Bestiary

Mounted Braves

The army may include any number of regiments of Mounted Braves. The Mounted Braves are cavalry serving as the core of the Skraelings army.

Profile M WS BS S T W I A Ld
Mounted Brave 4 4 4 3 4 1 4 1 8
Warhorse 8 3 0 3 3 1 3 1 5

Lance Formation Mounted Braves may use the Lance formation.

Mounted Ghost Warriors

The army may include any number of regiments of Ghost Warriors. These are warriors who have danced the Ghost Dance and wear the Ghost Shirt.

Profile M WS BS S T W I A Ld
Ghost Warrior 4 4 4 3 4 1 4 1 9
Warhorse 8 3 0 3 3 1 3 1 5

Special Rules

Lance Formation. Ghost Warriors may use the Lance formation.

Immune to Psychology. The Ghost Warriors are totally without fear due to their religious zeal they have dedicated themselves to the Great Spirit and they have total faith, so they are immune to all psychology, Break and Panic tests.

Ghost Shirts. Ghost Shirts are specially enchanted breatplates of ceremonial beads that protect the warrior from harm, giving a 4+ unmodified special save.

Light Mounted Braves

The army may include any number of units of Light Mounted Braves. These are fierce horsemen from the plains, who live by hunting bison from horseback.

Profile M WS BS S T W I A Ld
Light Mounted Braves 4 4 4 3 4 1 4 1 8
Warhorse 8 3 0 3 3 1 3 1 5

Special Rules: Light Mounted Braves may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Eagle Warriors

The army may include any number of units of Eagle Warriors. Eagle Warriors have dedicated themselves to war and follow the way of the warrior fanatically.

M WS BS S T W I A Ld
4 5 3 3 4 1 5 1 8

Special: Eagle Warriors may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Eagle Warriors are subject to the rules for frenzy in the Warhammer rulebook.

Young Braves

The army may include number of units of Young Braves. These are young braves who have not made a name for themselves in battle.

M WS BS S T W I A Ld
4 3 3 3 4 1 4 1 7

Special: Young Braves may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Braves

The army may include number of units of Braves. These are young braves who have not made a name for themselves in battle.

M WS BS S T W I A Ld
4 3 4 3 4 1 4 1 8

Special: Braves may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Shadow Walkers

The army may include up to one unit of Shadow Walkers. These are the greatest hunters of the tribe, the shadows of the forest.

M WS BS S T W I A Ld
4 4 4 3 4 1 5 1 8

Special: Shadow Walkers may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Shadow Cloaks. Shadow Cloaks help the Shadow Warrior to hide in the forest and rough terrain. As long as they do not move and they are hidden in rough terrain they may only be detected at half normal detection range. They also recieve an extra -1 to all shooting against them as long as they remain stationery.

Magic War Paint. Magic War Paint gives a magic armour save of 3+ versus missile weapons, and 5+ versus hand to hand weapons.

Special Deployment. Shadow Warriors may be positioned after both sides have completed deployment. They may be placed anywhere as long as it is outside the enemy deployment zone and out of sight of the enemy.

Ghost Warriors

The army may include any number of regiments of Ghost Warriors. These are warriors who have danced the Ghost Dance and wear the Ghost Shirt.

Profile M WS BS S T W I A Ld
Ghost Warrior 4 4 4 3 4 1 4 1 9

Special Rules

Skirmish. Ghost Warriors may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Immune to Psychology. The Ghost Warriors are totally without fear due to their religious zeal they have dedicated themselves to the Great Spirit and they have total faith, so they are immune to all psychology, Break and Panic tests.

Ghost Shirts. Ghost Shirts are specially enchanted breatplates of ceremonial beads that protect the warrior from harm, giving a 4+ unmodified special save.

Great Chief

The army must include a Great Chief to lead it. This will be the highest ranking tribal Chief in the army.

Profile M WS BS S T W I A Ld
Great Chief 4 7 7 4 5 3 7 4 10
Warhorse 8 3 0 3 3 1 3 1 5

Battle Standard

The army may include a Battle Standard together with its bearer who will be a champion worthy of the task.

Profile M WS BS S T W I A Ld
Battle Standard Bearer 4 5 4 4 4 1 5 2 9
Warhorse 8 3 0 3 3 1 3 1 5

Warchiefs

The Warchiefs are chosen leaders from the finest of the Braves. They sit upon the tribal council and are advisors to the Great Chief.

Profile M WS BS S T W I A Ld
Warchiefs 4 6 6 4 5 3 6 4 9
Warhorse 8 3 0 3 3 1 3 1 5

Heroes

The army may include as many heroes as you wish within the normal limitations of the points available. Heroes represent warriors of exceptional prowse and courage.

Profile M WS BS S T W I A Ld
Hero 4 6 5 4 5 2 6 3 9
Warhorse 8 3 0 3 3 1 3 1 5

Eagle Warrior Heroes

The army may include as many heroes as you wish within the normal limitations of the points available. Heroes represent warriors of exceptional prowse and courage. Eagle Warriors have dedicated themselves to war and follow the way of the warrior fanatically.

Profile M WS BS S T W I A Ld
Hero 4 7 5 4 5 2 7 3 9
Warhorse 8 3 0 3 3 1 3 1 5

Special: Eagle Warriors may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Eagle Warriors are subject to the rules for frenzy in the Warhammer rulebook.

Shadow Walker Heroes

The army may include as many heroes as you wish within the normal limitations of the points available. Heroes represent warriors of exceptional prowse and courage. These are the greatest hunters of the tribe, the shadows of the forest.

Profile M WS BS S T W I A Ld
Hero 4 6 6 4 5 2 7 3 9
Warhorse 8 3 0 3 3 1 3 1 5

Special: Shadow Walkers may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Shadow Cloaks. Shadow Cloaks help the Shadow Warrior to hide in the forest and rough terrain. As long as they do not move and they are hidden in rough terrain they may only be detected at half normal detection range. They also recieve an extra -1 to all shooting against them as long as they remain stationery.

Magic War Paint. Magic War Paint gives a magic armour save of 3+ versus missile weapons, and 5+ versus hand to hand weapons.

Special Deployment. Shadow Warriors may be positioned after both sides have completed deployment. They may be placed anywhere as long as it is outside the enemy deployment zone and out of sight of the enemy.

Ghost Warrior Heroes

The army may include as many heroes as you wish within the normal limitations of the points available. Heroes represent warriors of exceptional prowse and courage. These are warriors who have danced the Ghost Dance and wear the Ghost Shirt.

Profile M WS BS S T W I A Ld
Hero 4 6 6 4 5 2 6 3 9
Warhorse 8 3 0 3 3 1 3 1 5

Special Rules

Skirmish. Ghost Warriors may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Immune to Psychology. The Ghost Warriors are totally without fear due to their religious zeal they have dedicated themselves to the Great Spirit and they have total faith, so they are immune to all psychology, Break and Panic tests.

Ghost Shirts. Ghost Shirts are specially enchanted breatplates of ceremonial beads that protect the warrior from harm, giving a 4+ unmodified special save.

Champion

Any unit may include a Champion armed and equipped as the rest of the unit. (See the equipment list for points values.) Champions represent especially adept warriors.

Profile M WS BS S T W I A Ld
Champion 4 5 4 4 4 1 5 2 9
Warhorse 8 3 0 3 3 1 3 1 5

Eagle Warriors Champion

Any unit may include a Champion armed and equipped as the rest of the unit. (See the equipment list for points values.) Champions represent especially adept warriors. Eagle Warriors have dedicated themselves to war and follow the way of the warrior fanatically.

Profile M WS BS S T W I A Ld
Champion 4 6 4 4 4 1 6 2 9
Warhorse 8 3 0 3 3 1 3 1 5

Special: Eagle Warriors may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Eagle Warriors are subject to the rules for frenzy in the Warhammer rulebook.

Shadow Walkers Champion

Any unit may include a Champion armed and equipped as the rest of the unit. (See the equipment list for points values.) Champions represent especially adept warriors. These are the greatest hunters of the tribe, the shadows of the forest.

Profile M WS BS S T W I A Ld
Champion 4 5 5 4 4 1 6 2 9
Warhorse 8 3 0 3 3 1 3 1 5

Special: Shadow Walkers may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Shadow Cloaks. Shadow Cloaks help the Shadow Warrior to hide in the forest and rough terrain. As long as they do not move and they are hidden in rough terrain they may only be detected at half normal detection range. They also recieve an extra -1 to all shooting against them as long as they remain stationery.

Magic War Paint. Magic War Paint gives a magic armour save of 3+ versus missile weapons, and 5+ versus hand to hand weapons.

Special Deployment. Shadow Warriors may be positioned after both sides have completed deployment. They may be placed anywhere as long as it is outside the enemy deployment zone and out of sight of the enemy.

Ghost Warrior Champion

Any unit may include a Champion armed and equipped as the rest of the unit. (See the equipment list for points values.) Champions represent especially adept warriors. These are warriors who have danced the Ghost Dance and wear the Ghost Shirt.

Profile M WS BS S T W I A Ld
Champion 4 5 4 4 4 1 5 2 9
Warhorse 8 3 0 3 3 1 3 1 5

Special Rules

Skirmish. Ghost Warriors may skirmish, as described in the rules for skirmishing troops in the Warhammer rulebook.

Immune to Psychology. The Ghost Warriors are totally without fear due to their religious zeal they have dedicated themselves to the Great Spirit and they have total faith, so they are immune to all psychology, Break and Panic tests.

Ghost Shirts. Ghost Shirts are specially enchanted breatplates of ceremonial beads that protect the warrior from harm, giving a 4+ unmodified special save.

Shaman

The army may include as many battle wizards as you wish within the normal limitations of the points available. Shaman may be selected from any of the four levels of wizards at the appropriate points cost shown below.

Shaman (magic level 1)
Shaman Champion (magic level 2)
Master Shaman (magic level 3)
Shaman Lord (magic level 4)

Profile M WS BS S T W I A Ld
Shaman 4 3 3 3 4 1 4 1 7
Shaman Champion 4 3 3 4 4 2 4 1 7
Master Shaman 4 3 3 4 4 3 5 2 7
Shaman Lord 4 3 3 4 4 4 6 3 8
Warhorse 8 3 0 3 3 1 3 1 5

Magic: A Skraeling Shaman has one Battle Magic spell per magic level. The only colour magic deck that the Shaman may choose is Amber Magic.

Back to Warhammer Armies: Skraelings

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