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The following material is an adaptation of mecha from MACROSS FLASHBACK
2012, an OAV sequel to the original Japanese MACROSS TV series (which became
Robotech here in the U.S.) and the Macross Movie (1984). Please feel free to
use, copy, and distribute it as you see fit. All I ask is that you give
proper credit to me and do not claim that it is your own work. Comments and
suggestions are welcome.
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VF4Xpic.gif (20762 bytes)
VF-4 LIGHTNING III NEW VALKYRIE
(Version 2.2 - Last modified: 9/17/96)
     RPG Stats by DAVE DEITRICH (deitrich@mcs.com)
     Background info provided by the MACROSS ONLINE COMPENDIUM
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BACKGROUND
The VF-4 Lightning III was developed by Stonewell Bellcom in late 2009, and
was promoted as the "next generation" Valkyrie for the UN Spacy by the
company. The VF-4 was faster, more maneuverable, could generate more thrust
than the standard VF-1 Valkyrie, and was armed with dual beam cannons in
addition to the traditional GU-11 gun pods. Early models of the VF-4,
designated VF-X-4 Prototypes, were produced on Earth for testing purposes in
2010, just as Space War One started to increase in magnitude. The VF-X-4
prototypes were heavily based on the VF-1 Valkyrie design; 35% of the
VF-X-4's components were directly taken from the VF-1 Valkyrie, including
the entire nose and forward fuselage section.
VF4color2.gif (39888 bytes)] Unfortunately, almost all of the initial VF-X-4s were destroyed
        along with Stonewell Bellcom during the Zentraedi attack on Earth
during 2010. The design itself would have also died in the attack if it
weren't for a team of Stonewell Bellcom technicians who were stationed on
the SDF-1 Macross when the final attack came, working on maintenance
upgrades for the Macross' VF-1 Valkyries. Rallying under Dr. H. Takachihoff,
one of the original designers of the VF-1, the technicians refounded
Stonewell Bellcom after the Macross landed on Earth and continued work on
the VF-4. More VF-X-4s were constructed and tested by a number of UN Spacy
pilots, including Skull Team leader Hikaru Ichijyo. In 2012 the final design
for the VF-4 Lightning III was completed and mass production of the new
fighter began.
The first VF-4 squadrons were issued to the Skull and Iron Chiefs Squadrons,
which accompanied the SDF-2 Megaroad-01 on her colonization mission in late
2012. After the Megaroad left production of the VF-4s continued, and in 2020
the Lightning III officially replaced the VF-1 Valkyrie as the main tactical
fighter of the UN Spacy. The VF-4 design was itself replaced in 2030 by the
VF-11 Thunderbolt Valkyrie. A grand total of 8,245 VF-4s were produced for
the UN Spacy between 2012 and 2030.
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RPG STATS
Vehicle Type: VF-4 New Valkyrie
Class: Tactical Variable Fighter
Manufacturer: Stonewell Bellcom and Shinnakasu Industries
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION:
(1) Head                                    60
    Hands (2)                               50 each
    Arms/Beam Cannons (2)                  100 each
(2) Shoulders/Engine Nacelles (2)          200 each
(2) Legs & Thrusters (2)                   200 each
(3) Main Body                              300
    Canard Forward Wings (2)                30 each
    Main Wings (2)                         100 each
    Tails (2)                               50 each
    Reinforced Pilot's Cockpit             150
    GU-11 Gun Pod                          100
NOTES:
  1. Destroying the head of the Valkyrie will knock out the mecha's major
     sensor systems, including all of the optics systems (infrared,
     nightvision, thermal). Radar and communications will be unaffected.
  2. Destroying the engine nacelle will severely damage the engines of the
     VF-4. Destruction of one nacelle will reduce maximum speeds by 40%;
     destruction of both nacelles will reduce speeds by 80%. Destruction of
     either leg/thruster will completely destroy the engine. If one thruster
     is destroyed reduce speed by 50%. If both are destroyed the mecha will
     lose power and crash.
  3. Destruction of the main body will completely destroy the mecha.
SPEEDS:
FLYING IN AN ATMOSPHERE:
     Mach 3.02+ (2023 mph/3237 kmph) max speed at 10,000 meters or less
     above sea level. Mach 5.15+ (3451 mph/5221 kmph) max speed at
     10,000-30,000 meters above sea level. The VF-4 is fully
     transatmospheric and can attain orbital velocity above an Earth-type
     planet under its own power.
MAX ENGINE THRUST:
     14,000 kg x2 from main engines.
STATISTICAL DATA:
HEIGHT:
     45.5 ft (13.76 m) in soldier mode.
     24.3 ft (7.34 m) in gerwalk mode.
     12.3 ft (3.72 m) in fighter mode.
WIDTH:
     16.5 ft (5.00 m) in soldier mode.
     47.1 ft (14.28 m) in gerwalk or fighter configuration (max wingspan).
LENGTH:
     14.8 ft (4.48 m) in soldier mode.
     28.3 ft (8.58 m) in gerwalk mode.
     49.2 ft (14.92 m) in fighter mode.
WEIGHT:
     13,950 kg
PHYSICAL STRENGTH:
     Equal to a P.S. of 50
CARGO:
     Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
     Two Shinnakasu/Pratt & Whitney/Rolls Royce FF-2011 thermonuclear
     turbine engines. Several Pratt & Whitney HMM-1A high-maneuverability
     vernier thrusters at key locations along the VF-4's hull for added
     mobility.
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WEAPON SYSTEMS:
  1. LARGE-CALIBER HIGH POWERED BEAM CANNONS: The main weapon of the VF-4
     Lightning III is a pair of high-power beam cannons mounted on the
     engine nacelles of the aircraft. The cannons can be fired together or
     individually, and are fed directly from the power generated by the
     FF-2011 engines. The cannons are slightly adjustable and can be aimed
     to fire anywhere in a 30 degree arc in front of the aircraft. In
     gerwalk and soldier modes the beam cannons are mounted on the backs of
     the mecha's arms, and can be fired in any direction the arms are
     pointing.
        o PRIMARY PURPOSE: Assault
        o SECONDARY PURPOSE: Anti-Aircraft
        o RANGE: 4000 feet (1200 m)
        o DAMAGE: 1D6x10 M.D. per blast
        o RATE OF FIRE: Equal to the pilot's combined number of attacks.
          Cannons may be fired separately or linked together (both blasts
          count as one attack.
        o PAYLOAD: Effectively Unlimited.
  2. BODY/WING HARD POINTS: The VF-4 is also equipped with six fixed hard
     points for missile loads and other ordinance. One hardpoint is mounted
     on each wing of the aircraft and four are mounted under the main body.
     These hardpoints can be used to hold a variety of different ordinance
     types, including long or medium range missiles. One long range or 3
     medium range missiles can be mounted per hardpoint. Usually long range
     missiles are used.
        o LONG RANGE MISSILES
             + Primary Purpose: Heavy Assault
             + Secondary Purpose: Anti-Spacecraft
             + Missile Types: Any type of UN Spacy Long Range Missile can be
               used.
             + Range: Varies with missile type.
             + Damage: Varies with missile type.
             + Rate of Fire: One to six (all) missiles.
             + Payload: One per hardpoint; 6 maximum.
        o MEDIUM RANGE MISSILES
             + Primary Purpose: Assault
             + Secondary Purpose: Anti-Mecha
             + Missile Types: Any type of UN Spacy Medium Range Missile can
               be used.
             + Range: Varies with missile type.
             + Damage: Varies with missile type.
             + Rate of Fire: 1-3 missiles per hardpoint.
             + Payload: Three per hardpoint; up to 18 maximum.
  3. GU-11 55mm MULTIPURPOSE GUN POD: For additional close-range combat
     capability, the VF-4 can be armed with one or two GU-11 gun pods,
     identical to the ones used by the original VF-1 Valkyries. However, the
     gun pods are mounted on hardpoints when not being held in the mecha's
     hands, and therefore the VF-4 cannot carry as many missiles as usual.
     One long-range or three medium-range missiles must be sacrificed for
     each gun pod carried (max two gun pods). One spare GU-11 clip is stored
     in each leg of the VF-4.
        o PRIMARY PURPOSE: Assault
        o SECONDARY PURPOSE: Defense
        o RANGE: 4000 feet (1200 m)
        o DAMAGE: Does 3D6 M.D. for a short burst, 6D6 M.D. for a long
          burst, or 1D6x10 M.D. for a full melee burst.
        o RATE OF FIRE: Equal to the number of combined attacks of the
          pilot.
        o PAYLOAD: 200 rounds per clip equals 20 short bursts, 10 long
          bursts, or 5 full melee bursts. Additional ammo clips can be
          inserted, but exchanging clips requires 2 melee actions. One spare
          clip is stored in each leg of the mecha.
  4. HAND TO HAND COMBAT: If necessary, the pilot of the VF-4 can engage in
     melee combat rather than use a weapon. The valkyrie is extremely agile
     and can execute most typical hand to hand combat moves, such as
     punches, jump kicks, leap attacks, rolling with impacts, etc.
     DAMAGE:
        o Restrained Punch: 1D4 M.D.
        o Full Strength Punch: 2D4 M.D.
        o "Booster" Punch: 3D4 M.D. (counts as two attacks)
        o Tear or Pry with Hands: 1D4 M.D.
        o Kick: 1D6 M.D.
        o Leap Kick: 2D6 M.D.
        o Body Flip/Throw: 1D4 M.D.
        o Body Block/Tackle: 1D6 M.D.
        o Stomp: 1D6 M.D. (only effective against small objects)
VF4gerwalk.gif (89807 bytes)VF4soldier.gif (66166 bytes)
STANDARD EQUIPMENT FOR THE VF-4:
   * AUTO-PILOT: The VF-4 is equipped with a computerized auto-pilot,
     allowing the pilot to relax or even sleep during long voyages. The
     auto- pilot can be programmed with a single destination or a complex
     flight plan involving multiple speeds, directions, and destinations.
     The onboard computer will alert the pilot when the fighter is near its
     destination, and can also be set to automatically signal when sensors
     detect objects near the mecha. The auto-pilot was designed with long
     intra-system space journeys in mind.
   * COMBAT COMPUTER W/HUD DISPLAYS: The VF-4 is equipped with a combat
     computer that can store and analyze data during combat with hostile
     forces. Data readouts and stats can be displayed either on the
     cockpit's HUD display or on the dashboard monitors of the aircraft. The
     combat computer tracks and identifies specific enemy targets, and has a
     database of over 1,000 images stored in memory. The computer can
     identify and track up to 75 targets simultaneously.
   * EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification
     system that can pick up normal conversation up to 300 feet away.
   * HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration
     of life threatening heat and radiation. A radiation detection and alarm
     system are linked with the shields and will sound an alarm if there is
     a rupture in the shields and what the levels of radiation are.
   * HOMING SIGNAL: The VF-4 is equipped with a homing device that enables
     rescue teams to locate a disabled craft or ejected life pod. The range
     of the signal is 300 miles (480 km). Most valkyries and UN Spacy ships
     can key on and track/locate specific signals, and the onboard computers
     will automatically notify their pilots if such a signal is detected.
   * LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased
     accuracy in the striking of enemy targets and is partly responsible for
     the mecha's strike bonus.
   * LOUDSPEAKER: A loudspeaker system is built into the craft, which can be
     used to amplify the pilot's voice up to 90 decibels.
   * OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
     projects a beam of infrared light that is invisible to the normal eye,
     but detectable by the mecha's sensors. The system allows the pilot to
     detect hidden/concealed objects by their IR reflectiveness. The beam
     will be visible to anyone with IR sensitive optics, however.
   * OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image
     intensifier that emits no light of its own, but relies on ambient light
     which is electronically amplified to produce a visible picture.
   * OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical
     heat sensor that detects infrared radiation projected by warm objects
     and converts that data into a false-color visible image. The system
     enables the pilot to see in the dark, in shadows, and through smoke,
     and also adds a +10% bonus to pilots using a tracking skill.
   * RADAR: 200 mile (321 km) range.
   * RADIO/VIDEO COMMUNICATION: Long range, directional communications
     system with satellite relay capabilities. Range: 600 miles (960 km) or
     can be boosted indefinitely via satellite relay.
   * SELF-DESTRUCT: To prevent capture of a Valkyrie fighter by the enemy,
     the pilot can activate the VF-4's self-destruct system, which will
     cause the fighter to explode after a delay of up to 60 minutes (time is
     set by the pilot). The explosive damage is contained within a 20 foot
     (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of
     the explosion. All internal systems are obliterated.
   * STANDARD SURVIVAL KIT: All valkyries come equipped with a portable
     survival kit. Inside the small reinforced box is a medium-sized
     flashlight, two hand flares, one rocket flare, a compass, infrared
     distancing binoculars, a small mirror, a pocket knife, dehydrated and
     concentrated food (can be stretched into a five day supply for one
     person) and basic first aid items (aspirin, bandages, disinfectants,
     etc.)
   * TACTICAL LIFE SUPPORT SYSTEM: The VF-4's cockpit is pressurized, and
     also provides additional air feeds to the pilot's flight suit that
     provides him with pressurized breathing. The UN Spacy flight suit also
     contains an upper and lower g-suit that promotes blood circulation even
     during high-g turns, thus decreasing the possibility of pilot blacking
     out in combat.
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COMBAT BONUSES FOR LIGHTNING III VALKYRIE TRAINING:
Note: Valkyrie Combat Training (from Macross II) or Veritech Combat Training
(from Robotech) can be substituted for either of the skills below. If this
is the case, then the pilot gets a bonus of +1 to parry and dodge and one
extra melee attack per round in addition to the his normal combat bonuses
due the speed and agility of the Lightning III.
BASIC VALKYRIE COMBAT TRAINING
   * Basic training for non-pilot military personnel.
   * 1 attack per melee (plus those of the pilot).
   * Add one additional action/attack at levels three, nine, and fifteen.
   * +1 to strike.
   * +1 to parry
   * +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
   * +1 to roll with a punch or move with an impact, reducing damage by
     half.
   * No leap dodge.
   * No leap kick.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
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ADVANCED VALKYRIE COMBAT TRAINING
   * Advanced training for military pilots and mecha specialists.
   * 3 attacks per melee (plus those of the pilot).
   * Add one additional action/attack at levels three, six, eleven, and
     fifteen.
   * +1 on initiative.
   * +3 to strike.
   * +3 to parry
   * +3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
   * +3 to roll with a punch or move with an impact, reducing damage by
     half.
   * Critical strike same as pilot's hand-to-hand.
   * Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an
     opponent down, causing him to loose initiative and one attack that
     melee round.
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FICTIONAL BACKGROUND FOR ROBOTECH CAMPAIGNS:
[Image] The VF-4 Lightning III was designed and produced in 2012 during the
        Reconstruction Period following the First Robotech War, in response
to the need for a faster and more agile attack mecha designed with
anti-Zentraedi operations in mind. The Zentraedi Uprisings after the war
were too widespread to be effectively countered by the RDF's surviving
Veritech and Destroid squadrons, and resources for new mecha were scarce due
to the development of the SDF-3 expeditionary mission and the creation of
the new Southern Cross armies. An anti-mecha fighter was needed to deal with
the threat of Zentraedi Battlepods and Powered Armor attacks on settlements.
The VF-4 was designed and produced at the Robotech Defense Force R&D Labs in
New Macross by Dr. H. Takachihoff. Takachihoff and his team were originally
doing research into improving the VF-1 Veritech fighters on Macross Island
during the restoration of the SDF-1, and were subsequently stranded on the
superdimensional fortress during the entire First Robotech War. Dr.
Takachihoff worked along with Drs. Lang and Burke to design the Armored
Veritech and Super Veritech versions of the VF-1, and was given complete
control over the design of the VF-4. Early prototypes of the VF-4 were
tested by a number of famous RDF pilots, including Captain Rick Hunter and
Lt. Miriya Sterling. However, much of the research was lost when the main
RDF R&D Labs were destroyed during the Zentraedi warlord Khyron's suicidal
attack on the SDF-1 and Macross City on December 30, 2012.
Dr. Takachihoff and the surviving team members reconvened in the new[Image]
R&D labs in Tokyo, Japan, and completed the design of the VF-4 in
late 2013. The new fighter combined Robotechnology with state-of-the-art
combat avionics, resulting in a highly maneuverable mecha with weaponry that
made it a match for all known Zentraedi mecha designs. VF-4s were often used
in first-strike and assault missions, where they would go in rapidly and
destroy as many mecha and fortifications as possible, clearing the way for
following Veritech and Destroid squadrons. They were also commonly used in
fire support missions for ground troops during the Malcontent Uprisings. The
high thrust engines and multiple venier thrusters on the VF-4 also made it
ideal for space combat, and many were stationed in space to help Super
Veritech squadrons patrol for raiders and orbital intruders.
Many squadrons of VF-4s were produced during 2013-2020, and served well in
supplementing Veritech fighter squadrons on Earth, orbiting bases, and the
moon bases. Several squadrons of VF-4s were assigned to the SDF-3 and
accompanied the ship on the REF Expeditionary Mission in 2022. The remaining
VF-4s on Earth were eventually given to the TAF and TASC armies of the
Southern Cross to supplement their forces. Eventually, the VF-4 was replaced
by the non-transformable Corsair III and Specter Interceptors, and the new
VF-11 Thunderbolt Veritechs. The remaining VF-4s were reassigned to garrison
duties, and many were destroyed during the battles with the Robotech Masters
during the Second Robotech Masters. A few VF-4 squadrons did survive the
war, but were reported destroyed during the initial Invid invasion of the
Third Robotech War. No VF-4s are known to have survived the Invid wars
period.
     INTERESTING SIDE NOTE: The aircraft Lancer flew during the first
     invasion of the Invid (seen in flashback in Robotech episode 71,
     "The Secret Route") looks suspiciously like a VF-4 Valkyrie.
     Obviously it isn't since Macross and Mospeada are completely
     different shows, but it does provide an interesting opportunity
     for GMs who want to integrate Macross mecha into their Robotech
     campaigns.
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REFERENCES USED IN THIS DESIGN
   * "Doe's All The Worlds' Mecha Guide: Stonewell Bellcom VF-4 Lightning
     III Entry"
   * Macross Digital Mission VF-X Video Game
   * Macross Flashback 2012
   * MECHA PRESS Issue #7, "History of the Variable Fighter", by Dominique
     Durocher
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