Only STANDARD SHIP designs will be used in the competition (these are listed at the end of this document). New STANDARD SHIP designs for the Competition are also included at the end of this document (these were developed by the organisers as alternatives to existing ship designs).
Players are to provide the following.
• An ATTACK fleet of 1850 points:
The following limitations apply to ATTACK fleet selection.
• No more than 10% of points can be spent on ships from List 1,
• No more than 50% of points can be spent on ships from List 2,
• No more than 50% of points can be spent on ships from List 3 and
• No more than 50% of points can be spent on ships from List 4. If the ships taken from List 4 are only carriers (Patrol, Light and Fleet) then up to 100% of points can be spent on these ships.
Note: When the ATTACK fleet is used in the Defence battle the Attacker will receive two Light Minesweepers and one Heavy Minesweeper at no points cost. These will be worth no victory points if damaged or destroyed.
• A DEFENCE fleet of 1150 points:
The following limitations apply to DEFENCE fleet selection.
• No more than 10% of points can be spent on ships from List 1,
• No more than 50% of points can be spent on ships from List 2,
• No more than 50% of points can be spent on ships from List 3,
• No more than 50% of points can be spent on ships from List 4 and List 6 combined,
• No more than 50% of points can be spent on ships from List 5,
• Minefields, which will be supplied by the organisers at no points cost.
• A PATROL fleet of 800 points:
The following limitations apply to PATROL fleet selection.
• No more than 25% of points can be spent on ships from List 1,
• Up to 100% of points can be spent on ships from List 2 and
• Each side receives at no points cost two Light Cruisers and two squadrons of Long Range Fighters (these ships and fighters will be worth victory points if destroyed). If the fighters exit off their starting table edge they will be assumed to have returned to their base, they cannot rearm, they will not count as lost for victory point determination.
Note: at the end of day one, players can change their ship lists for the second days' battles.
All fleets are to have the bases clearly marked so opponents know if a ship is of Escort, Cruiser or Capital class. (Coloured dots will be supplied by the organisers).