VT-1 SUPEROSTRICH VALKYRIE
TRAINER
(Version 1.00
- Last updated: 8/6/98)
-
RPG Translation
and Background by Mark McAlister (mcalister@brinet.com)
-
Additional
RPG Background by Kenneth Olson Kenneth
Olson (olsonk@trans4.neep.wisc.edu)
-
HTML form
provided by DAVE
DEITRICH (deitrich@mediaone.net)
-
Background Information derived from The Robotech
Technical Files
BACKGROUND
As
combat causalities began to mount on board the SDF-1, it became obvious
that the RDF would run out of trained pilots before combat ready VF-1's.
The obvious solution was to draft and train some of the 70,000 onboard
civilians and use them to fly newly repaired and/or constructed mecha.
Due to the
expense of high-tech weaponry, and the VF series veritechs versatility,
the RDF decided that it would be best for new pilot's to train in the VT-1
Superostrich. The VT-1 used the same basic airframe and engines
as the traditional VF-1 series of Valkyrie fighters. However,
because of its trainer status, the Mauser RoV-20 head and nose lasers were
replaced in favor of a T-1000 sensor suite. The Superostrich would
use simulated weaponry, to conserve ammunition, and possessed an additional
cockpit for an experienced pilot to fly along and tutor new pilots.
The VT-1 proved
to be an excellent trainer. Many of the elite RDF pilots received
there first flights in transformable fighters at the controls of a Superostrich.
In several cases, the VT-1 did enter combat, although this was not because
of its combat abilities. The addition of a second cockpit made the
Superostrich an ideal mecha to use in hostage retrievals were more conventional
pickups would prove to be too dangerous.
RPG STATS
-
Vehicle Type:
VT-1 Superostrich
-
Class: Variable
Trainer
Manufacturer:
Robotech Defense Forces
Crew: Two
(One inexperienced pilot, and one experienced pilot)
MDC BY LOCATION:
Location |
VT-1 |
(1)
Head |
75 |
Hands
(2) |
30 |
Arms
(2) |
75 |
Legs/Engine
Thrusters |
150 |
(2)
Main Body |
250 |
Reinforced
Pilots Compartment |
200 |
Retractable
Utility Arms |
3 |
Wings
(2) |
75 |
Tails
(2) |
50 |
GU-11 |
100 |
Arm
Conformal Packs (2) |
25 |
Leg
Conformal Packs (2) |
50 |
NR-NP-E3
Rear Thrusters (2) |
150 |
NOTES:
-
Destroying the
sensor head of the VT-1 will knock out the mecha's major sensor systems,
including all of the optics systems (infrared, nightvision, thermal). Radar
and communications will be unaffected.
-
Depleting the
MDC of the main body will destroy the mecha.
SPEEDS:
-
RUNNING, SOLDIER
CONFIGURATION:
-
160 kph
-
LEAPING, SOLDIER
CONFIGURATION:
-
50 ft (15 m)
high or 70 ft (21 m) long without thrusters.
-
FLYING, SOLDIER
CONFIGURATION:
-
194 kph
-
FLYING, GERWALK/SOLDIER
CONFIGURATION:
-
Mach One (670
mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also
hover in place indefinitely.
-
FLYING, FIGHTER
CONFIGURATION:
-
Max level speed
at sea level : Mach 1.0
Max level
speed at 10km: Mach 3.87
-
Stall speed :
182 kph (VTOL rectification possible)
Initial climb
rate : over 35000m per minute
MAX ENGINE THRUST:
-
Two Nakajima/P&W/Rolls-Royce
FF-2001 fusion turbines, total engine output 226kN total at max. power;
451 kN are available with overboost. Exhaust nozzles allow for vector thrust,
serving in place of conventional elevators. System includes two reverse-vernier
thrusters, on blisters outboard of each intake; exhaust comes directly
from main turbine at a maximum of 20% thrust.
-
TWO P&W EF-2001
BOOSTER ENGINES: Two chemical egines are mounted in the FAST
pack. Each engine has a total propellant capacity of 11,000 kg of
fuel and can produce 2354 kN of thrust.
-
Four Nakajima
NBS-1 high-thrust vernier thrusters, one on the ventral in fighter
mode, three in the 'backpack' in
Guardian and
Battloid modes.
-
18 x p&w
LHP-04 LOW THRUST VERNIER THRUSTERS: These thusters are distributed
around the aircraft, three on each engine block/leg, two on each arm, two
on the nose cone, two on the 'backpack', and four on the torso/fuselage.
STATISTICAL DATA:
-
HEIGHT:
-
16.7m in
soldier configuration.
-
11.7m in gerwalk
configuration.
-
6.3m in fighter
configuration.
-
WIDTH:
-
9.1m at shoulders
in soldier and gerwalk configuration.
-
14.8m with
wings at maximum extension.
-
LENGTH:
-
5.0m in soldier
configuration.
-
11.3m in gerwalk
configuration.
-
14.0m in fighter
configuration.
-
WEIGHT:
-
22,500 kg empty.
-
PHYSICAL STRENGTH:
-
Equal to a P.S.
of 60
-
CARGO:
-
Small compartment
behind pilot's seat for personal belongings in addition to the cyclone
storage compartment
-
POWER PLANT:
-
Two Tirolian
mecha protoculture-generators RT/PS-4d providing a total of 650 MW
-
Delta V:
-
200 kps
-
COMPATIBLE
FAST PACKS (Macross Mecha Designs):
-
Dorsal: NP-BP-01,
NP-BP-02, NR-BP-T1, NP-BP-10, NP-BP-11, NP-BP-12, NP-BP-19
Arm: NP-AR-01,
NP-AU-T1
Leg: NP-FB-01,
NP-FB-T1, NP-FB-10
WEAPON SYSTEMS:
-
HUGHES GU-11
55mm THREE BARRELED GUN POD: the GU-11 has a 500 round
capacity. The cannon fires rounds at 600 rounds per minute and can
fire in all modes. This weapon was normally only issued to the VT-1
with pratice rounds; however, under combat situations standard armor piercing
or high explosive rounds could be loaded.
-
PRIMARY PURPOSE:
Assault
-
SECONDARY PURPOSE:
Anti-Mecha
-
RANGE: 1200
-
DAMAGE: 3d6 for
each short bursts, 6d6 for each medium, or 1d6*10 for a full melee bursts
-
RATE OF FIRE:
Bursts equal to the combined attacks of the pilot.
-
PAYLOAD: 600
rounds stored internnaly, or 60 short bursts, 30 medium, or 15 full melee
bursts. Ammunition is mounted internally and must be reloaded at
any RDF/REF base.
-
BODY/WING HARD
POINTS: Two fixed hard points are mounted on each wing. These
hardpoints can be used to carry 15 short range missiles, 5 medium range
missles or 2 long range missiles.
-
HAND TO HAND
COMBAT: If necessary, the VT-1 can engage in melee combat rather than use
a weapon. The VT-1 is extremely agile and can execute most typical
hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling
with impacts, etc.
DAMAGE:
-
Punch in Battloid:
3D6*3
-
Punch in Guardian:
3D4*3
-
Kick: 3D6*3
-
Leap Kick: 6D6*3
-
Body Flip/Throw:
3D6*3
-
Body Block/Tackle:
3D6*3
-
Stomp: 6D6*3
. (only effective against small objects)
STANDARD EQUIPMENT
FOR THE VT-1:
-
AUTO-PILOT: The
Superostrich is equipped with a computerized auto-pilot, allowing
the pilot to relax or even sleep during long voyages. The auto- pilot can
be programmed with a single destination or a complex flight plan involving
multiple speeds, directions, and destinations. The onboard computer will
alert the pilot when the fighter is near its destination, and can also
be set to automatically signal when sensors detect objects near the mecha.
The auto-pilot was designed with long intra-system space journeys in mind.
-
TI-1000 COMBAT
COMPUTER: The combat computer tracks and identifies specific enemy targets,
and has a database of over 1,000 images stored in memory. The computer
can identify and track up to 50 targets simultaneously.
-
EXTERNAL AUDIO
PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick
up normal conversation up to 300 feet away.
-
HEAT AND RADIATION
SHIELDS: Special shielding prevents the penetration of life threatening
head and radiation. A radiation detection and alarm system are linked with
the shields and will sound an alarm if there is a rupture in the shields
and what the levels of radiation are.
-
HOMING SIGNAL:
The escape pod of the VT-1 is equipped with a homing device
that enables rescue teams to locate a disabled craft or ejected life pod.
The range of the signal is 400 miles (640 km). Most REF ships and veritecs
can locate and track a homing signal, and the onboard computers will automatically
notify their pilots if such a signal is detected.
-
LASER TARGETING
SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking
of enemy targets and is partly responsible for the mecha's strike bonus.
-
LOUDSPEAKER:
A loudspeaker system is built into the craft, which can be used to amplify
the pilot's voice up to 90 decibels.
-
OPTICS: INFRARED:
Range: 2000 feet (610 m). This optical system projects a beam of infrared
light that is invisible to the normal eye, but detectable by the mecha's
sensors. The system allows the pilot to detect hidden/concealed objects
by their IR reflectiveness. The beam will be visible to anyone with IR
sensitive optics, however.
-
OPTICS: NIGHTVISION:
Range: 2000 feet (610 m). A passive light image intensifier that emits
no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
-
OPTICS: THERMAL
IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects
infrared radiation projected by warm objects and converts that data into
a false-color visible image. The system enables the pilot to see in the
dark, in shadows, and through smoke, and also adds a +10% bonus to pilots
using a tracking skill.
-
HUGHES AWG-20
X-BAND PULSE DOPPLER RADAR: 200 mile range.
-
RADIO/VIDEO COMMUNICATION:
Long range, directional communications system with satellite relay capabilities.
Range: 600 miles (960 km) or can be boosted indefinitely via satellite
relay.
-
SELF-DESTRUCT:
To prevent capture of an advance variable fighter by the enemy, the pilot
can activate the VT-1 self-destruct system, which will cause the fighter
to explode after a delay of up to 60 minutes (time is set by the pilot).
The explosive damage is contained within a 20 foot (6 m) area and inflicts
1D6x10 M.D. to everything within the radius of the explosion. All internal
systems are obliterated. The escape pod will be automatically ejected prior
to the explosion unless the pilot overrides the ejection sequence.
-
STANDARD SURVIVAL
KIT: All RDF veritecs come equipped with a portable survival kit. Inside
the small reinforced box is a medium-sized flashlight, two hand flares,
one rocket flare, a compass, infrared distancing binoculars, a small mirror,
a pocket knife, dehydrated and concentrated food (can be stretched into
a five day supply for one person) and basic first aid items (aspirin, bandages,
disinfectants, etc.)
-
TACTICAL LIFE
SUPPORT SYSTEM: The VT-1 cockpit is pressurized, and also provides additional
air feeds to the pilot's flight suit that provides him with pressurized
breathing. The RDF flight suit also contains an upper and lower g-suit
that promotes blood circulation even during high-g turns, thus decreasing
the possibility of pilot's blacking out in combat.
-
MARCONI SPYEYE
BROAD-SPECTRUM RADIATION SENSOR
-
Elettronica Radar
Warning Receiver (RWR)
-
OlDelft Infra-red
Warning Receiver (IRWR)
-
Westinghouse
ALQ-250(V) active sensor jammer
-
Chaff and Flare
dispensers: 12 chaff and 12 flares are stored in each lower leg
COMBAT BONUSES
FOR VT-1 TRAINING:
-
2 attacks per
melee (plus those of the pilot).
-
Add one additional
action/attack at levels six and eleven.
-
+1 to strike
-
+2 to parry
-
+2 to dodge in
solder, +4 in guardian, and +6 in jet mode.
-
+3 to roll with
a punch or fall with an impact, reducing damage by half.
-
Critical strike
same as pilot's hand-to-hand.
BONUSES FOR VT-1
BASIC TRAINING:
-
1 attacks per
melee (plus those of the pilot).
-
Add one additional
action/attack at levels six and eleven.
-
+0 to strike
-
+1 to parry
-
+1 to dodge in
solder, +3 in guardian, and +5 in jet mode.
-
+2 to roll with
a punch or fall with an impact, reducing damage by half.
-
Critical strike
same as pilot's hand-to-hand.
REFERENCES USED
IN THIS DESIGN
-
Robotech Technical
Files: Veritech Valkyrie
-
Palladium Books:
"Robotech The Roll Playing Game"
-
Bandai's B-Club:
Issue #73