CORPS Monsters

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CORPS Monsters
 Mummy
 Zombie
 Skeleton
 Vampire
 Giants
 Giant Rat
 Brown Bear
 Black Bear
 Boar
 Lynx (Bobcat)
 Jaguar
 Wolf


"AAIEEEE! Godzilla!"
    - A lot of movies


CORPS Monsters


CORPS Monsters

Well, while we await the CORPS Bestiary, I thought I'd throw up some creatures.

The following are suggested creatures in a fantasy/horror campaign. There's no attempt to make these balanced in a character-creation sense, so I wouldn't use them as a basis for PCs.

Optional limitations or advantages are in [].

Evil magic-users are not included because I haven't yet created any evil magic spells.

Mummy

Guardian animated corpse, powered by an ancient curse or need for vengeance (represented as a psychological limitation). May have other skills, depending upon what he/she was like in life. Often also has the Physical Limitation Mute.

In fantasy stories, mummies seem much tougher than zombies do. The high POW can be reduced, but would give the mummy a very strong "magical" feel to those sensitive to it.

10STRBrawling 5
4AGL  Grab +2
7AWRToughness x0.3
7WILPain Tolerance
5HLT[Phys. Lim: Mute]
8POWPsych (10): mission

Zombie

The dead, raised to work in the fields. They're nearly tireless, though they tend not to be very perceptive. Zombies intended to be guards might have combat skills. Toughness represents the need to hack them apart instead of just hurting them. In some folktales, the taste of salt reminds the zombie that he is in fact dead.

6STRToughness x0.5
3DEXPsych (5): must obey orders from master
3AWR[Psych Lim: taste of salt makes them die]
7WILStealth3
8HLT
7POW

A zombie in Aegis has slightly different characteristics:

5STRToughness x0.5
4DEXPsych (5): must obey orders from master
4AWR[Psych Lim: taste of salt makes them die]
5WILOccupation:3
5HLT
2POW

Skeleton

Another animated corpse; this one has much less left to it. This one has no toughness at all, because it can be broken apart relatively easily; however, it has a high weapons skill to prevent that.

5STRBrawling7
5AGLMelee5
7AWR  Weapon of choice+2
7WIL  Shield+1
5HLTClaws (skeletal fingers) DV 1
8POW

Vampire

These vampires are probably lesser vampires. They're not unbeatable, by any means. Their night vision is represented as a physical advantage, so in darkness they get only +2 Difficulty to vision AWR rolls, rather than the +4 Difficulty humans get.

10STRBrawling5
7AGLStealth7
7AWRMelee Weapons4
7WILShapeshift skill5
8HLTDominate skill5
5POWImmortality
Pain Tolerance
Toughness x0.5
Phys Ad: Night vision
Lethal vulnerability (5), sunlight
Vulnerability (2), garlic flower smell
Dependence, human blood
Shapeshift: mist or bat or wolf
Dominate power

Giants

For use in a fantasy campaign. If giants have a society, then there would also be appropriate social skills.

15STRSizex2
5AGLToughness x0.8
5AWRBrawling5
5WILHunting5
11HLT  Tracking+2
4POW


Giant Rat

Converted from one of BTRC's Time Capsules for TimeLords. Your basic rat-as-big-as-a-dog. For really vicious beasts, remove the Frailness and up their Bite skill. Remember that rats often carry disease...

3STRBite: DV 1
4AGL[Frailness: 1.2]
5(1)AWRBite skill2
4WIL
5HLT
1POW

Brown Bear

Converted from BTRC's TimeLords.

10STRToughness x0.7
4AGLRuns at up to 14 m/s
5(1)AWRBite, DV 4
7WILPaws, DV 3
7HLTBite Skill3
1POWPaws skill5
Mass: 450 kg +/- 200 kg
Length: 2.5m
Size modifier: -1

Black Bear

Converted from I.Marc Carlson's stats for TimeLords.

9STRToughness x0.8
5AGLRuns at up to 16 m/s
5(1)AWRBite, DV 4
5WILPaws, DV 3
7HLTBite Skill4
1POWPaws skill5
Climbing6
Mass: 150 kg +/- 75 kg
Length: 1.8m

Boar

Converted from I.Marc Carlson's stats for TimeLords.

8STRToughness x0.8
5AGLRuns at up to 10 m/s
7(1)AWRBite, DV 1
7WILTusks, DV 3
7HLTBite Skill4
1POWGore skill8
Climbing6
Mass: 136 kg +/- 68 kg
Length: 1.8m

Lynx (Bobcat)

Converted from I.Marc Carlson's stats for TimeLords.

3STRFrailness x1.5
9AGLRuns at up to 18 m/s
8(1)AWRBite, DV 1
4WILClaws, DV 2
5HLTBite/Claw Skill5
1POWHunting9
Climbing8
Mass: 16 kg +/- 8 kg
Length: 1.8m

Jaguar

Converted from I.Marc Carlson's stats for TimeLords.

7STRFrailness x1.5
7AGLRuns at up to 21 m/s
8(2)AWRBite, DV 2
5WILClaws, DV 5
8HLTBite/Claw Skill7
1POWHunting6
Climbing7
Mass: 100 kg +/- 50 kg
Length: 1.65m

Both the black and the spotted varieties can be found alone or in groups of 2-6. When hunting, the jaguar prefers to leap onto the prey's back and bite, although the rear claw rake is also effective. The cat can jump 10 meters horizontally and 6 meters vertically.

Wolf

Converted from BTRC's TimeLords. Remember that wolves hunt in packs. When hunting large prey, their usual technique is to harry the target, running it to exhaustion. They will eat smaller animals as well.

3STRFrailness x1.2
6AGLRuns at up to 14 m/s
7(1)AWRBite, DV 1
8WILEnhanced sense of smell
7HLTBite Skill3
1POWHunting4
Mass: 45 kg +/- 20 kg
Length: 1m
Size modifier: -1


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