Front Page
CORPS Monsters |
"AAIEEEE! Godzilla!"
CORPS MonstersWell, while we await the CORPS Bestiary, I thought I'd throw up some creatures. The following are suggested creatures in a fantasy/horror campaign. There's no attempt to make these balanced in a character-creation sense, so I wouldn't use them as a basis for PCs. Optional limitations or advantages are in []. Evil magic-users are not included because I haven't yet created any evil magic spells. MummyGuardian animated corpse, powered by an ancient curse or need for vengeance (represented as a psychological limitation). May have other skills, depending upon what he/she was like in life. Often also has the Physical Limitation Mute. In fantasy stories, mummies seem much tougher than zombies do. The high POW can be reduced, but would give the mummy a very strong "magical" feel to those sensitive to it.
ZombieThe dead, raised to work in the fields. They're nearly tireless, though they tend not to be very perceptive. Zombies intended to be guards might have combat skills. Toughness represents the need to hack them apart instead of just hurting them. In some folktales, the taste of salt reminds the zombie that he is in fact dead.
A zombie in Aegis has slightly different characteristics:
SkeletonAnother animated corpse; this one has much less left to it. This one has no toughness at all, because it can be broken apart relatively easily; however, it has a high weapons skill to prevent that.
VampireThese vampires are probably lesser vampires. They're not unbeatable, by any means. Their night vision is represented as a physical advantage, so in darkness they get only +2 Difficulty to vision AWR rolls, rather than the +4 Difficulty humans get.
GiantsFor use in a fantasy campaign. If giants have a society, then there would also be appropriate social skills.
Giant RatConverted from one of BTRC's Time Capsules for TimeLords. Your basic rat-as-big-as-a-dog. For really vicious beasts, remove the Frailness and up their Bite skill. Remember that rats often carry disease...
Brown BearConverted from BTRC's TimeLords.
Black BearConverted from I.Marc Carlson's stats for TimeLords.
BoarConverted from I.Marc Carlson's stats for TimeLords.
Lynx (Bobcat)Converted from I.Marc Carlson's stats for TimeLords.
JaguarConverted from I.Marc Carlson's stats for TimeLords.
Both the black and the spotted varieties can be found alone or in groups of 2-6. When hunting, the jaguar prefers to leap onto the prey's back and bite, although the rear claw rake is also effective. The cat can jump 10 meters horizontally and 6 meters vertically. WolfConverted from BTRC's TimeLords. Remember that wolves hunt in packs. When hunting large prey, their usual technique is to harry the target, running it to exhaustion. They will eat smaller animals as well.
Front Page | About | Worlds | Tools | Links Copyright © 1998 John McMullen |
Get your own Free Home Page