codename: Phantom
function: espionage
"Never be the first to believe,
never be the last to deceive.
Nobody's on nobody's side."
Nobody's on Nobody's side- "Chess" musical soundtrack
(these statistics are based on normal human abilities)
Strength 4
Abilities: Phantom's mutant abilities are telepathy, telekinesis, and pyrokinesis. She can use her telekinetic powers to fly or lift heavy objects, and her pyrokinesis to ignite most materials, even inflammable ones. Her ninja skills have been sharply honed, but she is not a complete expert. She is skilled in the use of katana blades and throwing stars but prefers the less honorable weapon of a gun. She has made innumerable contacts through her voyages or her family's influence. She is next in line to inherit the family business, which deals with the stock market. She is a certified genius, especially with numbers and battle plans. She has a photographic memory.
Weaknesses: Phantom has made many enemies over the years through her ambition and uncompromising nature towards those who she does not like. She can hide her mutant powers most of the time, but she is becoming active in the mutant community, which has brought much criticism against her. She has very little compassion and can be brutal in battle, more so than necessary. She will kill her opponent without remorse if he still poses a threat, for she does not like to take chances. She also has a strong dislike for men and is quite vocal about it, since her formative years in quest of fighting skills were spent in rather dangerous areas confronting less-than-polite males. She sometimes gets into fights that should be avoided due to this hatred. Her single-minded fixation on avenging her family has created some mental problems that have worsened as the years have gone by. She sometimes overreacts and has a paranoid attitude, but every now and then her caution pays off. Due to this paranoia she feels that she can trust no one, not even her twin sister, who is discovered to be alive when Laurie is 19. Laurie does not expect to live to see her 20th birthday and is awaiting the final confrontation with her enemies. Because she is sure that she will not survive, she takes excessive risks and thinks very little of her own safety when saving others. Once she came to accept her impending death, she lost her fear of it, and is in danger of losing her civilized veneer. She has come to welcome the idea of death and the end of fighting. She can always be counted on to help her friends and those that have been loyal, but she is also a nomad of sorts, wandering from group to group to collect fighting experience. Several times she has been put in the position to betray her former teammates. In the long run, the only one she is truly loyal to is herself and her family.
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