Common Attributes
Creat other vampires: Some believe the vampire can choose to
create more of its kind; others think that it takes three bites to be effective.
Flight: The bruxsa, langsuir, and aswang can fly;
other vampires change shape to fly.
Misting or vaporizing: Gives the vampire access to places considered
secure or hard to reach.
Strength: Equal to that of many men; increases with age.
Hypnosis: Useful in luring and ensnaring victims.
Change in size or dimensions: Good for tight spots, as seen
in Dracula with Lucy.
Control the elements: Power extends over wind, rain, and other
natural forces.
Control of animals: Power extends over many creatures, including
insects, rats, fleas, and bats.
Eternal life: Varies in length; not all vampires are immortal.
Scale walls: Vampires are as nimble as spiders.
Transformation: Vampires can turn into bats, cats, dogs, wolves,
butterflies, insects, rats, birds, fleas, mice, and locusts.
Drain life force or psychic energy: An attribute of the psychic
vampire.
Less Common Attributes
Causing blights and crop failures: Vampires are opposed in this
activity by the kresnik.
Causing plagues or epidemics: The result of killing so many
people.
Siring children: The offspring are called dhampirs in
some regions.
Causing impotence: A power of the nosferatu.
Stealing organs: A power of the jigarkhwar (takes the
liver) and upier (takes the heart).
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