The Neverwell
                                         Into the nothingness

                                                   Disclaimer.  Planescape is copyright TSR Inc. 1994 and 
Introduction                nothing presented here is intended as a threat to their sole
                                                    sovereignty over the setting.  It also bears saying that the
campaign                            ideas presented herein are in no way endorsed by TSR; they
                                                    simply represent one interpretation amidst a sea of 
Characters                       possibilities.  In many ways, the dark you're about to lay
                                                    your sights on goes against a fundamental aspect of the
neverwell                         Planescape setting - the Lady of Pain's unknowable nature.
                                                    While reading this may clear up a lot of smoke about Sigil
DM techniques              and why the Lady does what she does, it doesn't provide a
                                                    complete explanation.  I think you'll agree that it elegantly
The Palace                        presents the darks of the Lady of Pain without sacrificing the
                                                    mood that is Planescape.  If not, the site designer, namely
storyboard                      myself, plans to include a button for Mazing him later on.

New monsters               Questions.  Before going further, you'd best bang your 
                                                    brain-box on the paradoxical nature of Sigil and the Lady.  
Links                                      Before answers can be found, the right questions have to
                                                    be asked.  So, in the name of knowledge, here's a go at it,
                                                    real Guvner-like:
                                                    I. What lies beyond Sigil and in its center?
                                                    II. Where do sods who die in Sigil go?
                                                    III. How does the Lady protect Sigil?

                                                   What Lies Beyond?
                                                    Nowadays it seems like every berk and his cousin has a
                                                    theory about what lies beyond Sigil.  Some graybeards
                                                    claim it's the vacuum of the Hinterland space, others that
                                                    it's an extension of the Astral Plane, and still more that it
                                                    is the cumulation of all possibilities in one.  Perhaps the
                                                    most widely accepted theory is the last, since it accounts
                                                    for the chant that a Clueless who casts himself off the edge
                                                    of Sigil's streets gets landed in a random plane.  Graybeards
                                                    refer to this as the translocation by infinitely converging
                                                    potential theory.  What screed!
                                                      The dark of the matter is that
                                                     the void beyond Sigil is precisely what it looks like.  Void.
                                                     Don't confuse this with the elemental plane of Vacuum,
                                                     or any other void on the planes for that matter.  See, even
                                                     the void surrounding the four mounts of Gehenna have
                                                     something floating around in them.  Strictly speaking,
                                                     they're not a void, at least not in the sense that the void
                                                     around Sigil is.  See, Sigil's void is the embodiment of
                                                     nothingness; it is everything that never was, never will
                                                     be, and cannot be.  Considering how the planes are
                                                     infinite in possibilities, this means that the nothingness
                                                     remains nothing.  Somewhere along the line, the name
                                                     "Neverwell" was tagged onto this phenomenon, though
                                                     the meaning behind the name has eluded even those
                                                     bloods in the know.
                                                          Truth be told, it's something that most mortals sods
                                                     just can't seem to get a handle on, and that makes finding
                                                     answers to Big questions very difficult.  Just what are
                                                     these Big questions?
                                                     i. Is there a difference between the void at Sigil's center
                                                        and the void encompassing it?
                                                     ii. What happens to berks who jump off Sigil's edge?
                                                     iii. Why does the Neverwell exist?
                                                     Recall that I said the answers were hard to come by; I
                                                     never said anything about there being no answers.  There
                                                     are always answers, it just depends on where you stand.
                                                                                                i.
                                                     First, there is no difference between the nothing within
                                                     Sigil's center and the nothing surrounding it.  If you put
                                                     a torus in a pond, the water around it is the same water
                                                     that's on the inside.  Indeed, the terms 'inside' and 'out-
                                                     side' are entirely relative to perception.  There's your first
                                                     answer, berk!  Nothing is nothing.
                                                                                                ii.
                                                     I've never had the displeasure of meeting someone barmy
                                                     or desperate enough to cast themselves into that nebulous
                                                     darkness lingering beyond Sigil's streets.  That said, many
                                                     accounts testify that the addle-cove undertaking this
                                                     risky task is cast into a random plane.  The most logical
                                                     explanation is that the Lady of Pain doesn't want any-
                                                     one snooping about in the void, even if they could
                                                     survive it.  Solution?  Toss 'em to a random plane and
                                                     teach the sods a harsh lesson.
                                                                                                iii.
                                                     Lastly, why?  Why does the void exist?  Answering why
                                                     is always tricky, because out here on the planes, why
                                                     depends on who you ask.  What is the whole "meaning
                                                     of the multiverse" question about?  It's about finding out
                                                     why we are here.  "What is the meaning of the multi-
                                                     verse?" is equivalent to "Why am I alive?"  By the Powers,
                                                     the factions themselves were born answering this
                                                     questions, so don't expect my answer to be cut and dry.
                                                     Still, I'm going to try to leave the philosophizing to the
                                                     factols and focus on the logic.  Seems like, if what an up
                                                     and coming Godsman says is true, the Neverwell exists
                                                     to keep the Powers out of Sigil (refer to the section
                                                     below title "Who is the Lady?").
  
                                                    Where Do Dead Souls Go?
                                                     Here's a poignant planar puzzle for you planewalkers out
                                                     there.  See, any Clueless in Sigil for a few nights will soon
                                                     tumble to the dark that all portals require keys, and soon
                                                     enough, though it may take several weeks for the plane-
                                                     walking challenged, a berk's going to realize that the only
                                                     way into or out of Sigil is via portal.  Now, when a berk
                                                     dies in Sigil, it stands to reason that his soul has got to
                                                     reach a portal in order to escape.  According to texts of
                                                     the forgotten god Anubis' priesthood, the soul lingers
                                                     within the body for several days after death.  During this
                                                     time the soul learns how to deal with its new stage of
                                                     existence and must accept its fate before moving on to
                                                     the realm of its god or moral persuasion.  One problem,
                                                     in Sigil, all souls get trapped to their bodies and are un-
                                                     able to reach the Outer Planes without their bodies first
                                                     being tossed through a portal.  This does not mean that
                                                     Sigil is chalk full with petitioners to the Lady.  It does
                                                     mean that the Dustmen are unwittingly aiding the spirits
                                                     to find peace (or torment, depending on how they acted
                                                     in life)...at least, that's what the Dustmen are letting on.
                                                     Why are the Collectors so quick to move?  Imagine how
                                                     barmy you would go if trapped within your dead body
                                                     for days or weeks.  However, sometimes a body gets
                                                     irreversibly destroyed, by a disintegrate spell or simply
                     rotting away, and then the soul has no refuge.  What
                                                     then?  The Lady of Pain acts right quick, and casts the
                                                     the poor sod into the Neverwell.  It's a rare event, but
                                                     when it does happen, slowly all trace of the sod vanishes,
                                                     people begin to forget his name, changes he made revert
                                                     to their previous state, and an enormous ripple spreads
                                                     across reality to prevent him from ever being born.

                                                    Who Is The Lady?           
                                                     What a sodding question!  Is she a reformed tanar'ri
                                                      lord?  The first mage ever to master the artifact that is
                                                      Sigil?  The Great Unknown come from the Source to
                                                      test us?  Everyone knows and no one knows; it all
                                                      depends on where you stand.  However, the most telling
                                                      sign of character, as any Cipher will attest, is action.  If
                                                      you see a man strike his sister you assume things about
                                                      the man, yet if you know his sister and he are spies who
                                                      have adopted the roles of violent lovers to infiltrate the
                                                      Abyss, then you'll see him (and her) in a different light.
                                                      So, who is the Lady of Pain?  Well, it depends on what
                                                      believe, true, but you'd be an addle-cove not to examine
                                                      how she acts when finding your answer.
                                                           The Lady's most common form of action seems to be,
                                                      broadly, defending her city.  After all, she has to contend
                                                      with Powers, fiends, and the factions, who all are biding
                                                      for the heart of Sigil.  Sigil's heart is the Lady, and she
                                                      is heartless in her defense of the city.  How does she
                                                      prevent hosts of armies from spilling into Sigil?  She has
                                                      three lines of defense at her disposal:
                                                      i. Neverwell
                                                      ii. The Mazes
                                                      iii. Her Servants
                                                      If these lines of defense fall, then it is that the Lady of
                                                      Pain must appear to cast her bladed shadow upon the
                                                      offender.  Death is the least of her punishments.
                                                                                               i.
                                                      According to Usharas, a Godsman making his mark upon
                                                      the planes, the gods are the embodiment of all that is.
                                                      Beings beings of pure belief, they have no emptiness
                                                      inside them like mortals do.  Usharas claims that the
                                                      more "full" a cutter is spiritually, the closer he is on his
                                                      on his way to godhood.  If what he says is true, it explains
                                                      why the Power can't enter Sigil.  With the Neverwell
                                                      surrounding it,  the Powers can't enter Sigil since first 
                                                      they'd have to pass through the well of nothingness.
                                                      The Powers can't understand nothing, and so they can't
                                                      break the Lady's hold on the city.  Mortals, however, can
                                                      and do enter Sigil every day, and the Powers learned
                                                      long ago to rely on them to find the key to bringing the
                                                      Lady down.
                                                                                               ii.
                                                      Such a broad defense is of little use against mortals,
                                                      who have made Sigil what it is today, and the Lady
                                                      reserves her Mazes for those mortals who have amassed
                                                      enough power to threaten her rule.  After agonizing
                                                      research, sages have confirmed that the Mazes are
                                                      actually a single demi-plane that the Lady can connect
                                                      to any point in Sigil.  This means that it is conceivable
                                                      for intrepid planewalkers to enter the Mazes from the
                                                      Ethereal Plane.  Furthermore it means that, at least in
                                                      theory, all the Mazes connect with each other.
                                                      Undeniably the worst part of the Mazes is the absolute
                                                      certainty of those within that there is a way out.  To
                                                      make the sojourn even more dolorous, the Lady actually
                                                      creates a single portal leading out.  Course, this will
                                                      do most mortals no good, since it'd take several life-
                                                      times to find a way out, if that day ever came.
                                                                                               iii.
                                                      Beyond the dabus, upon whom the Lady relies upon the
                                                      day-to-day maintenance of Sigil's streets and the creation
                                                      of the Mazes, there exist two little known servants she
                                                      employs.  The first are the subad, a race of dark beings
                                                      who serve as protectors of the Neverwell.  Previously,
                                                      this race was unheard of, for it takes very little to
                                                      defend nothing.  However, the dark is that the Lady
                                                      has overstepped her bounds, and now "something" has
                                                      been absorbed into the Neverwell.  What this is isn't
                                                      clear yet, but the subad are racing to find out.  The
                                                      second group isn't precisely a race, but a group of
                                                      cutters who have been marked by the Lady of Pain as
                                                      her "chosen."  The chosen serve as the Lady's eyes and
                                                      ears across the planes to ensure that none infuse the
                                                      Lady with the power of worship, for to do so would be
                                                      to make her a god; then, by her own mandate, she would
                                                      be forced from Sigil, and all hell would break loose.
                                                   
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