/=================================\
| Final Fantasy Tactics FAQ |
| Ver 0.15 |
| |
| Mantained by Ignacio de Lucas |
| (delucas@hotmail.com) |
\=================================/
Special thanks to Eugene Shen (eshen+@andrew.cmu.edu) for a LOT
of ability translations and contributions to other areas, not to mention
the Introduction and Chapter One translations. This guy rules!
Special thanks also to Darren Chan (hhchan@sfu.ca) for tons of
info about side quests, ability points and the Chapter One and Two
Translations, among others. Thank you very much!
Lots of thanks to Somsak Sriprayoonsakul (b39ssy@std.cpc.ku.ac.th),
Tassapol (tassapol@asianet.co.th), Ashkaan Rahimi (RahimiM@aol.com)
and Slick (jlin@megsinet.com) for translations of the abilities.
Thanks also to Wardancer (shard@aa.net), Dixie (dixie4@rad.net.id),
James Jacobs (CHIBI@oro.net) and again Somsak Sriprayoonsakul, for
info on obtaining the missing jobs.
Thanks to Lahseng (lahseng@speednet.com.au) for general game
information.
Thanks to Oscar Ramos for the auto-potion trick.
Thanks to everyone!
What's new:
0.15: Split FAQ into General FAQ and Abilities List
Added Story Introduction !
Added Chapter One and Two translations by Darren Chan!
Ignacio's note: they are supposed to be melded together with
Eugene Shen's soon.
Added how to obtain Samurai, Ninja, Mathematician, Bard and Dancer
Added Elementalist, Dragon Knight, Talker and Summoner's abilities
Added special jobs : Apprentice Warrior (Ramza, Dirita, Arugas),
Holy Knight (Agurias), Engineer (Mustadio)
Corrected Apprentice job name to Apprentice Warrior (rookie)
Corrected some abilities (Mostly Reaction, Support and Movement)
Added training methods in Miscellaneous sections by Eugene Shen
Added info on sub-quests by Darren Chan
Added how to know when a charged ability will take its effect in
Miscellaneous section
Added auto-potion trick by Oscar Ramos
Translated character names in Chapter One's translation
0.1 : Added Chapter One translation by Eugene Shen !
Added ability list for White mage, Black Mage and Time Mage
Finished the In You Shi action ability list
Added some more explanation on Ability use
Added town menus translations
Added "Miscellaneous" section
Made some reorganization
Made some more ability corrections
Removed the second appearance of the Monk's abilities list :)
0.05: Added status change translations
Added status screen explanations
Added item help translations
Added map menus and sub-menus translations
Added some explanation on ability use
Added some explanation on "Can't fight" status
Made some ability corrections
0.01: Initial release
Hello! This is an FAQ designed to help non-Japanese players through
this superb game. You will need a Japanese ascii viewer to display
the Japanese characters : you can find one at (www.njstar.com).
It comes with a handy Japanese-English translator, which is what
I used to make most of this document.
From version 0.15 on, I had to split the FAQ into two parts:
the General FAQ (this part) and the Abilities List (the other
part, generally fftabil.txt), because NJStar can only work with
files of less than 64K.
I'm Spanish and my knowledge of English is not very high, so
apologies in advance for any grammatical and spelling errors you
may find in this document. Eugene, who made many of the ability
translations (as well as the Chapter One's) is Chinese, so he
will be able to translate the meaning of the Kanji, but not
the pronuntiation as it is different between Japanese and Chinese.
As the pronuntiation of a Kanji is needed to write it down with
a Japanese word processor, what this means is that we may not be able
to transcribe some Kanji to the document, even knowing it's meaning.
I will usually put four things in each translation:
Japanese : The original Japanese name in Kana or Kanji (Japanese alphabets).
Romanji : A phonetic translation of this name in Romanji (Roman alphabet).
Translation : A literal translation, to the best of my ability.
Effect : A translation of its effect.
In many cases I will not be able to write down some or all of the
Kanji in the ability's name. In these I will put a single question mark
for each untranslated Kanji so you can match the lenght of the name
and the relative position of each of the other Kanji.
* Index *
1. - Begining the game
2. - Battle menus
2.1 - General menu
2.1.1 - Option menu
2.2 - Unit menu
2.2.1 - Action menu
3. - Map menu
3.1 - General menu
3.2 - Town menu
3.2.1 - Shop menu
3.2.1.1 - Shop equip menu
4. - Status Screen
4.1 - Status Main menu
4.1.1 - Items menu
4.1.2 - Ability menu
5 - Job and Ability System
6 - Status Changes
7 - Job's requirements
8 - Translations
8.0 - Introduction
8.1 - Chapter 1
8.2 - Chapter 2
9 - Miscellaneous
* 1 ‐ Begining the game *
* Choosing your character's name *
The default name for your main character is ラムザ (RAMUZA), which
may also be spelt as Lamuza, Ramza or Lamza.
Japanese Romanji Translation
かな Kana Display Hiragana alphabet
カナ KANA Display Katakana alphabet
?? ?? Display Romanji alphabet
漢字 Kanji Choose one of three ways to select Kanji
終了 End Finish your character's name
You must now enter your character's (Ramza from now on) birth date.
Left/Right switches between month and day. This date determines Ramza's
Zodiacal sign and how good he will be in battle against people of other
Zodiacal signs.
After the intro, you will begin your first battle. This is pretty
much automatic, as you can only control Ramza.
* 2 ‐ Battle Menus *
* 2.1 - General menu *
To activate this menu, press Triangle when no character is selected
(so you must press X to de-select your current character before)
Japanese Romanji Translation
アクテイブターン AKTEIBUTAAN Active Turn (Display the order in which units
will make their next turn)
ウニットリスト UNITTORIST Unit List
オプション OPUSHON Option
* 2.1.1 - Option menu *
Japanese Translation
1 カーソルの移動方? Cursor movement axis (which axis
is the left-right on the joypad;
it is the NW-SE by default)
2 カーソルのリーピトの速度 Cursor repeat speed
3 ?????のカーソル??速度 Cursor ?? Speed
4 ?カーソルのリピート速度 Menu cursor repeat speed
5 メッセージの???? Message ???
6 ナビゲーションメッセージの有無 Navigation Message Frequency?
7 アビリテイ?の?? Ability ???
8 ??メッセージの?? ??? Message ???
9 ???Jp??の?? ??? Jp ???
10 ターゲット??の?? Target ???
11 ショプ????可アイテムの?? Shop ??? Item ???
12 ショプチェンジ?の???? Shoptender ???
13 サウンド Sound (Monaural/Stereo/Wide)
14 ????た?す Option set (Customize/Standard,
basically a way to reset the
options to default)
* 2.2 - Unit menu *
Activated by pressing O over one unit
Japanese Romanji Translation
移動 Idou Move unit
行動 Koudou Action
?? ?? End active turn
ステータス SUTEETASU Status
オートバトル OOTOBATORU Autobattle
* 2.2.1 - Action Menu *
It varies depending of the abilities of the selected unit, but
it will always include たたかう (Fight).
* 3 ‐ Map Menu *
* 3.1 - General menu *
This menu is activated by pressing the triangle button.
Japanese Romanji Translation
移動 Idou Move (Selec destination)
?? ?? Status screen
ブレイブストーリ BREIBSTOORI Brave story (see events and char. descriptions)
チュートリアル TYUTORIARU Tutorial (in Japanese :) )
データ DEETA Data (Save/Load)
オプション OPUSHON Options (See above)
* 3.2 - Town menu *
This is activated by pressing circle on the city you are in.
Japanese Romanji Translation
酒場 Syujou Bar
ショップ SHOPPU Shop
?士??? ?Shi??? ?? Person ?? (Recruit rookies)
* 3.2.1 - Shop menu *
Japanese Romanji Translation
購入 Kounyuu Buy
売? Bai? Sell
??? ??? Equip from shop stock
??出る ??Deru Leave shop
When buying and selling, remember that you can go from one type of
items to another by pressing left/right.
When buying : Pressing triangle over an item will display your unit list
telling you who can equip the item.
Japanese Romanji Translation
- Can equip
装備不可 Soubihuka Can't equip
装備中 Soubinaka Already equipped
You can then position the cursor over any unit and press circle to see
how equipping it would affect that unit's stats.
When selling : The numbers displayed next to each item show :
how many you have/how many are equipped.
* 3.2.1.1 - Shop equip menu *
This is where you can equip all your units and when you are
finished, you pay all you have bought.
Japanese Romanji Translation
試着 Sityaku Try wear (Equip)
??試着 ??Sityaku ??? Try wear (Optimum)
試着?? Sityaku?? Try wear ??? (Unequip, leaves you with what you
had before)
売? Bai? Sell
試着修了 Sityaku Finish try wear
syuuryou
* 4 ‐ Status screen *
------ --------------------------
| | Lv.01 Exp.00 | O 01 Ramza |
| | HP |||||||| 010/010 | ___ ナイト |
| | MP |||||||| 005/005 | \ / |
| | CT |||||||| 100/100 | /_\ Brave 72 Faith 70 |
------ --------------------------
Explanation
Lv and Exp are your general level and general experience points,
as opposed to job points and levels.
HP, MP and CT are your Hit points (current/Maximum) Magic points and
Charge Time. The last tells you how much time remains until that
character's next turn. 00 means he/she has just finished a turn and must
wait one full round, and 100 that this is his/her active turn, unless
there are other characters who have 100 CT as well. The CT charge speed
is determined by that of the character.
O 01 : Here, the O is supposed to represent a colored ball that tells
you which side is this unit on. Blue is your side, and red the enemies
side. The number indicates the number of this unit on the current combat
(not the turn order, just for reference purposes).
Brave and Faith : These are characteristics that I suppose affect
the reaction and power of the unit, but I don't know in which way
exactly.
--------------------------------------------------------------
| Move ... 4 Wep.Power AT C-EV S-EV A-EV |
| Jump ... 3 R...003 / 05% (Sword) 06 / 10% / 13% / 00% |
| Speed ... 06 L...000 / 00% (Rod) 04 / 00% / 03% / 00% |
--------------------------------------------------------------
Explanation
Move is the number of steps the unit can make in one turn.
Jump is the maximum height the character can overcome when changing
from one square to the other. I think this is the upward jump height
but I don't know if this affects the downward jump (units can't jump
down from too high places) or the horizontal height (units make this
when jumping from one building to other, and in order to take shorcuts.
I love the way the AI is implemented in this game :) ).
Speed affects the CT recharging rate.
Wep.Power shows the start for both arm's weapons. The left number is
the weapon's attack power, but the right one is defined in the help option
(and translated with some NJStar help) as "Evade Rate". I don't know if
that means the chance of blocking an attack with that weapon, or the
chance the enemy has of evading that weapon's attack. The first one would
make more sense as increases in this parameter when equipping new weapons
are listed in blue (positive) and obviously you want to have a higher
chance of blocking an attack yourself.
The next part shows your general attack power and evade rates, both
physical and magical. The sword symbolyzes physical parameters, whereas
the rod means magic ones. As for the parameters themselves, they are:
AT : Attack power
C-EV: Character's innate evasion chance
S-EV: Shield block chance
A-EV: Accesory evasion/block chance
I know it sound a bit strange listing all those evade rates
separately but I'm almost sure of all of them, except for the character
one.
Notice how there is no "defense power" stat anywhere. That's because
this game hasn't one! The attacks and spells always do around the same
damage even to different enemies. If you notice, armors and helmets only
raise your character's HPs (and MPs), and shields and accesories give
you evade rates. It seems somewhat strange not having different defense
power and that, but I'm pretty sure that's the way it works.
* 4.1 - Status Main menu *
This menu is activated by pressing triangle button when inside the
status main screen.
Japanese Romanji Translation
アイテム AITEMU Item
アビリティ ABIRITI Ability
ジョブチェンジ JOBUCHENJI Job Change
?名 ?Mei(?) Dispose unit
ユニット?? YUNITTO?? Unit sort method
* 4.1.1 - Items menu *
Japanese Romanji Translation
装備 Soubi Equip items
??装備 ??Soubi Optimum equipment
?? ?? Unequip items
リスト RISUTO List
This menu appears when selecting an item from the list (press circle
button twice over it).
Japanese Romanji Translation
?? ?? Dispose item
一??? Ichi??? Unequip this item from all units
?? ?? Item sort method
These are translations of the red Kanji that say some things about
the item or ability you are asking about (press select).
Japanese Romanji Translation
武器攻撃力 Bokikougeki Weapon attack power:
chikara
回避率 Kaihisotsu Evade Rate:
?程 ?Tei Range:
両手可 Ryouteka Can be used with "Two-Handed Weapon" ability
二刀流可 Nitouryuuka Can be used with "Weapons on both Arms"
回復 Kaifuku Recover:
解消 Kaisyou Cure status:
* 4.1.2 - Ability Menu *
Japanese Romanji Translation
セット SETTO Set ("equip" abilities from the ones
the character has)
?? ?? "Unequip" abilities
?える ?Yeru ?? Gain ("buy" abilities with the JPs)
* 5 ‐ The Job and Ability System *
This section intends to explain the 3.1.2 menu (just above)
and give you an idea on how to use these abilities.
The first step when learning new abilities is choosing a job for your
character. Each character can change jobs at any time in the Abilities
menu, as many times as he/she wishes, but he can only change to a job
he has already received (more on this later). When you choose a job,
you will notice that your character can equip different weapons and
armor than before. His/her Stats will also vary, and if you change from
a Monk to a Black Magician you will notice a drop in his/her HP max level,
as well as an increase in his/her MP max level. When you enter a combat
you may notice some other differences in his/her performance: namely,
he will have a new command under "Fight".
At first the character will not be very good in his/her new job. If
you chose a Black Magician, he will not have any Black magic spells
and so his/her Black Magic command will appear grayed and may not be
selected. To make the most of his/her new job, you will want to learn
abilities.
As he/she fights and wins, he/she will gain, in addition to general
Experience Points (used to raise his/her general level), Job Points
(JPs from now on) for his/her current job. These have two meanings:
First, pretty much like regular Exp, earning certain amounts of Jp
for a single job will raise that job's level for that character, giving
him better characteristics. You don't have to accumulate Jps without
using them, however, because for raising levels purposes all Jps
received so far are counted (both used and remaining).
Second, you can use those Jps to learn or "purchase" new abilities.
Perhaps the first type of abilities you should look for are
"Action abilities". These are marked by a Thunderbolt Arrow sign.
This kind of abilities are the ones that can be used by means of that
job's special command. In the above example, you could buy "Faia"
and "Burizado" and your black mage would be able to cast them by
selecting "Black Magic" from the action menu, then the spell you
want to cast.
The difference in Final Fantasy Tactics's system, however, is that
it allows you to turn that Black Mage into a Knight, and keep the
ability to cast those spells. To do this, you just have to change
the job of that character, then use the first option in the abilities
menu to "Set" the second Action Ability of him/her to "Black Magic"
(the second, because the first one would be "Sengi", the Knight's innate
ability, and couldn't be changed). The new Knight would now be able
to cast ALL the black magic spells he/she would have learnt (with the
MPs and magic power of a Knight, though).
So in short, you can use ALL the action abilities for the job you
currently have (and that you have learnt), and ALL the action abilities
of any other job you want.
There are three other types of abilities besides Action. To
see these abilities lists, you just have to press left/right when selecting
which ability you would like to learn. These types are:
Reaction: Their symbol is a V-shaped arrow. These can be randomly
activated when the character is attacked, and are generally counterattacks
of some type.
Not all of them are activated by the same types of attacks, and
some are more general than others. The Itemshi's "Autopotion"
can activate anytime he/she loses HP, while the Thief's "catch"
can only be activated when a Ninja throws an item at him/her.
Support: Represented by a loop arrow. These are "general" abilities
and are most varied in the ways they can be used. They may be
continuous or not, or even be activated by an additional command
(such as the Itemshi's "Change equipment").
Note that some of these are inherent to its job and as such do
not require to be "equipped" or even "purchased" as long as you do
not change that character's job. The purpose of their existance is
to allow you to "export" them to other jobs.
Movement: Represented by a foot. These are activated when the
character moves.
These three types of abilities work in a somewhat different way than
the Action ones. You must "Learn" ("purchase") and "Set" ("Equip")
them separately, and because there is just one slot for each of these
types, you can never have more than one of these active at any time.
(Excluding the current job's inherent support abilities).
* 6 ‐ Status Ailments *
* 6.1 - Negative Status Ailments *
Japanese Romanji Translation Effect
毒 Doku Poison Lose HP gradually
睡眠 Suimin Sleep Can't do anything
沈黙 Chinmoku Silence Can't cast spells
暗闇 Kurayami Darkness Hit rate goes down
混乱 Konran Confusion Attack units on both sides
チャーム CHAAMU Charm Attack own units
バーサク BAASAKU Berserk Attack automatically. Attack power up
死の宣告 Shinosenkoku Death Sentence Countdown to 'Can't Fight'
ドンムーブ DONMUUBU Don't move Can't move
ドンアクト DONAKUTO Don't act Can't perform actions
石化 Ishika Stone Can't do anything
オイル OIRU Oil Fire damage is increased
カエル KAERU Toad Can't use abilities but fight and
toad spell. Stats are lowered
チキン CHIKIN Chicken Flee automatically
アンデッド ANDEDDO Undead Receive damage from cure spells, etc...
スロウ SUROU Slow Halves charge speed
戦闘不能 Sentouhunou Can't fight Can't do anything (all HP lost)
Sleep, Charm and Confuse status are cancelled by a physical hit.
Some notes about Sentouhunou : when a character loses all of his/her
HPs, a counter will appear above his/her head. It will usually start on 3
but it may also begin with 2. Each full turn of combat, the counter
will decrease one unit, and when it's on 0 and another turn passes, the
character will die PERMANENTLY. So if you don't want to lose that
character, you better use a Fenix no O or Raise magic on him/her!
There are two exceptions to this: Special characters (guest) are
of vital importance for the plot and they never die (they have stars
over their heads instead of a counter). Ramza, however, does have a
counter and I supppose the game would be over if he dies.
When a character dies, he/she will turn into a chest or a crystal.
Chests usually contain and item that was worn by that character, and
are generally left out by humans. Crystals may be of two colors: the blue
one restore full HP/MP to the one that touches them, while yellow ones
can be exchanged by the automatic learning of an ability or by full
HP/MP recover as the blue ones. A menu with those options will pop up
when you touch them.
* 6.2 - Positive Status Ailments *
Japanese Romanji Translation Effect
ヘイスト HEISUTO Haste Doubles charge speed
リジェネ RIJENE Regene Recover some HP before each turn
リレイズ RIREIZU Reraise See below
プロテス PUROTESU Protect Halves physical damage
シード SHIIDO Shield Halves magic
Reraise avoids the character's death when he/she is in the 'Can't
fight' status and the counter above him/her reaches zero. Instead,
he/she will be revived just as if Raise was cast on him/her.
* 7 ‐ Jobs Requirements *
* Job Change Chart *
Apprentice Item User
(2) / \ (2) (2) / \ (2)
/ \ / \
Knight Archer White Mage Black Mage
(3) | | (3) (3) | | (3)
| | | |
Monk Thief Yin/Yang Mage Time Mage
(4) | | (4) (3) | | (3)
| | | |
Elemental Mage Dragon Knight Speaker Summoner
\ / \ /
(5) \ / (5) (5) \ / (5)
\ / \ /
Dancer Bard
(female only) (male only)
Samurai Ninja Mathematician
(Archer : 4) (Knight : 4) (White Mage : 5)
(Thief : 5) (Monk : 5) (Black Mage : 5)
(Elem.Mage : 2) (Dr.Knight : 2) (Yin/Yang Mage : 4)
(Time Mage : 4)
Example : When Archer level reaches 3, the "Thief" job will become
available (but only for the unit that reached level 3 on Archer).
When Elemental Mage level reaches 5 AND Dragon Knight level reaches 5,
"Dancer" job will become available.
For the Samurai, Ninja and Mathematician, I have listed the
prerrequisite jobs with their levels.
The abilities list is in the other file ("fftabil.txt").