Chaos Champions


From beyond time and space, and across the world, the gods of Chaos call their champions to do battle on their behalf. In the Northern Wastes Sorcerers and Champions of Chaos gether their warbands. From the trackless forests emerge Beastmen and Minotaurs led by their Beastlords and Shamans. And in the Realm of Chaos, Greater Daemons and Daemon Princes call forth inhuman Daemon warbands and misshapen Chaos Spawn, all to march and fight under the standards of the Dark Gods.

As Chaos Warriors, they dedicate their lives to bloodshed, and brigandage to win their Master's favour. These favours, when granted, are not always to their benefit, as the Chaos Gods are fickle and inhuman, and their gifts are often gross physical deformities or mental infirmities.

Sometimes the Chaos Gods grant their Champions Gifts that enhance their Physical and/or Mental powers. They confer Gifts of Magic, Immunity from harm, immense strength, and incredible Beauty.

To acquire such power a mortal must attract the attention of a Chaos God. Not only must he dedicate himself totally to a Chaos God, swearing binding oaths of Unholy Allegiance, but he must excell in the service of his Chosen Chaos God if he is to earn the Gifts of his Master.

A Chaos God controls many Worlds and has many servants to watch over, so his attention is not easily attracted, and even if the Chaos God notices a Champion, his favour is not assured, as the Chaos Gods are unpredictable and fickle.

Knorne is the most likely to notice and reward or punish his Champions, as he is the most focused of the Chaos Gods, and is ever watchful for Wars and Destruction.

When a Chaos God chooses a Champion, he marks him with the symbol of his power for all to know that he is his agent. In addition to the Rune of the Chaos God, the Champion recieves a gift from his Master. This Gift is different for each of the Chaos Gods.

Champions of Khorne are encased in a suit of Chaos Armour which cannot be removed, for it is made of living metal and becomes part of his body.

Champions of Nurgle have their diseases halted or banished completely, for at the price of their soul infirmities and disease are banished from them while they serve Nurgle.

Champions of Tzeentch are given the Gift of magical protection in payment for their souls. Many of Tzeentch's Champions become great Socerers of Chaos.

The Champions of Slaanesh receive subtle favours. Their Gift is that they have no fear of Death or Pain, revelling in the joy of battle, pain and terror brings them pleasure.

Champions are rewarded with the Gifts of their Masters more often than are lesser followers. These rewards may take the form of bizzare mutation, they may affect the Champion's mind, he may be robbed of speech or some other sense, or turned into an imbecile. He may acquire extraordinary senses, or become immune to pain. He may be given Magical Powers, especially if Tzeentch favours him, or he might become resistant to magic. A follower of Khorne may be Gifted with great Strength, martial skills beyond human, or he might become totally fearless.

Some rewards take the form of items or followers, such as a magic weapon or Chaos Familiar. The most potent weapons are the Daemon Swords, blades that contain bound Daemons who talk to their owners on behalf of the Chaos Gods. Familiars are more likely to be bound to Chaos Sorcerers, but Warriors are sometimes given Daemon Beasts to fight at their side or as mounts.

The Ultimate reward is to become an immortal Daemon. These Daemons search the Worlds for new followers for their Masters and lead the Armies of Chaos.


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Disclaimer:The above information is based on the Warhammer: Realm of Chaos book, published by Games Workshop. You will find the complete stats for all of the above in the aforementiuoned book. All rights to the Warhammer Realm of Chaos book are the sole property of Games Workshop Ltd.


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