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Victory Point Determination

The VP’s for each ship are listed in the ship lists. Each time a full row is destroyed you receive the listed VP’s, these are non cumulative. Partially damaged rows are worth no VP’s.

Example 1:

An escort cruiser is worth the following number of victory points - 10/25/44.

If it has taken one full row of damage it would be worth 10VP’s

If it takes two full rows of damage it is worth 25VP’s

If it is fully destroyed (all three rows) it is worth 44VP’s.

Any ship that leaves the table is worth the points for the current amount of damage inflicted or half total points, whichever is greater.

Example 2:

A heavy cruiser is worth the following number of victory points - 20/40/65.

If it has taken no damage and leaves the table it would be worth 33VP's, as all fractions are to be rounded up, half of 65 is 33.

If the same ship leaves the table after taking 2 full rows of damage it would be worth 40VP’s, as this is greater than half points.

If a player concedes, it is assumed for VP calculation that all of their remaining ships have left the table and are worth the current damage level or half points, whichever is greater.

Destroyed fighters are also worth VP’s. Fighters that cannot return to their parent ship are counted as lost for VP purposes. If they were from a carrier (patrol, light, fleet and base 4) they can avoid counting as lost by returning to any other type of carrier (patrol, light, fleet and base 4). They can only do this to avoid being counted as lost, they cannot rearm on these other ships.

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