Powers of the Vampire

The Vampire Encyclopedia, Bunson, Mathew, © Copyright 1993

Common Attributes
Creat other vampires: Some believe the vampire can choose to create more of its kind; others think that it takes three bites to be effective.
Flight: The bruxsa, langsuir, and aswang can fly; other vampires change shape to fly.
Misting or vaporizing: Gives the vampire access to places considered secure or hard to reach.
Strength: Equal to that of many men; increases with age.
Hypnosis: Useful in luring and ensnaring victims.
Change in size or dimensions: Good for tight spots, as seen in Dracula with Lucy.
Control the elements: Power extends over wind, rain, and other natural forces.
Control of animals: Power extends over many creatures, including insects, rats, fleas, and bats.
Eternal life: Varies in length; not all vampires are immortal.
Scale walls: Vampires are as nimble as spiders.
Transformation: Vampires can turn into bats, cats, dogs, wolves, butterflies, insects, rats, birds, fleas, mice, and locusts.
Drain life force or psychic energy: An attribute of the psychic vampire.

Less Common Attributes
Causing blights and crop failures: Vampires are opposed in this activity by the kresnik.
Causing plagues or epidemics: The result of killing so many people.
Siring children: The offspring are called dhampirs in some regions.
Causing impotence: A power of the nosferatu.
Stealing organs: A power of the jigarkhwar (takes the liver) and upier (takes the heart).

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