Wing Commander Prophecy News
This is the old news section for the exciting months leading up to the release of Prophecy. Kind of interesting to look at now. There's also the WCP website: http://www.wingcommanderprophecy.com Last Updated: December 15, 1997 12:30 AM
Wing Commander Prophecy News
Prophecy is in stores now!
Prophecy Demo and Demo Movie Package released
Prophecy has gone Gold Master, all discs off to duplication
Discs 2 and 3 have been sent to Duplication
Prophecy is confirmed to be on three CD's
There currently are no plans for a Playstation version of WCP
Prophecy is very close to going Gold
Minimum Prophecy Specs Released: Windows 95, DirectX 5.0, Pentium 133 with 3dfx card, Pentium 166 without a 3dfx card, 32 RAM, 4X CD-ROM, 150 MB Harddrive, 4 MB video RAM for 3D accelleration, etc
Recommended Specs Released: Pentium 200+, 3dfx voodoo chipset acceleration card highly recommended, SCSI CD-ROM and harddrive, 12X CD-ROM, 450 MB Harddrive space, etc
Manuals, Packaging, etc are printed
PowerVR and other chipsets will be supported in the future through Patches
Enemy fighters include Stingray, Ray, Moray, Manta, Beluga and Orca
Newly Updated www.wingcommanderprophecy.com !
The WCP 3DFX Test Mission is Out!
Some missions involve fighting Kilrathi fighters
Full WCP Demo in November/December
WCP 3DFX to come out in Late October
Prophecy is still on schedule
Prophecy will not have Multiplayer capability
Fighters we fly include the Piranha, Tiger Shark, Panther, Vampire, Wasp, Shrike and Devastator
Tri-Ray and Shield-Killer ships
Dekker is a marine, not pilot
Prophecy AVI (18 MB zipped down to 11.75) from LOAF's site or Introspection
The TCS Midway is pretty damn big and powerful
Blair works for Confed R&D
Hawk and Dekker also return
Origin has updated their WCP site
In flight audio more dynamic and in 3D
Asteroids return
Missions especially crafted around a certain fighter and wingman
Rear and side turrets (computer controlled)
The Kilrathi have been building up a [invasion] fleet
Ships more than 3 kilometers long
Prophecy to eventually come out on DVD
Medals and Promotions return
Script is about as long as a feature length movie
Plot choices are determined in the cockpit
We play Iceman's (from WC1) son, Lance Casey
Possibly over 100 missions
Thrust vectoring, rotational inertia, etc are all present
You don't get to pick your ship like the Wing Commander does :)
Missions briefings take place in the spaceflight engine
The name of the new aliens is not revealed in Prophecy
Uses the "Vision Engine" (ambient + colored lighting, and a LOT more )
CDMAG's Screenshots: one, two, three, four, five, six, seven, eight.
Prophecy hopefully goes Beta this month!
Blair is not a Captain or Admiral, nor a Colonel... he does not fly either. Blair is likely to be a Commodore.
Digitial Orchestral Music in single player by George Oldziey
Techno-pop Music in some places by Cobalt-60
The Prophecy: Kilrathi Prophets predicted that Kilrah would be destroyed, but also that evil would devour the universe thereafter
In multiplayer, you were to be able to join games in progress and collect ship upgrades
It might take several missions to complete an objectiev (Like taking out a carrier)
Missions have varying degress of success
Picture of the Spaceflight Engine
Planned for a November/December '97 Release
You star as a new Confed Rookie pilot
Blair, Maniac and Rachel (as Chief Tech Coriolis) return
Kilrathi are our alllies against a new aggressive race
New WCP Spaceflight Engine, 20 FPS on a Pentium 133 with a 3D card
Better Movie/Gameplay Integration
Filming was completed in May, Real Sets, slightly less FMV than WC4
Game went Alpha in mid-June
Post-production to end in August
Takes place "a few years" after WC4
There will also be a "Music of WCP" Soundtrack by Cobalt-60
Probably NO add-ons to it
WCP "Logo" - small or large
Screenshots!: Vampire, Panther, a Wasp, Manta, Killfire, another Stingray and the TCS Midway.
Other Great Prophecy sites: Bandit (LOAF)'s WCP News and Introspection's Wing Commander Home Sector.
Back to The Wing Commander News Section.
© 1997 Chris Reid