---------------------------------------------------------------------------- The following material is an adaptation of weaponry from the MACROSS TV and OVA series (part of which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome. ----------------------------------------------------------------------------
Macross Mecha Designs Optional Weapons RPG Stats
(Version 0.9 - Last Updated: 10/12/96)
One of the greatest advantages of the Valkyrie fighters are their versatility. With three distinct modes of operation, the mecha can reconfigure themselves into a form best suited for any situation with only a moment's notice. The UN Spacy has tried to expand on this adaptibility by developing several external weapon systems that can be mounted on a VF-Series fighter when additional or unique firepower if necessary. Some of these modules are listed below.
CONTENTS
* YF/VF-SERIES EXTERNAL HEAVY WEAPONS MODULE
(More weapons will be added in the future)
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YF/VF-SERIES EXTERNAL HEAVY WEAPONS MODULE
During the Project Super Nova design contest on planet Eden many [Image] new weapon systems were tested and evaluated by the UN Spacy. One of the more impressive weapon systems was an integrated external weapons module that could be mounted on the right arm of any Valkyrie design in battloid mode. In addition to dual rapid fire laser cannons and a five-tube micro-missile launcher, the weapon module contains an experimental high intensity pulse cannon of incredible power, enough to punch through the armor of an old Mac-II Monster in one shot. Unfortunately although the firepower of the weapons module was extremely impressive, the mechanism suffered from several bugs and design flaws, the most dramatic of which claimed one test pilot's life in the early trials when the pulse cannon overloaded and exploded, completely destroying a VF-11 test mecha.
Although the weapon system was not approved during Project Super Nova, development work continued and eventually most the problems were solved by 2044. The VF-Series External Heavy Weapons Module is used by UN Spacy special forces in situations where extremely heavy firepower is required and intense combat is expected. The one major flaw with the system is that a Valkyrie equipped with it is limited to gerwalk and soldier modes and cannot transform into fighter mode, which means that the VF fighters cannot rely on their incredible speeds. Still, the immense power of the module can give UN Spacy soldiers the edge they need in confrontations where the lives of thousands or millions of colonists hang in the balance.
The External Heavy Weapons Module is considered a secret weapon by the UN Spacy and is only issued to soldiers in extreme situations. The weapon system is not available prior to 2044 and afterwards is usually only found on major UN Spacy bases and starships. The weapons module can be used on any Valkyrie in soldier or gerwalk mode, and can be ejected from the right arm in a single melee round if necessary.
STATISTICS:
* Type: External heavy weapons module. * Weight: 1,200 kg. * MDC of Module: 150. All damage to the right arm of the mecha is applied to the weapons module FIRST. Note that if the MDC of the module is depleted the capacitor for the pulse cannon will explode (see below).
WEAPON SYSTEMS:
1. DUAL RAPID-FIRE LASER CANNONS: o Primary Purpose: Assault o Secondary Purpose: Anti-mecha o Range: 2000 feet (610 m) o Damage: 1D6 M.D. per laser shot. o Rate of Fire: Each laser can fire up to 15 shots per melee round, and may be fired as aimed, burst, or wild shots from one or both lasers (see modern weapon proficiency rules). o Payload: Unlimited. The lasers draw power from the Valkyrie's internal fusion reactor. 2. EXPERIMENTAL HIGH-INTENSITY PULSE CANNON: o Primary Purpose: Heavy Assault o Secondary Purpose: Anti-fortification o Range: 4000 feet (1220 m) o Damage: 1D6x100 M.D. (!) per blast. o Rate of Fire: The cannon is powered by an internal capacitor which holds enough power for one shot. After firing the capacitor requires 30 seconds to recharge, during which time almost all power from the VFs internal fusion reactor is directed into the capacitor. While the capacitor is recharging the Valkyrie cannot use any energy weapons and must rely on missiles or autocannons for defense. Once charged the capacitor can hold the charge indefinitely until needed. o Payload: Conditionally Unlimited (see above). o Note: If the weapons module is destroyed while the capacitor is charged, the pulse cannon will discharge and explode. (!) Roll full damage, and apply damage to the right arm of the Valkyrie wearing the module first. Any leftover damage once the right arm is destroyed is then applied directly to the main body of the mecha. 3. MICRO-MISSILE LAUNCHERS (5): o Primary Purpose: Assault/Defense o Secondary Purpose: Anti-personnel o Missile Types: Any type of UN Spacy Micro Missile can be used (Plasma/Heat are standard issue). o Range: Varies with missile type, typically 1 mile (1.6 km). o Damage: Varies with missile type, typically 1D6x10 M.D. o Rate of Fire: Each tube can fire 1 micro-missile per round, so volleys of up to 5 missiles per round are possible. o Payload: 3 missiles per tube, 15 total.
---------------------------------------------------------------------------- DAVE DEITRICH [Image] http://www.mcs.net/~deitrich/index.html deitrich@mcs.com ----------------------------------------------------------------------------