The RFSDSF Coat of Arms, scanned directly from
the T-shirt:
The Ray Fuller School of Dance and Street Fighting is famous
throughout the world for the quality of the C-4 dancers it
produced in the 1980's and early 1990's in the San Francisco Bay
Area (including the Screaming Thunderbirds Division, who moved to
the Boston area). The RFSDSF is legendary not merely for its
innovative technique and style, but also for the lasting
influence it's had on square dance terminology.
- "Never a Doubt" (in Latin, NUNQUAM DUBIUM), the RFSDSF motto, is
the core of the RFSDSF philosophy. Never be intimidated by the prospect
of impending failure; just keep dancing, and making any appropriate
corrections (to symmetry, genders, facing directions, positions, etc.),
and keep having fun.
- It's called Square Dancing, not Square Standing, and there's
no need to waste floor-time by giving up when you could be dancing. In
some tape groups, the dancers get in the habit of stopping the tape at
the first sign of trouble. This is a very bad habit, because it breaks
the flow of the dance, and doesn't allow recovery skills to develop. It
only takes a little bit of practice to recover from the most amazing
blunders, with a remarkably high success rate. A few plausible guesses,
followed by a few minor corrections to fix symmetry problems, and six
times out of ten you can get your own partner for the Right and Left
Grand. When you don't allow yourself to doubt, you can accomplish a
lot. "The only thing we have to fear is fear itself."
- "They All Work (From Everywhere)": Every sequence can be made
to work. Or close enough. The ability to correct mistakes (in yourself,
or in others) is priceless. If you do the same sequence twice, and it
works differently each time, but you get your partner both times, then
the important thing is that you were having fun. Perfection should not
get in the way of success, or fun.
- "When in doubt, make an Hourglass": The Hourglass reminds us of
our mortality, and that time is too precious to waste. The Hourglass
formation is a compromise, the best we can do at times.
- An Hourglass is within an arm's reach of almost any
formation, so at the higher levels it makes a better choice than facing
lines for squares that have broken down. An Hourglass formation is very
close to being Parallel Diamonds, and it can easily be turned into
Lines or Waves by having the Centers Drop In; the Center 6 can Slide
In/Out to make a Galaxy, or everyone can Circulate about 1/2 to make
Columns. To make a 1/4 Tag, the Points just Face In, while the Centers
adjust into a Wave. When you have an Hourglass, you can quickly be in a
reasonable starting formation for almost any call!
- If you've lost track of where you should be (maybe because
you missed a call), and the people around you are also lost, you can
start hourglassing: Just pick any spot, facing any wall, and start
doing the next call. If possible, choose something compatible with the
other half of the square, or some other square. Once you've got
something, you can incorporate the lost dancers around you, and then
start to correct things like handedness, sexes, and symmetry
- The Noose symbolizes consideration of others. If you show up late
for tape group, or if you whine or misbehave, the group leader can tug
ominously on the noose as a reminder that you can go elsewhere if you
aren't having enough fun. The noose can also be used on small stuffed
animals, for loss of moose-mentum.
- "Momentum" is the smooth flow of the uninterrupted dance. Bad flow
is often a sign that you're doing something wrong (perhaps just dancing
to the wrong callers). The flow of the previous call should be a clue to
what's coming next. When momentum is violated, the audible gasps and
visible whiplash are a signal to others that they shouldn't be lulled
into going in the flowing direction (and a signal to the caller that
perhaps a word like "Mirror" or "Reverse" was skipped). Momentum
can be lost by stopping the tape, or by the accumulation of small
errors and distractions. When the square breaks down completely, it is
often best to rewind the tape all the way to the beginning of the
sequence and get a running start. At those times, we say that we need
momentum (or, in honor of Dave Musso, "moose-mentum").
- The Switchblade reminds you that all is fair in love and C-4. The
phrase "Out of my way, hairball" is a newer version of this idea. When
the music is playing, you should be trying your hardest to keep dancing.
You should dance quickly and decisively, even when you're not sure. If
you ARE sure, you should exude confidence, and be willing to insist on
getting your spot.
- "Get to your spot quickly, before someone else does": Note
that John Sybalsky's dictum ("If you don't know where you're going,
don't go there") is the antithesis of this idea; it may be appropriate
for a New Dancer class, but it is not the road to sure-footed
high-level Challenge dancing. There is no room for wishy-washy
hesitation. Ray Fuller's dancers know how to Ferris Wheel from a
3-and-1 line, and we don't complain (until after the tip).
- "Honed" means being in peak form; knowing the calls with good
reaction time, and being able to work with the square as a team.
Rustiness is the opposite of being honed, and rust can start to set in
after only a week or two.
- "Peaked" refers to the timing of being honed, usually in the past
tense. It's spelled the same as the word that means pale, sickly,
or under-the-weather. After a big dance weekend, you might expect
everyone would be honed and in peak form, but usually people are danced
out. Don't be surprised if everyone seems to be making more mistakes
than usual. Also, before a big weekend, dancing is often bad, and a
dance session might quit early (so as not to "peak too soon").
And here are a few more bits of RFSDSF slang:
- "When you see the light at the end of the tunnel, it's time to
add more tunnel." In order to build reaction speed, we can dance faster
than normal, using a variable-speed tape player. This makes ordinary
dances seem mellow and sedate. Similarly, to make hard dances seem
easy, we can practice to tapes of even harder dances.
- "Blood" or "Blood on the floor" is the accumulation of dancers
who are lost or confused. If half of the square is still going, but the
other half is broken down, the dancers who are still working must keep
doing their part (with phantoms, if necessary) for as long as they can,
until the other dancers can join in. Unfortunately, this can be like
wading through a sea of blood when the floor is cluttered with bodies.
- Also, "First Blood" at a dance is the first time the caller
calls something hard enough to break down some or most of the dancers.
- "Upper Body Strength" is the ability to establish formations from
chaos, by reaching for real people instead of phantoms. When dancing in
a bloodied square, if you are about to do something with a phantom that
you should be doing with a real person, it is usually best to reach for
the nearest available live body, to get them dancing again. Two
dancers, with two hands each, should be enough to get most of the
square going. Three good dancers with enough Upper Body Strength should
be able to handle 112% of a square.
- "Take No Prisoners": Challenge dancing is supposed to be
challenging. Sometimes the caller needs to just let the squares break
down, rather than helping the slowest or weakest squares. This is
similar to the modern "Wind in the Face" idea, that the dancers should
be moving all the time, not waiting around for the next call.
- "Bone": Sometimes the caller will give an easy sequence, not
necessarily short like an Opening Biggie, but easy enough that none of
the squares have any trouble. This is like throwing a bone to a dog.
It's not really nourishing, but the dog will be happy gnawing on it for
a while. The easy sequence lets the dancers build confidence, and catch
their breath, by restoring momentum.
- "Chunkying": Knees bent, feet apart, ready to move quickly in any
direction -- the traditional stance for C-4 dancing and other martial
arts.
- "Thrashing": Put on a tape that's a little bit too hard, turn up
the speed so it's a little bit too hard, and dance to it anyway.
Ideally, your recovery skills will be properly honed, and you'll just
barely be able to cope with the number of errors in your square.
"Dancing On The Edge" (always on the verge of breaking down, but still
managing to succeed) is the ideal of Thrashing. Today this would be
called something like Xtreme C-4.
And finally, here are a few simple ground rules for tape
groups:
- Keep quiet while the music is playing. Sound effects are
marginally acceptable, as are urgent cues (for example, "I need a man!"
or "We're traded" or "'Split,' not 'Cross'!"). Chatting, even
whispering while sitting out, can make it difficult to hear the calls.
- If you don't see something, ask at the end of the sequence.
Between sequences, whether you came out right or not, it's OK to ask to
stop the tape and either walk through the hard part, or do the sequence
over. If the problem was "Just Calls" (doing the wrong call, or just
being too slow remembering a definition), then there's probably no
point in doing it over.
- If you get lost, make every effort to recover. Either try to
figure out where you belong, or try to find a hole to fill. It only
counts as breaking down if you're not in a position for the Right and
Left Grand or Allemande Left; it only counts as a mistake if you don't
get the correct partner or corner. You can always ask to do the
sequence over, but the first try is the most important. Remember, Never
a Doubt!
In recent years (~2001), Ray Fuller has been living in the San
Diego area. It's rumored that Ray and Robin have been spotted
occasionally at local dances.
This page is courtesy of IFFISSDO, the
International Federation of Fictitious, Inactive, and
Spurious Square Dance Organizations