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The following material is an adaptation of weaponry from the MACROSS TV and
OVA series (part of which became Robotech here in the U.S.). Please feel
free to use, copy, and distribute it as you see fit. All I ask is that you
give proper credit to me and do not claim that it is your own work. Comments
and suggestions are welcome.
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Macross Mecha Designs
Optional Weapons RPG Stats
(Version 0.9 - Last Updated: 10/12/96)
One of the greatest advantages of the Valkyrie fighters are their
versatility. With three distinct modes of operation, the mecha can
reconfigure themselves into a form best suited for any situation with only a
moment's notice. The UN Spacy has tried to expand on this adaptibility by
developing several external weapon systems that can be mounted on a
VF-Series fighter when additional or unique firepower if necessary. Some of
these modules are listed below.
CONTENTS
   * YF/VF-SERIES EXTERNAL HEAVY WEAPONS MODULE
(More weapons will be added in the future)
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YF/VF-SERIES EXTERNAL
HEAVY WEAPONS MODULE
During the Project Super Nova design contest on planet Eden many    [Image]
new weapon systems were tested and evaluated by the UN Spacy. One
of the more impressive weapon systems was an integrated external weapons
module that could be mounted on the right arm of any Valkyrie design in
battloid mode. In addition to dual rapid fire laser cannons and a five-tube
micro-missile launcher, the weapon module contains an experimental high
intensity pulse cannon of incredible power, enough to punch through the
armor of an old Mac-II Monster in one shot. Unfortunately although the
firepower of the weapons module was extremely impressive, the mechanism
suffered from several bugs and design flaws, the most dramatic of which
claimed one test pilot's life in the early trials when the pulse cannon
overloaded and exploded, completely destroying a VF-11 test mecha.
Although the weapon system was not approved during Project Super Nova,
development work continued and eventually most the problems were solved by
2044. The VF-Series External Heavy Weapons Module is used by UN Spacy
special forces in situations where extremely heavy firepower is required and
intense combat is expected. The one major flaw with the system is that a
Valkyrie equipped with it is limited to gerwalk and soldier modes and cannot
transform into fighter mode, which means that the VF fighters cannot rely on
their incredible speeds. Still, the immense power of the module can give UN
Spacy soldiers the edge they need in confrontations where the lives of
thousands or millions of colonists hang in the balance.
The External Heavy Weapons Module is considered a secret weapon by the UN
Spacy and is only issued to soldiers in extreme situations. The weapon
system is not available prior to 2044 and afterwards is usually only found
on major UN Spacy bases and starships. The weapons module can be used on any
Valkyrie in soldier or gerwalk mode, and can be ejected from the right arm
in a single melee round if necessary.
STATISTICS:
   * Type: External heavy weapons module.
   * Weight: 1,200 kg.
   * MDC of Module: 150. All damage to the right arm of the mecha is applied
     to the weapons module FIRST. Note that if the MDC of the module is
     depleted the capacitor for the pulse cannon will explode (see below).
WEAPON SYSTEMS:
  1. DUAL RAPID-FIRE LASER CANNONS:
        o Primary Purpose: Assault
        o Secondary Purpose: Anti-mecha
        o Range: 2000 feet (610 m)
        o Damage: 1D6 M.D. per laser shot.
        o Rate of Fire: Each laser can fire up to 15 shots per melee round,
          and may be fired as aimed, burst, or wild shots from one or both
          lasers (see modern weapon proficiency rules).
        o Payload: Unlimited. The lasers draw power from the Valkyrie's
          internal fusion reactor.
  2. EXPERIMENTAL HIGH-INTENSITY PULSE CANNON:
        o Primary Purpose: Heavy Assault
        o Secondary Purpose: Anti-fortification
        o Range: 4000 feet (1220 m)
        o Damage: 1D6x100 M.D. (!) per blast.
        o Rate of Fire: The cannon is powered by an internal capacitor which
          holds enough power for one shot. After firing the capacitor
          requires 30 seconds to recharge, during which time almost all
          power from the VFs internal fusion reactor is directed into the
          capacitor. While the capacitor is recharging the Valkyrie cannot
          use any energy weapons and must rely on missiles or autocannons
          for defense. Once charged the capacitor can hold the charge
          indefinitely until needed.
        o Payload: Conditionally Unlimited (see above).
        o Note: If the weapons module is destroyed while the capacitor is
          charged, the pulse cannon will discharge and explode. (!) Roll
          full damage, and apply damage to the right arm of the Valkyrie
          wearing the module first. Any leftover damage once the right arm
          is destroyed is then applied directly to the main body of the
          mecha.
  3. MICRO-MISSILE LAUNCHERS (5):
        o Primary Purpose: Assault/Defense
        o Secondary Purpose: Anti-personnel
        o Missile Types: Any type of UN Spacy Micro Missile can be used
          (Plasma/Heat are standard issue).
        o Range: Varies with missile type, typically 1 mile (1.6 km).
        o Damage: Varies with missile type, typically 1D6x10 M.D.
        o Rate of Fire: Each tube can fire 1 micro-missile per round, so
          volleys of up to 5 missiles per round are possible.
        o Payload: 3 missiles per tube, 15 total.
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         DAVE DEITRICH
 [Image] http://www.mcs.net/~deitrich/index.html
         deitrich@mcs.com
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