Dark Horse/ Studio Proteus --------------------------------------------------------------------------------

OMG Part One

# 3 Belldandy's Narrow Escape:

This chapter is the introduction of Aoshima, Sayoko's cousin. In the beginning we see that Sayoko is part of the Art Club at NIT. Later in the story, she makes an appearance to warn Keichi of her evil cousin's dirty plans for Belldandy.

# 5  Mara Strikes Back

In this chapter, Sayoko wakes up to find Mara inside her house. But, how did she get there? Sayoko can't remember...all she remembers is buying a cd. Meanwhile, Belldandy and company are cooking up a plan to get Mara out of Earth. The only problem: Belldandy's good heart will not allow her to seal Mara with the God's Cd for 500 years. How to get rid of Mara? Well, it involves two cds and one cooked up critter that got tossed down the drain.

# 6  The Scales of Love:

Demon Mara has met the Queen of Vengeance, Sayoko, and has teamed up with her to cause Keichi some serious emotional damage. With the a little bit of her magic, Mara will cause Keichi to fall in love with Sayoko and abandon Belldandy. It is all a desperate attempt to get Belldandy's popularity and for Mara to be rid of Belldandy's presence on Earth.

OMG Part Two

# 3 Turkey with all the Trimmings:

A very hilarious chapter. Belldandy and Keichi "win" a free dinner to a wealthy restaurant in Japan, but Urd is out to destroy their romantic evening with her wicked ways. At the restaurant the lovers find Sayoko, who comes to the restaurant to have a quiet meal. In an attempt to brush Urd away, Belldandy uses her goddess powers to fight an animated turkey Urd has produced with her magic. Poor Sayoko, stuck in the middle, see all the commotion, the walking turkey and flying silverware, and beginnings to doubt her mind. This is the episode that will forever haunt Sayoko as to where as Belldandy and Urd are witches.

# 4 Life's Just a Game of "Sugoroku Roulette":

It's New Year's Eve and Keichi and the Goddesses are playing a game of "Sugoroku Roulette" to pass the time away. As a special gift, Megumi brings everybody along to Keichi's house and they all play the game.

# 5 Final Exam:

Keichi needs to get to his final exam, but everybody is too drunk to get him there and there's a Keichi double running around. Sooo a flying broom transports him there. Sayoko's appearance is very small, she just point Keichi in the right direction.

# 6 The Secret's Out:

Sayoko and Aoshima are determined to find the truth about the goddesses. They team up to spy on them, until they reveal their true identity.
 
OMG Part Four 

# 5 The Queen of Vengeance:

In this chapter Sayoko gets drunk at a neighborhood bar and then stumbles around town until she gets to the Temple where Keichi and the Goddesses make their home. Too drunk to do anything she fades out and awakens inside the building with Keichi's hangover cure. Not remembering what she did the day before she walks around the house in a strange dream-like-behaviour.  

Just when she is about to leave, Sayoko finds a hand knit sweater, a  present from Belldandy to Keichi. Her wicked mind suggests that she toss the sweater out in the garbage, but in the end her true heart won't allow her to commit such a horrible action against sweet Belldandy.

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OMG Part Eight:

#3 The Queen and the Goddess:

For chance, Sayoko sees Belldandy emerge from a mirror. But she still refuses to believe Belldandy is a goddess, and becomes so suspicious that she attracts an "Anki," a creature that lives on people’s trusting heart energy. Belldandy must convince Sayoko that goddesses are real before Sayoko turns into a paranoid psychotic!

OMG Part Nine:

#3 Queen Sayoko 1:

Poor Sayoko! The former queen of Nekomi Tech has never been the same since the goddess Belldandy arrived and stole away the hearts of the student body. Now it's time for the annual Campus Queen contest again, and Sayoko wants to win so bad she'd sell her soul to the demon Mara! With a Demon First Class on her side, Sayoko's dreams just might come true. Can Keiichi and the goddesses rescue Sayoko from her own dream before she pays the demonic price and drags the entire campus down with her?

#4 Queen Sayoko 2:

Keiichi and the goddesses brave campus queen Sayoko's newly conjured castle to find out who's behind her acquired powers and the hijacking of Nekomi Tech! Sayoko's castle is full of more traps than a fur hunter's cabin: goddess Skuld takes on the bomb-crazy maniacs of the Nekomi Chemistry Department; goddess Urd fights the brawny boys of the Arcade Gamers' Club; and the deceptively sweet ladies of the Nekomi Tech Tea Club have a special surprise for Keiichi and goddess Belldandy! The race to reach Sayoko's inner sanctum and rescue the campus is on!

#5 Queen Sayoko 3:

In the heart of Sayoko's twisted magic castle, with a bevy of fake Belldandys on his tail, Keiichi finds himself cut off from his friends and on the run! He stumbles into Sora Hasegawa from Nekomi Tech Motor Club, who joins him in his search for the real Belldandy! And none too soon, for Demon (First Class) Mara has Belldandy unknowingly in her trap...and she's about to put out the final bait!

#6 Queen Sayoko 4:

Aided by Mara's dark magic, Sayoko transforms Nekomi Tech into her personal playground, prompting Keiichi and the goddesses to enter her magic castle to fix things. Keiichi has made it to Sayoko's chamber, but he hasn't counted on his only ally to actually be Sayoko's spy! Will Belldandy and her sister goddesses arrive in time to save Keiichi, or will he become Sayoko's obedient lap dog?

#7 Queen Sayoko 5:

Never sell your soul to a Demon First Class if you’re not prepared to pay! Mara has her demonic grip on Sayoko, who as Queen alone has the power to order the goddess Belldandy to obey her every whim. What Mara wants Sayoko to do is command Belldandy to go away forever — and she’ll go to any length to make that happen! Can poor mortal-type guy Keiichi stop her in time? The conclusion to the most action-packed Oh My Goddess! story yet!
 
 
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