Zephyr


Class: Thief
Level: 3
HP: 4/10
Sanity: 31/30
SII: ?/?
Exp.: 3,513

Right Hand: Short Sword
Left Hand: Dagger
Head: Crushed Velvet Choker (of the Eternal Cosmic Dungeon)
Body: Short-sleeved Shirt, Jacket
Legs: Leather Pants
Arms: Leather Gloves
Feet: Riding Boots

Armour Class: 9

Strength: 6
Agility: 14
Health: 10 (Hold Breath for 100 seconds)
Intelligence: 14 (High)
Wisdom: 6 (-1 to Magic Defense)
Charisma: 12
Beauty: 17
Alignment: Chaotic Neutral
Element: Wind
To Hit Armour Class 0: 19 or more on 1D20 (Zephyr is a Gray Elf and receives a +1 bonus to hit with her Short Sword)

Attacks: 1 Short Sword Stab for 1D6 (1-6) Hit Points of damage to Small and Medium-sized targets and 1D8 (1-8) Hit Points of damage to Large targets or 1 Dagger Stab for 1D4 (1-4) Hit Points of damage to Small and Medium-sived targets and 1D3 (1-3) Hit Points of damage to Large targets (Zephyr may attack with both weapons in the same round, but attacks with the Short Sword suffer a -2 penalty to hit and attacks with the Dagger suffer a -4 penalty to hit if she elects to do so)

The above was the case at the end of The Scenario of All Souls Playing Turn 15: Burning Darkness.

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