When you enter others' land but not deeply this is called light ground.
Land that would be advantageous to you if you got it and to opponents if they got it is called ground of contention.
Land where you and others can come and go is called a trafficked ground.
Land that is surrounded on three sides by competitors and would give the first to get it access to all the people on the continent is called intersecting ground.
When you enter deeply into others' land, past many cities and towns, this is called heavy ground.
When you traverse mountain forests, steep defiles, marshes, or any route difficult to travel, this is called bad ground.
When the way in is narrow and the way out is circuitous, so a small enemy force can strike you, even though your ground.
When you will survive if you fight quickly and perish if you do not, this is called dying ground.
So let there be not battle on a ground of dissolution, let there be no stopping on light ground, let there be no attack on a ground of contention, let there be no cutting off of trafficked ground. On intersecting ground form communications, on heavy ground plunder, on bad ground keep going, on surrounded ground make plans, on dying ground fight.
Those who are called the good militarists of old could make opponents lose