The Dungeon Master Answers


(Occasionally and usually Vaguely)

Q: For years it seems as though you have treated Serpents & Sorcery as little more than a hobby rather than as YOUR LIFE (which it SHOULD be). Why now have you all of a sudden decided to make a full-blown web site with updates occurring more than a few times each millennium?

A: The culmination of recent events have compelled me to do this. I can say no more.... for now. (I promise not to answer every question like this.)

Q: I was wondering, now that I can learn another spell, how do I go about learning one?

A: Long before time as we know it began, an ancient race of beings created a language of runes which stimulated the mind in such a way as to awaken dormant mental energies capable of altering reality. When the runes are isolated or used in certain combinations with one another, these mental energies may be focused into specific effects called spells. This is the basis of True Magic.

All arcane spells are composed of runes from this Language of Magic. Think of these runes as atoms which form the molecules of magic spells. To learn a new spell, all you need is to find a known working combination of runes and, provided your will is strong enough to use it, commit said spell to your tome(s) and memory.

The burning of spellbooks is a common yet rarely-publicised occurrence among the Tech-Users, usually a part of the ensuing rioting and arson following a Tech-User liberation effort. Still, there are a number of places left in the world where a wizard may find new spells, including the libraries of Magic-User settlements, in scrolls in or etched into the walls of old catacombs, or in the lairs of dragons. Worse come to worse, in-party spellcasters may teach each other their spells, although this is generally discouraged because it can severely limit the versatility of the party.

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