Personal Information
Name: Garritt MacTavish Player: Michael
Race: Human Gender: Male Height: 5'6" Age: 15
Class: Thief Level: 1 Weight: 115 lbs
XP: 0 Alignment: Neutral Good
Next Level: 1,250 Kit: None
Ability Scores
Str: 11 Stamina: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 11 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 17 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 12 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 12 Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 15 Reason: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 15 Intuition: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 15 Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 5
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, leather -2
Balance Defensive adj. -3
FINAL: 5
Weapon Proficiencies
Dagger
Knife, throwing
Fighting Style:
Two Weapon (+2)
Non-Weapon Proficiencies
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 20 18 1 2 1d4 1d3 P S 2 4 6
Knife, throwing 20 18 1 8 2d4 1d6+1 P/S M 2 4 6
Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 85% - Able to climb vertical or smooth surfaces.
    Defense bonus - -2 AC bonus when unarmored and unencumbered.
    Detect noise* 35% - May hear faint noises.
    Escaping bonds* 25% - Skill at escaping bonds.
    Find/remove traps* 5% - Skill at finding and disarming traps.
    Hide in shadows* 20% - Grants the ability to hide in shadows.
    Move silently* 40% - May move without making a sound.
    Open locks* 35% - Skill at opening locks with the proper tools.
    Pick pockets* 25% - Skill at pilfering small items from pockets or purses.
    Read languages* - Skill at deciphering unknown texts.
 
Traits
Lucky - A successful Wisdom/Intuition check allows the character to have a stroke of luck.
Ambidexterity - reduces two weapon fighting penalty by 2.
Keen Hearing - +1 bonus to surprise rolls when sound may be a factor. Hear Noise checks are granted a +10% bonus.
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
 
Disadvantages
Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.
Phobia: Snakes - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.
 
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +5 +10 +0 85%
Detect noise 15 +0 +0 +10 +0 35%
Find/remove traps 5 +0 +0 +0 +0 5%
Hide in shadows 5 +0 +5 +5 +0 20%
Move silently 10 +0 +5 +15 +0 40%
Open locks 10 +0 +10 +15 +0 35%
Pick pockets 15 +0 +5 +0 +0 25%
Read languages 0 +0 +0 +0 +0 0%
Escaping bonds 10 +0 +5 +5 +0 25%

Inventory
  • Items Carried 
    • Backpack 
      • Dry rations (1 week) 
      • Flint and steel 
      • Thieves' picks 
      • Torch x3 
      • Wineskin 
    • Knife, throwing 
  • Items Readied 
    • Dagger 
  • Items Worn 
    • Full armor, leather 
  • Spending Money 
    • * Copper Pieces x7 
    • * Gold Pieces x4 
    • * Silver Pieces x6 
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 29.60 pounds (None Encumbrance, 14 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 08/23/2000 08:42 PM

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