit from a Zentraedi heavy particle beam.
The Strike Veritech was also equipped with an experimental beam cannon that
was modeled after the Zentraedi particle beam cannon mounted on most of
their mecha. Doctor Burke hoped this weapon would give the Veritech an
additional edge on enemy mecha it faced when it could not be protected by
Super Veritechs. Strike Veritechs were only produced in the VF-1S styles, as
they were never intended to be assigned to anyone but squadron leaders and
aces whose loyalty to the RDF was unquestionable.
No Strike Veritechs or "Angel of Death" missiles remain in REF possession,
nor have any been reported found on Earth. Nor are any likely to ever be
found, as all reports indicate that they were lost with the Robotech Factory
Satellite, perhaps forever. However, should the Factory Satellite (or
remains thereof) ever be recovered, determining the fate of the remaining
mecha and missiles is to be given utmost priority, and should any ever be
recovered they are to IMMEDIATELY be shipped to REF High Command. This must
be the HIGHEST PRIORITY of any salvage team that discovers the Factory.
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REFERENCES USED IN THIS DESIGN
   * "Doe's All The Worlds' Mecha Guide: Stonewell Bellcom VF-1 Valkyrie
     Entry"
   * Macross: Do You Remember Love? (1984)
   * Special thanks to the staff from Animag for notes on this mecha.
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