There will be a mixture of battles over the two days.
Three battles with the ATTACK fleet, and one battle with the DEFENCE fleet.
Two battles with the PATROL fleet.
One multi player scenario.
Ship setup, starting velocities and terrain shall be supplied for each battle.
ATTACK and ATTACK/DEFENCE battles will run for two hours, plus or minus ten minutes.
PATROL fleet battles shall run for one hour, plus or minus ten minutes.
Note: when time is called, the current turn shall be completed.
Book One:
• Basic Sensors and Target Identification WILL NOT BE USED.
• All ship damage will be visible to the opponent.
• FTL drives CANNOT be used.
Book Two:
• C batteries WILL NOT BE USED as anti fighter defence.
• Terrain effects (by scenario).
• Fighter Endurance will be used
• Scrambling fighter groups will be used.
• Advanced and Specialised Fighter types will be used, see the Fighter List for cost and details.
• Aces, turkeys and fighter morale, can be used at the players choice. You must use them all together or not at all.
• Expanded sensor rules WILL NOT BE USED.
• All ships will have basic damage control parties. These can be destroyed by threshold tests and needle beams etc. Once destroyed they cannot be repaired.
General:
• Ships leaving the table CANNOT return.
• Unless specified all ships start on table.
• Threshold tests shall be made openly so that both players know what system is being tested for and what damage was done.
• Damage control rolls will be made openly so that both players know what system is being tested for and which repairs were successful.