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Excitement

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Inspired by the board game "Trouble" by Milton Bradley

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Object of the Game

Be the first player to move all four of your coloured pegs around the game board and into your finish area. During the game, try to send your opponents' pegs back to their home area by landing on them.

How to Play

A turn consists of one pop and a move if one is possible. ATTENTION: If the number six is popped, that player gets another turn.

1. To pop the die, click the dome in the middle of the playing area. You will hear the pop of the dome, if your sound is turned on. To move your piece, click on the piece that you would like to move and then on the slot that you would like to move into. If the move is illegal, you will here a ding. Otherwise, the piece will move and you will here the click of the piece landing in its slot. To bring up these instructions in a frame, click on the instructions button. To close that window, click on the okay button. To restart the game, click on the start button. To change the number of players, select the number that you would like to have from the list and click the start button.

2. On your first turn, you must try to roll a number six and move one of your pegs out of your home area and into the "start" slot for your colour. If you do not pop a six on your first turn, you cannot move any of your pegs and must wait until your next turn to try again.

3. Once you pop a six, move one of your pegs into your "start" slot. Pop again (because you get another turn if you roll a six) and move the peg in the "start" slot the number of spaces shown on the die.

4. Always move your pegs clockwise around the game board. Count each space whether it is empty or it has a peg in it.

5. Pop and move all of your pegs as described in steps 2 and 3. When you pop a six, you can either move a new peg into your "start" slot, or you can move a peg already on the game board. Then pop again. If you pop any other number, move one of your pegs already one the game board.

6. If your peg lands on a space that already has an opponent's peg in it, the opponent's peg returns to its home area and must start all over again. Your peg now occupies that space.

7. If another player's peg is in your "start" area when you roll a six and want to move a peg out of your home area, that player's peg is sent back to its home area and you move your peg into your "start" slot. If your own peg is in your "start" slot when you pop a six, you cannot move a new peg out of your home area. You must use the six that you rolled to move a peg already on the game board. You cannot land on your own pegs.

8. When a peg has moved once around the game board, it enters its matching colour finish area (the slots with the numbers in them.) A peg can not go around the game board more than once. A peg can only enter its finish area if the exact number required to get into one of the finish slots is popped. Pegs in their finish area are safe from other players' pegs because no other player can move into another player's finish area. Pegs can move within the finish area only in the direction of the arrows and by the exact count of the die.

Be a Winner!

The first player to move all 4 of his or her colour once around the game board and into their finish area is the winner. When this happens, a window will pop up announcing the winner and a song will play. Click the okay button to close the window. The game is then over.


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Created by Jennifer Johnston

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