Character Details

Once you've got a fair idea of your character's basic life and looks, the next thing is to give them something to work with in the world. A story element is any being or thing that is associated with your character in the story.

This might be a companion, a magic sword, a servant, your favourite horse, that place in Shadow where you spend a lot of time, your private rooms in that Shadow, or whatever.

Not all story elements are magical, but for a fantasy character, the most important ones are. Usually though, it's your character's relationship with them that is most important, not what they can do.

So if you'd like a magical sword for your character, don't just leave it at that. Describe it in detail, think up some history for it, some opponents that you and the sword have cut down, when and how it was made, and so forth.

Here are some sample questions to consider about potential story elements.

After deciding on the description of the element, and its relation to your character, you can work out the powers and abilities that should be available to it. These can often cost points.

Do you want personal control of some Shadow for your character?

In this phase of the design you can also develop your characters likes, dislikes, habits and those little foibles that mark them out from the others.

Actively use these ideas in the campaign to set up a strong picture of your character.

Here are some sample things about your character to describe.

Think up some secrets for your character to keep (and decide who to keep them from). Role-Playing an Amberite is much more fun if you start out wanting to keep secrets as well as discover them.

The basic secrets to keep are the extent of your Powers, Attributes and magical possessions. But there's plenty more potential secrets to keep. People you know, things you've done, little bits of things you've seen and heard, powerful emotions and so forth.

Tuesday, August 19, 1997
Suhuy
Secrets and Lies Want more?


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