Setting


The setting for EEW is a fictional place called Rogudawa. It is quite like Japan in the feudal ages. This IS set in the feudal ages, so no modern technology. I.E. no microphones, stereo systems, no theme music (unless provided by our live musicians!)no guns, no bright flashing lights (unless they're fireworks)...and you get the picture. It is a world where there are a lot of underground movements and things the local enforcement don't know about. The EEW is one of these underground organizations, and has literally millions of fans, but the enforcerers don't want to touch it. The rings would be made just as they are in modern day, but more simple and dirty.

Rules


1. Locke L'ouvre Esquire is the owner of the federation, nobody questions his authority, or they will be immediately executed publically in the ring.
2. All matches have normal rules ( no interference,no foreign objects) unless made otherwise by the two combatants and cleared with Locke.
3. Don't TYPE IN ALL CAPS,and no EXCESSIVE swearing. (capitals and swearing may be used to express a feeling, but should be avoided otherwise).
4.Characters begin with 100 gold pieces, and get 50 for winning a match, and 20 just for wrestling in a match. Players may also bet and wager on the match. Contact Locke for more information.
5.Characters can "train" and get more points in attributes for certain amounts of gold. Here are all the stats and how much gold they cost to increase.
Strength=150 gp to increase
Stamina=150 gp to increase
Intelligence=100 gp to increase
Speed=150 gp to increase
Recovery=100 gp to increase
Power reserve=200 gp to increase
Charisma=150 gp to increase
(there costs are just tI'll have a table up of how much it costs to raise it more than once)

Explanations of attributes


Strength-Strength is a measure of raw power and ability to do damage. The more strength a character has, the more damage he can dish out.

Stamina-Stamina measures how much damage your character can TAKE. So does your character bruise in a light wind or can he withstand a barrage of bricks?

Intelligence-Intelligence says how your character evaluates a situation. A character with a high intelligence will be able to get out of holds and use his opponent's weight against him. In other words, character with a low intelligence will jump up at his opponent when his opponent is coming down with a double hammerfist straight at him.

Speed-Speed measures how fast, dexterous, and agile you are. Thuis is important for Lucha Libre. Can your character fly through the air like a bird or does he stick to the floor like a rock?

Recovery-Recovery tells us how fast your character can recover from hits...so can you be powerbombed onto concrete and get up 1 minutes later? Or does it take you a month to get rid of the pain from a punch in the arm?

Power Reserve-Power Reserve tells us what your character can pull when he is down and hurt in the match. Can he instantly pull a series of punches and kicks out of thin air to turn the match in his favor?

Charisma- Charisma measures how much the people love or hate you. If you are a bad guy with a whole lot of charisma, then the fans absolutely despise you and the whole stadium echoes with boos. If you have a low charisma your character gets no reaction from the crowd at all,and this can affect his game!

6. TAKE HEED! Locke is not a kind person! Just be careful of what you do! 1