VF-3000 "BLAZINGSTAR"
(Version 1.00
- Last updated: 8/10/98)
-
RPG Translation
and Background by Kenneth Olson Kenneth
Olson (olsonk@trans4.neep.wisc.edu)
-
HTML form
provided by DAVE
DEITRICH (deitrich@mediaone.net)
-
Background Information derived from The Robotech
Technical Files
BACKGROUND
After
the end of the First Robotech War and the beginning of the rearmament period
leading up to the Sentinels campaigns, RDF designers came out with a plethora
of new designs for any conceivable enemy. As early as 2012, the newly
formed Robotech Expeditionary Force decided that the new generation of
Robotech fighters for the upcoming trip to the home world of the Robotech
Masters was needed. Design teams from Shinsei Industries came up
with a modified version of the VF-1 series valkyrie fighter. The
new fighter would be armed with the latest weaponry and armored using the
more advanced Chobam designs.
The basic
airframe was kept, but the electronics, weapons and armor under went a
major overall. Two new Nakajima/P&W/Rolls-Royce FX-2005 fusion
turbines were added to replace the venerable FF-2001 or FF-2001D initially
installed. These engines produced 25% more thrust than the earlier
models at three-quarters the weight. The aging Hughes AWG-20 X-band
pulse-Doppler radar was replaced with a new AWG-30 model providing 50%
greater detection range. Two of the head lasers on the right were
replaced with a Marconi Spyeye broad-spectrum radiation sensors and a TI-10000
onboard data interpretation system. The armor was upgraded
to the Chobam laminar found on the VBF-1 and VAF-6 series of veritech fighters.
In addition two small armshields were added on the left and right arms
to give the fighter the ability to parry incoming attacks. The two
head lasers on the left side were similarly upgraded to LA-5 lasers able
to fire 6 MJ bursts every 2 seconds. The missile complement was kept
from the older VF series; however, the new GU-111 65mm rotary cannon was
added for additional firepower.
The first
production upgrade was rolled out in July of 2016 and under went combat
testing in South America the following month. The Blazingstar,
although, not quite as maneuverable as the VAF-6 series of veritechs had
better amour and arguably better weaponry. The VF-3000 had one main
advantage over the alpha fighter, and that was a majority of the RDF/REF
pilots were already confortable with the design and cockpit layout as both
were kept from the VF-1. The Blazingstar performed admirably and
would have become one of the premiere fighters for the REF; however later
in 2018 the concept of the Beta fighter was introduced. This proved
to be the deathnail for the VF-3000 for now it found itself not as maneuverable
as the alpha but with far less weaponry than the beta. In addition
the alpha/beta combination had the ability to connect allowing the "combined"
fighter to escape from planetary atmospheres, a ability that was greatly
desired by the REF. The VF-3000 project was canceled in 2019, after
a grand total of 125 fighters were produced. Roughly 75 Blazingstars
accompanied the REF into deepspace where they were used against the Invid
during the assault on Tyrol. After Tyrol was retaken, the remaining
35 fighters were placed in strategic reserve.
Meanwhile,
on earth the VF-3000 although canceled continued to live on. The
50 remaining fighters were taken down to South American were they were
placed in 6 squadrons at RDF sector headquarters in Argentina. These
six squadrons provided the RDF with additional firepower after the departure
of the expeditionary force and allowed them to maintain the integrity of
the Zentraedi control zone until the arrival of the Robotech Masters in
2029. By 2029 only 27 fighters remained, these fighters were transferred
to RDF sector headquarters at New Albuquerque base were they immediately
went into action against the numerous assaults by the Robotech Master's
assault shuttles and bioroid forces. The Blazingstar proved to be
and incredibly efficient design against the Robotech Masters. The
remaining RDF forces knew the the Southern Cross would not permit any new
RDF mecha designs to be created during the war so they took some of the
principles behind the Blazingstar design and created and upgrade package
for their remaining VF-1 series valkyrie fighters. The upgraded
package was termed the Morningstar variant.
At the end of the war, all but a handful of the Blazingstars were destroyed;
however, several units were believed to have survived the Invid invasion.
The Blazingstar was highly prized by resistance forces for the longevity
of their protoculture generator and high maximum speed which could
often outrun any Invid mecha .
RPG STATS
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Vehicle Type:
VF-3000 Valkyrie Blazingstar Fighter
-
Class: Variable
Fighter
Manufacturer:
Robotech Defense Forces
Crew: One
pilot wearing Tactical Life Support System.
MDC BY LOCATION:
Location |
Blazingstar |
Small
Head Lasers (2) |
25 |
Head
Sensor Probe (1) |
35 |
(1)
Head |
75 |
Hands
(2) |
30 |
Arms
(2) |
125 |
Arm
Shields (2) |
150 |
Legs/Engine
Thrusters |
225 |
(2)
Main Body |
325 |
Reinforced
Pilots Compartment |
250 |
Retractable
Utility Arms |
3 |
Wings
(2) |
125 |
Tails
(2) |
50 |
GU-111 |
100 |
NOTES:
-
Destroying the
head of the Blazingstar will knock out the mecha's major sensor systems,
including all of the optics systems (infrared, nightvision, thermal). Radar
and communications will be unaffected.
-
Depleting the
MDC of the main body will destroy the mecha.
SPEEDS:
-
RUNNING, SOLDIER
CONFIGURATION:
-
140 kph
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LEAPING, SOLDIER
CONFIGURATION:
-
50 ft (15 m)
high or 70 ft (21 m) long without thrusters.
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FLYING, SOLDIER
CONFIGURATION:
-
350 kph / 400
kph for (A,B,G,H,I,T)
-
FLYING, GERWALK/SOLDIER
CONFIGURATION:
-
Mach One (670
mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
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FLYING, FIGHTER
CONFIGURATION:
-
Max level speed
at sea level : Mach 1.6
Max level
speed at 10km: Mach 4.9
Max level
speed at 30+ km: Mach 7.5
-
Stall speed :
150 kph (VTOL rectification possible)
Initial climb
rate : over 35000m per minute
Service ceiling
: 40 km (unboosted).
MAX ENGINE THRUST:
-
Two Nakajima/P&W/Rolls-Royce
FX-2005 fusion turbines, total engine output 325 kN total at max. power;
610 kN are available with overboost. Exhaust nozzles allow for vector thrust,
serving in place of conventional elevators. System includes two reverse-vernier
thrusters, on blisters outboard of each intake; exhaust comes directly
from main turbine at a maximum of 20% thrust.
-
Four Nakajima
NBS-1 high-thrust vernier thrusters, four in the legs on the ventral in
fighter mode, two in the 'backpack' in Guardian and Battloid modes.
Each thruster has a total engine output of 50 kN.
STATISTICAL DATA:
-
HEIGHT:
-
17.7m in
soldier configuration.
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12.3m in gerwalk
configuration.
-
6.5m in fighter
configuration.
-
WIDTH:
-
10.1m at shoulders
in soldier and gerwalk configuration.
-
14.8m with
wings at maximum extension.
-
LENGTH:
-
5.5m in soldier
configuration.
-
12.3m in gerwalk
configuration.
-
15.1m in fighter
configuration.
-
WEIGHT:
-
27,200 kg empty.
-
PHYSICAL STRENGTH:
-
Equal to a P.S.
of 60
-
CARGO:
-
Small compartment
behind pilot's seat for personal belongings in addition to the cyclone
storage compartment
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POWER PLANT:
-
Two Tirolian
mecha protoculture-generators RT-5d providing a total of 800 MW
-
.
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Delta V:
-
100 kps
-
-
COMPATIBLE
FAST PACKS (Macross Mecha Designs):
-
Dorsal: NP-BP-01,
NP-BP-02, NR-BP-T1, NP-BP-10, NP-BP-11, NP-BP-12, NP-BP-19
Arm: NP-AR-01,
NP-AU-T1
Leg: NP-FB-01,
NP-FB-T1, NP-FB-10
WEAPON SYSTEMS:
-
GU-111
65MM THREE-BARRELED SMOOTHBORE ROTARY: firing 700 rounds per minute,
600 round capacity stored internally.
-
PRIMARY PURPOSE:
Assault
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SECONDARY PURPOSE:
Anti-Mecha
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RANGE: Armor
Piercing Spin Stablized Discarding Sabot (APSSDS) 5249 feet (1600 m), or
3937ft (1200m) for all others.
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DAMAGE: APSSDS
6d6 short burst, 1d4*10+10 medium burst, 3d4*10+10 full melee burst.
HEAP 1d4*10 short burst, 2d4*10 medium burst, 4d4*10 full melee burst.
Tracer rounds reduce damage by 25%. Standard 5d6 short burst, 1d4*10
medium burst, or 3d4*10 full melee burst
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RATE OF FIRE:
Single shots or bursts equal to the combined attacks of the pilot.
-
PAYLOAD: 600
rounds of internal ammunition or 60 short bursts, 30 medium, or 15 full
melee.
-
NOTES:
APSSDS crits on 17,18,19,20. HEAP crits on 19,20. Tracers
add +2 to strike.
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LA-5 HEAD LASERS:
The head lasers were upgraed to thte more powerful LA-5 laser cannons capible
of firing 6 MJ shots every two seconds.
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PRIMARY PURPOSE:
Anti-missile
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SECONDARY PURPOSE:
Assault
-
RANGE: 600 m
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DAMAGE: 4d6 for
each Head lasers or 8d6 if both are fired
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RATE OF FIRE:
Single shots equal to the combined attacks of the pilot up to eight times
per melee.
-
PAYLOAD: Conditionally
unlimited.
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BODY/WING HARD
POINTS: Two fixed hard points are mounted on each wing. These
hardpoints can be used to carry 15 short range missiles, 5 medium range
missles or 2 long range missiles.
-
HAND TO HAND
COMBAT: If necessary, the Blazingstar can engage in melee combat rather
than use a weapon. The VF-3000 is extremely agile and can execute
most typical hand to hand combat moves, such as punches, jump kicks, leap
attacks, rolling with impacts, etc.
DAMAGE:
-
Punch in Battloid:
3D6*3
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Punch in Guardian:
3D4*3
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Kick: 3D6*3
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Leap Kick: 6D6*3
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Body Flip/Throw:
3D6*3
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Body Block/Tackle:
3D6*3
-
Stomp: 6D6*3
. (only effective against small objects)
STANDARD EQUIPMENT FOR THE
BLAZINGSTAR:
-
AUTO-PILOT: The
Blazingstar is equipped with a computerized auto-pilot, allowing the pilot
to relax or even sleep during long voyages. The auto- pilot can be programmed
with a single destination or a complex flight plan involving multiple speeds,
directions, and destinations. The onboard computer will alert the pilot
when the fighter is near its destination, and can also be set to automatically
signal when sensors detect objects near the mecha. The auto-pilot was designed
with long intra-system space journeys in mind.
-
TI-1000 COMBAT
COMPUTER: The combat computer tracks and identifies specific enemy targets,
and has a database of over 10,000 images stored in memory. The computer
can identify and track up to 250 targets simultaneously.
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EXTERNAL AUDIO
PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick
up normal conversation up to 300 feet away.
-
HEAT AND RADIATION
SHIELDS: Special shielding prevents the penetration of life threatening
head and radiation. A radiation detection and alarm system are linked with
the shields and will sound an alarm if there is a rupture in the shields
and what the levels of radiation are.
-
HOMING SIGNAL:
The escape pod of the VF-3000 is equipped with a homing device
that enables rescue teams to locate a disabled craft or ejected life pod.
The range of the signal is 400 miles (640 km). Most REF ships and veritecs
can locate and track a homing signal, and the onboard computers will automatically
notify their pilots if such a signal is detected.
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LASER TARGETING
SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking
of enemy targets and is partly responsible for the mecha's strike bonus.
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LOUDSPEAKER:
A loudspeaker system is built into the craft, which can be used to amplify
the pilot's voice up to 90 decibels.
-
OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects a beam of infrared
light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects
by their IR reflectiveness. The beam will be visible to anyone with IR
sensitive optics, however.
-
OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image intensifier that emits
no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
-
OPTICS: THERMAL
IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects
infrared radiation projected by warm objects and converts that data into
a false-color visible image. The system enables the pilot to see in the
dark, in shadows, and through smoke, and also adds a +10% bonus to pilots
using a tracking skill.
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HUGHES AWG-30
RADAR: 200 mile range.
-
RADIO/VIDEO COMMUNICATION:
Long range, directional communications system with satellite relay capabilities.
Range: 600 miles (960 km) or can be boosted indefinitely via satellite
relay.
-
SELF-DESTRUCT:
To prevent capture of an advance variable fighter by the enemy, the pilot
can activate the VF-1M self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot).
The explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The escape pod will be automatically ejected prior
to the explosion unless the pilot overrides the ejection sequence.
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STANDARD SURVIVAL
KIT: All REFs veritecs come equipped with a portable survival kit. Inside
the small reinforced box is a medium-sized flashlight, two hand flares,
one rocket flare, a compass, infrared distancing binoculars, a small mirror,
a pocket knife, dehydrated and concentrated food (can be stretched into
a five day supply for one person) and basic first aid items (aspirin, bandages,
disinfectants, etc.)
-
TACTICAL LIFE
SUPPORT SYSTEM: The Blazingstar cockpit is pressurized, and also provides
additional air feeds to the pilot's flight suit that provides him with
pressurized breathing. The REF flight suit also contains an upper and lower
g-suit that promotes blood circulation even during high-g turns, thus decreasing
the possibility of pilot's blacking out in combat.
-
Elettronica Radar
Warning Receiver (RWR)
-
OlDelft Infra-red
Warning Receiver (IRWR)
-
Westinghouse
ALQ-250(V) active sensor jammer
-
Chaff and Flare
dispensers: 12 chaff and 12 flares are stored in each lower leg
COMBAT BONUSES FOR BLAZINGSTAR
TRAINING:
-
3 attacks per
melee (plus those of the pilot).
-
Add one additional
action/attack at levels six and eleven.
-
+2 to strike
-
+2 to parry
Can use arm shields to block incoming attacks of any kind, punches, blasts,
and even missiles.
-
+2 to dodge in
solder, +4 in guardian, and +6 in jet mode.
-
+3 to roll with
a punch or fall with an impact, reducing damage by half.
-
Critical strike
same as pilot's hand-to-hand.
REFERENCES USED
IN THIS DESIGN
-
Robotech Technical
Files: Veritech Valkyrie
-
Palladium Books:
"Robotech The Roll Playing Game"