A Gamma World Game
The Fate of Terra Campaign
Campaign written by J-Man
It is the year 12,115 AD. Mankind has long since spread out across the vastness of space, creating a vast interstellar empire. Technology has expanded almost beyond comprehension. Disease, famine and the other negative aspects of the 'human' condition are virtually unknown.
In the 10th millenium of the Imperial Terran Empire, this golden age of wonder came to an abrupt end.....
A great battle was fought among the stars between two warring factions. The colony worlds fought for their freedom against the increasing tyranny of Imperial Terra. Terra fought to maintain her power over the colonies. Huge fleets of ships clashed; planets were turned into charred, lifeless orbs. Populations were bombed into oblivion.
Billions died, yet the war waged on year after bloody year; death following death and chaos reigned supreme. The colonies of man fought a desperate battle against the Imperial legions of Terra. Grim and resolute, they clung to their planets expecting only death.
Finally, In a decisive battle, the tide was turned and the colonies of man lay seige to Terra herself. With ships poised to capture the last Imperial stronghold, one final terror was unleashed. Sudden, unstoppable death spread out from Terra, laying waste to everything in it's path. The ragged remnants of the colonies fled in any ships that could carry them. Outward, along the rim of the galaxy they went, seeking a safe haven in which to find a new life for themselves.
Terra herself did not escape unscathed; wretched bands of maimed survivors struggled merely to survive, numb with the shock of their civilization's downfall. Entire cities were dead. Anarchy ruled. The descent into barbarism and savagery was swift and complete.
The colonists that fled Terra's wrath faced their own trials. Many ships were too damaged to make the long journey and failed. Some mysteriously disappeared while others crashed on planets not suitable for life. Some were sabotaged and destroyed by hidden terran agents. Only a small handful successfully made planetfall on worlds suitable for colonization. From this small handful of worlds sprang a new galactic civilization which has lost all memory of Terra. For 2,000 years people have slumbered in the peaceful sleep of forgetfulness.
But things change...............................
The Game
Players may choose to play either 'colonial' or 'terran' characters.
Colonial
types start on one of the listed planets in this
section. They also get to roll a race from the races chart listed here. To further flesh out colonial characters, choose a job for them on the services list.
Terran
types start on Terra, choosing a type and get to roll for mutations. They may buy equipment from the equipment list. The Terran player's wealth is determined from his/her Social Class Score.
After rolling the Social Class attribute, look on this chart to determine your character's wealth and rank.
The Players
Player Name
|
Character
|
Homeworld
|
Status
|
Notes
|
Mark Warren
|
Gra Karsh
|
Terra
|
Waiting
|
n/a
|
Deborah DeLong
|
Sheyaila D'ah
|
Chamois
|
HOLD
|
n/a
|
Gary Hicks
|
none
|
Regina
|
Rolling
|
n/a
|
Fabian Benavente
|
Juno
|
Terra
|
Waiting
|
n/a
|
Martin Dougherty
|
Jael Kallonner
|
Palique
|
HOLD
|
n/a
|
Allen McMillan
|
Abrum Clane
|
Terra
|
Waiting
|
n/a
|
Dan Head
|
none
|
none
|
Rolling
|
n/a
|
Vad Varo
|
none
|
Terra
|
Rolling
|
n/a
|
Rusty Garrett
|
none
|
????
|
Rolling
|
n/a
|
Moses Wildermuth
|
none
|
????
|
Rolling
|
n/a
|
Pat H.
|
Dor Xorbel
|
Terra
|
Rolling
|
n/a
|
The Credits
Campaign Design : Jory M. Earl (J-Man)
Additional Design: Bill G. Briley (Hoodlum)
Play Testers : Mike LaRochelle (Lostpup)
Bill Briley
Tim Mitchell
Mark Clement
Craig Clement
Aaron
Pat Looper (Durbin)
Linda Bailey
The Aliens
First, Roll or Choose a race from this chart :
Roll
|
Race
|
Structure
|
Notes
|
01
|
Athshean
|
BMBP
|
Ape-like
|
02
|
Chulplex
|
QMBP
|
Translucent
|
03
|
Cinruss
|
MULTI
|
Insectoid
|
04
|
Cygnan
|
BMBP
|
Lizard
|
05
|
Cygnostik
|
BMQP
|
Insectoid
|
06
|
Czill
|
BMBP
|
Motile Plant
|
07
|
Gen
|
BMBP
|
Mutant Human
|
08
|
Demu
|
BMBP
|
Lobsteroid
|
09
|
Dilbian
|
BMBP
|
Ursoid
|
10
|
Dirdir
|
BMBP
|
Insectoid
|
11
|
Fuzzy
|
BMBP
|
Mammal
|
12
|
Ishtarian
|
BMQP
|
Lionoid
|
13
|
Jem H'dar
|
BMBP
|
Reptillian
|
14
|
Human
|
BMBP
|
n/a
|
15
|
Mersian
|
BMTP
|
Insectoid
|
16
|
Overlord
|
BMBP
|
Flyer
|
17
|
Pnume
|
BMBP
|
Humanoid
|
18
|
Puppeteer
|
BMTP
|
Mammal
|
19
|
Faltharian
|
BMBP
|
Humanoid
|
20
|
Trysterian
|
BMBP
|
Avian
|
21
|
Zacathan
|
BMBP
|
Reptillian
|
22
|
Riim
|
BMBP
|
Avian
|
23
|
Ruml
|
BMBP
|
Mammal
|
24
|
Betazoid
|
BMBP
|
Humanoid
|
25
|
Sulidor
|
BMBP
|
Mammal
|
26
|
Thrint
|
BMBP
|
Reptillian
|
27
|
Tran
|
BMBP
|
Feline
|
28
|
Triped
|
TMTP
|
Mammal
|
29
|
Sime
|
SPECIAL
|
Mutant Human
|
30
|
Vegan
|
BMBP
|
Feline
|
31
|
Hrruban
|
BMBP
|
Feline
|
32
|
Kzinti
|
BMBP
|
Feline
|
33
|
Venturi
|
QMBP
|
Amphibian
|
34
|
Topide
|
BMBP
|
Lizard
|
35
|
Wookie
|
BMBP
|
Mammal
|
36
|
Vulcan
|
BMBP
|
Humanoid
|
37
|
Black Phraint
|
BMBP
|
Insectoid
|
38
|
Deodanth
|
BMBP
|
Humanoid
|
39
|
Ylene
|
BMBP
|
Humanoid
|
40
|
H'Harnian
|
BMBP
|
Humanoid
|
41
|
Llor
|
BMBP
|
Humanoid
|
42
|
Slan
|
BMBP
|
Mutant Human
|
43
|
White Phraint
|
BMBP
|
Insectoid
|
44
|
Vardda
|
BMBP
|
Mutant Human
|
45
|
Quiplid
|
BMBP
|
Humanoid
|
46
|
Skeggjatt
|
BMBP
|
Humanoid
|
47
|
Thorumbian
|
BMBP
|
Humanoid
|
48
|
Onhla
|
BMBP
|
Humanoid
|
49
|
Thanist
|
BMBP
|
Humanoid
|
50
|
Quespondon
|
BMBP
|
Humanoid
|
51
|
Formian
|
BMHP
|
Insectoid
|
52
|
Spinner
|
BMBP
|
Humanoid
|
53
|
Blue Chasch
|
BMBP
|
Lizard
|
54
|
Green Chasch
|
BMBP
|
Lizard
|
55
|
AA
|
QMDP
|
Insectoid
|
56
|
Argan
|
OCTO
|
Arachnoid
|
57
|
Pilosian
|
BMBP
|
Flyer
|
58
|
Valerian
|
BMBP
|
Humanoid
|
59
|
Dralasite
|
MORPH
|
Amorphous
|
60
|
Vrusk
|
BMOP
|
Insectoid
|
61
|
Yazarian
|
BMBP
|
Flyer
|
62
|
Sathar
|
BMTP
|
Annelidoid
|
63
|
Mirt Corp Ahm
|
QMBP
|
Humanoid
|
64
|
Shilamakka
|
BMBP
|
Humanoid
|
65
|
Bellatrix XIV
|
OCTO
|
Octopoid
|
66
|
Thhh
|
QMQP
|
8 Eyes
|
67
|
Calamorian
|
DMTP
|
Spheroid
|
68
|
Agitarian
|
BMBP
|
Ram-like
|
69
|
Gedemondas
|
BMBP
|
Ape-like
|
70
|
Red Phraint
|
BMBP
|
Insectoid
|
71
|
T'sa
|
BMBP
|
Reptillian
|
72
|
Shrakken
|
BMBP
|
Insectoid
|
73
|
Ferengi
|
BMBP
|
Humanoid
|
74
|
Talthoi
|
BMBP
|
Humanoid
|
75
|
Rahsesh
|
BMBP
|
Humanoid
|
76
|
Varkksol
|
BMBP
|
Humanoid
|
77
|
Zhodani
|
BMBP
|
Humanoid
|
78
|
Hani
|
BMBP
|
Humanoid
|
79
|
Kif
|
BMBP
|
Humanoid
|
80
|
Mahendo'Sat
|
BMBP
|
Humanoid
|
81
|
Stsho
|
BMBP
|
3 Genders
|
82
|
Thalassan
|
BMBP
|
Humanoid
|
83
|
Hetairan
|
BMBP
|
Humanoid
|
84
|
Klendathu B
|
MULTI
|
Brain Caste
|
85
|
Klendathu W
|
MULTI
|
Warrior Caste
|
86
|
Klendathu Wr
|
MULTI
|
Worker Caste
|
87
|
Irsk
|
BMBP
|
Tele-Cloning
|
88
|
Garnishee
|
MULTI
|
Starfishoid
|
89
|
Salaman
|
BMTP
|
Salamanderoid
|
90
|
Blue Phraint
|
BMBP
|
Insectoid
|
91
|
Dreegh
|
BMBP
|
Vampire
|
92
|
Rull
|
MULTI
|
Insectoid
|
93
|
Vogon
|
BMBP
|
Horrid
|
94
|
Klingon
|
BMBP
|
Humanoid
|
95
|
Romulan
|
BMBP
|
Humanoid
|
96
|
Andorian
|
BMBP
|
Humanoid
|
97
|
Gorn
|
BMBP
|
Sauroid
|
98
|
Hawkman
|
BMBP
|
Humanoid
|
99
|
Tholian
|
SPECIAL
|
Crystalline
|
00
|
Vargr
|
BMBP
|
Canine
|
Notes :
Structure refers to the number of motive/manipulative limbs a race has.
B=Bi T=Tri Q=Quadro
P=Penta H=Hexa O=Octa
D=Deca
Special=Specific to race/mutation
OCTO=Only octapedal - no manipulative appendages
MULTI=Limbs used as manipulative & locomotive appendages
MORPH=Alien can create limbs as needed from it's body Manous=Hands
Pedal=Feet
Example : BMBP=Bimanous Bipedal, QMDP=Quadromanous Decaped
The Colonies
Roll
|
Planet Name
|
Subsector
|
System Data
|
Remarks
|
01
|
Cronor
|
Cronor
|
A636934-D-Z
|
Zhodani Frontier Capital
|
02
|
Terra Nova
|
Querion
|
C786342-A
|
Non-Industrial
|
03
|
Mire
|
Darrian
|
A665A95-B-D
|
Confederation Capital
|
04
|
Iderati
|
Five Sisters
|
A887798-C-N
|
Rich, Agricultural
|
05
|
Jewell
|
Jewell
|
A777999-C-2
|
Industrial
|
06
|
Frenzie
|
Vilis
|
A200436-A-N
|
Non-Industrial
|
07
|
Gram
|
Sword Worlds
|
A895957-B-B
|
Industrial
|
08
|
Collace
|
District 268
|
B628943-D-S
|
Industrial
|
09
|
Regina
|
Regina
|
A788899-A-2
|
Rich
|
10
|
Lanth
|
Lanth
|
A879533-B-2
|
Non-Industrial
|
11
|
Lunion
|
Lunion
|
A995984-D-2
|
Industrial
|
12
|
Glisten
|
Glisten
|
A000986-F-2
|
Asteroid Belt
|
13
|
Aramis
|
Aramis
|
A6B0556-B-2
|
Non-Industrial
|
14
|
Rhylanor
|
Rhylanor
|
A434934-F-2
|
Subsector Capital
|
15
|
Mora
|
Mora
|
AA99AC7-F-2
|
Industrial
|
16
|
Trin
|
Trin's Veil
|
A894A96-F-2
|
Industrial
|
17
|
Durendal
|
Sword Worlds
|
B687334-B-B
|
Non-Industrial
|
18
|
Excalibur
|
Sword Worlds
|
B324755-A-B
|
None
|
19
|
Valhalla
|
Rhylanor
|
E365432-5
|
Non-Industrial
|
20
|
Tanith
|
Sword Worlds
|
A57530A-B-B
|
Lucas Trask's World
|
Statistics
I use 9 basic attribute scores, which are :
- Strength
- Dexterity
- Endurance
- Constitution
- IQ
- Mental Strength
- Education
- Social Class
- Charisma
Use 4d6 to roll attributes, discarding the lowest die cast. Do this for all attributes EXCEPT : Social Standing & Education.
Social Class & Education are rolled with 2d6.
So you will make a total of 7 rolls with 4d6 and 2 rolls with 2d6. Remember 'd6' refers to a six-sided die. These scores
may be assigned to the attributes you choose. For instance, say you wanted
STRENGTH to be the highest and one of your
7 rolls was an '18'. You put that value under STRENGTH
and assign the next attribute.
After you have made these rolls, add the appropriate dm's for Race. Your
CONSTITUTION determines how many6-sided dice you will roll for your Hit Point Total.
Roll this amount, re-rolling any 1's.
Example :
You make 7 rolls with 4d6 : 12, 17, 13, 11, 14, 15, 18
You decide that you want your character to primarily be a strong fighter type. Since strength is a priority, you assign "18"
out of your 'pool' to STRENGTH.
Next, you decide since he is strong, it would be nice to HIT occasionally. So Dexterity
becomes your next priority. You assign that "17" to Dexterity. You do this with each attribute until you have used up your pool of rolls.
Services
Here is a list of services available to the Colonial Player :
Pirate
Belter
Surface Navy
Diplomat
Doctor
Flyer (Atmosphere Craft)
Barbarian
Bureaucrat
Rogue
Noble
Scientist
Hunter
Mercenary Marines
High Guard
IBIS (Imperial Bureau of Interstellar Security)
Army
Scouts
Merchant
Other Service
Terran Player Types
- Pure-strain Human
- Mutant Humanoid
- Mutant Animal
- Mutant Plant
Pure-Strain Human types do not receive any mutations. They have more immunity to the harmful effects of radiation and some diseases. Being descendant from Imperial Terran Stock, they are naturally recognized by the various sentient technology that still exists in pockets of civilization or in ruins. They also get modified rolls for dealing with any other Imperial technology they may uncover.
Mutant Humanoids are the descendants of radiation ravaged survivors. Still basically human in form, they employ a host of mental and physical powers called mutations. They are affected normally by diseases and radiation. When dealing with sentient technology, they take a - die modifier.
Mutant Animals are the offspring of various species of fauna that existed before the great war. These folk are generally intelligent but have little or no writing skills. Due to their nature, some may find it extremely difficult to communicate without the right kind of vocal apparatus. They may also suffer the lack of proper manipulative appendages which makes it difficult to use artifacts. Because of this, mutant animals tend to have an extra mutation and health that offsets this.
Mutant Plants can often be the most difficult types to play. Not recognized by any sentient devices and unable to use any artifacts, they seemed destined for failure. However they do receive mutations and are immune from almost all diseases. Radiation is not quite as harmful to them as it is to humanoids and animals. Although ignored by sentient devices, this can actually be beneficial. Military Units are likely to ignore a plant character as harmless whereas a humanoid or animal may be captured and or killed.
Terran Player Equipment List
Item |
Cost |
Notes |
Coffee |
1 |
by pound |
Bacon |
2 |
by pound |
Beef |
3 |
by pound |
Flour |
1 |
by pound |
Mess kit |
10 |
knife/fork/spoon/plate/bowl/cup (wood) |
Canteen |
5 |
carries 1 day of water |
Iron rations |
3 |
1 Week supply |
Waterskin |
1 |
1 day supply of water |
Large Leather Bag |
6 |
each |
Small Leather Bag |
2 |
each |
Backpack |
12 |
each |
Ale |
1 |
per bottle |
Wine |
1 |
per bottle |
Dried Rations |
2 |
Week supply |
Metal Cookware |
50 |
utensil/pot/plate/large pot/bowl/fire grate |
Duralloy Cookware |
1000 |
Same as above, IF available |
Wood staff |
1 |
1d4 damage |
Matches |
1 |
small box of 24 |
Tinderbox |
1 |
includes fire starter |
Torches |
1 |
each |
Candles |
1 |
each |
Lantern |
15 |
comes with one flask of oil |
Flask of Oil |
2 |
1d6 hours of fuel for lantern |
Iron Spikes |
5 |
set of 6 |
Small Rock Hammer |
3 |
1d4 if used as a weapon |
Plasticord |
10 |
per 10 meter length |
Hemp Rope |
2 |
per 10 meter length |
Lexicon |
1 |
Trade Tongue, various other dialects |
Fire Water |
20 |
per flask; covers 1 meter area, 3d6 damag |
Repellant |
5 |
per tube; each tube has 25 applications |
Steel Mirror |
25 |
each |
Eye Glass |
18 |
each |
Paste/Glue |
15 |
per tube; 15 uses |
Arrow Poison |
15 |
per tube; 10 uses |
Fungicide |
25 |
per tube; 5 applications |
Herbicide |
25 |
per tube; 5 applications |
Kineto Null |
200 |
per can; 1 use 30 meter area |
Creature Almanac |
12 |
each; Lists local hazards |
Area Map |
3 |
each; shows local area |
Cart |
50 |
each; small, wooden wagon with handle |
Chariot |
150 |
each; requires riding animal to pull |
Horses |
260 |
each |
Centisteeds |
500 |
each; subject to availability |
Brutorz |
700 |
each |
Hoppers |
350 |
each; subject to availability |
Podogs |
400 |
each; subject to availability |
Canoe |
100 |
holds 2 people |
Boat |
250 |
Small sail/oars; holds 6 people |
Large Cart |
150 |
requires riding animal to pull |
Wagon |
800 |
requires 4 riding animals to pull |
Wooden Raft |
70 |
carries 4 people |
Duralloy |
30 |
each; small, fragments |
|