Block And Strike
Generic
Block / Special Attack
If this was the last defense you played during your turn,
during your Attack Phase treat this as your first attack.
This allows you to attack areas you just blocked.
Block And Strike
Generic
Block / Special Attack
If this was the last defense you played during your turn,
during your Attack Phase treat this as your first attack.
This allows you to attack areas you just blocked.
Block And Strike
Generic
Block / Special Attack
If this was the last defense you played during your turn,
during your Attack Phase treat this as your first attack.
This allows you to attack areas you just blocked.
Block And Strike
Generic
Block / Special Attack
If this was the last defense you played during your turn,
during your Attack Phase treat this as your first attack.
This allows you to attack areas you just blocked.
Overextended Attack
Generic
Attack
You may make a 0-card Exertion to make this attack a
Power Blow. Your opponent's next attack during his next
turn is undodgeable.
Overextended Attack
Generic
Attack
You may make a 0-card Exertion to make this attack a
Power Blow. Your opponent's next attack during his next
turn is undodgeable.
Overextended Attack
Generic
Attack
You may make a 0-card Exertion to make this attack a
Power Blow. Your opponent's next attack during his next
turn is undodgeable.
Prime Block
Generic
Block
This block will block non-Ranged Attacks that cannot be
blocked.
Flamboyant Attack
Generic
Edge
Play in conjunction with an attack. If successful the
attack does no damage and you may immediately remove
one non-Ally Situation from play.
Flamboyant Attack
Generic
Edge
Play in conjunction with an attack. If successful the
attack does no damage and you may immediately remove
one Object from play.
Master's Block
Generic
Edge
Play any number of Basic Blocks from your hand against
a single attack. These blocks form a single block. If this
is the last defense you play during your turn and it was
successful you may attack to any area as normal this turn.
Carolyn Marsh
Generic
Event
Discard two cards from your hand for each Ally in play.
You may draw up to your Ability after doing so.
For The Departed
Generic 3
Event
You may discard a number of Situations from play up to
the number of Situation Allies that you have in your
discard pile. Lose 1 Ability.
Impressive Move
Generic 2
Event
Your opponent cannot draw any cards during his next
turn.
Master's Head Shot
Generic
Event
You may only play this card if it is the only Special Card
you have played this turn. You may play this card even if
you cannot play a Special Card. Play in conjunction with
an attack, the attack is considered to be a Head Shot.
On Your Knees...
Generic 4
Event
If your opponent's Ability is 4 or less, he is now
considered to be Prone.
Season Six
Generic 4
Event: Plot?
Discard the top 5 cards from your Endurance. All
Situation: Plot cards among these 5 cards enter play
regardless of play restrictions. You may only play one
Season Six per turn.
"The bad guy is a Zoroastrian demon named Ahriman."
- Dawson
Unforseen Event
Generic 3
Event
When this card is placed in your hand, immediately
show it to all players then place it into your discard pile.
At the beginning of their next turn, each player may name
a card title and all players must discard all cards from
their hand with the named title.
Well Prepared Defense
Generic
Event
Discard any number of defenses from your hand. You
may place any or all of these to the top of your
Endurance. You may draw a card for each defense you
discarded in this manner.
Submarine Base
Generic
Location
Signature cards cannot be played. Any turn in which this
card is removed from play, Signature Cards cannot be
played for the remainder of that turn.
The Bronze Age
Generic
Location
Each player must discard a number of cards from his
hand at the beginning of his turn equal to the number of
cards discarded during his Sweep Phase.
Blatant Clue
Generic
Object
You may ignore the effects of any cards in play which
prevent you from playing Situation: Plots. You may
discard this card from play to search through your
Endurance for one card with the same title as any
Situation you have in play and place it in your hand.
Rhesus Virus
Generic 3
Object
Remove this card from the game after your next 3 turns,
at which time all Allies, Pedestrians, Bystanders,
Reporters, and Watchers are discarded from play
without effect.
Trench Coat
Generic
Object
Discard this card to search through your Endurance and
place any Object with Blade in the title into play or your
hand.
Weighted Blade
Generic 3
Object
For each Weighted Blade you have in play, you must
discard the top card of your Endurance for each attack
you play and your opponent must discard the top 2 cards
of his Endurance for each successful block he plays.
Advanced Warning
Generic
Situation
For every defense you play during your Defense Phase,
you may immediately draw a card to replace it.
All Out Defense
Generic
Situation
During your Defense Phase, you may discard 2 defenses
from your hand to avoid 1 Ranged-Attack.
Balladeer
Generic
Situation
Discard this card from play to: Make an additional
attack and ignore cards in play that prevent you from
attacking, or make an attack a Power Blow as it is
played. This is an Ally.
"We never surrender. We conquer or die!" - Bob
Reeder
Close Quarters
Generic
Situation
No Center attacks can be played. This is a Standing
Defense.
Depravity
Generic
Situation
Players cannot play Special Cards which raise their
Ability or prevent damage during their turn. If any player
has raised their Ability or prevented damage during their
turn their opponent may ignore the effects of this card
during their next turn.
Duende
Generic 3
Situation
You cannot play dodges. All of your opponents
successful attacks deals 0 damage, and their card text is
ignored. Place your opponent's successful attacks under
this card. If this card leaves play, lose 2 Ability for each
attack under this card.
Monkey
Generic
Situation
When this card enters play, give it a proper name. Your
opponent must discard a card from his hand for each
Monkey in play. You may play another Monkey this turn.
"You want to conquer the world with monkeys?"
-Caspian
Nemesis
Generic
Situation
You're History: You may only play this card if your
opponent is Kronos. If Kronos does not play more than
one attack during his Attack Phase at the end of his turn
you may look at his hand and discard any 2 cards you
choose.
Nemesis
Generic
Situation
Committed: You may only play this card if your
opponent is Caspian. If you play a defense against an
attack played by Caspian, you may return the defense to
your hand or discard it from play.
"Eat him and I'll eat you"- Silas
Nemesis
Generic
Situation
Dark Secret: You may only play this card if your
opponent is Cassandra. For each attack Cassandra plays,
she must place 3 defenses from her hand into her Discard
Pile. You may only have one Nemesis in play.
Nemesis
Generic
Situation
Dim Witted: You may only play this card if your
opponent is Silas. For every block that Silas plays he
must discard 2 attacks from his hand. You may only have
one Nemesis in play.
"I killed Silas! I liked Silas!"- Methos
Nemesis
Generic
Situation
A Thousand Regrets: You may only play this card if your
opponent is Methos. Methos must place a Master card
from his hand in his discard pile at the beginning of his
turn. If does not discard a Master Card, he may not draw
any cards during his turn.
Pagliaccio
Generic
Situation
If a card or effect forces you to discard from your
Endurance, the cards discarded come from your hand
instead. If you cannot discard an equal amount from your
hand you must discard your entire hand.
Peeping Tom
Generic
Situation
If your opponent looked at your hand during his last turn
discard this card to look at your opponent's hand and
discard 5 cards from his hand. You may discard this
card the turn it comes into play.
Protected Resources
Generic
Situation
Any card a player plays from his opponent's hand or
Endurance is countered. No player may take control of
any other player's cards.
Safe House
Generic
Situation
Place all Allies in your hand under this card when it
enters play. Instead of playing a Special card on your
turn you may play an Ally from under this card as if from
your hand. If this card leaves play, place all cards under
it into play during your next turn.
See No Evil
Generic
Situation
Discard this card from play after playing a Hidden
Attack. If your opponent play an incorrect defense
against a Hidden Attack he may not make an exertion for
a defense that turn.
The Game
Generic
Situation
When making an Exertion to search for an attack, any one
attack you play from the Exertion may be a Power Blow
without an Exertion. Discard this card if you play
another The Game.
The Game
Generic
Situation
When making an Exertion to search for a defense, any
one block you play from the Exertion may be a Power
Block without an Exertion. Discard this card if you play
another The Game.
The Vampire
Generic
Situation: Plot
Discard this card from play during your opponent's turn
if an attack you played was successful. You may retrieve
any one card from your Discard Pile for each successful
attack you played that turn.
War Paint
Generic
Situation
Discard this card from play during your opponent's turn
if an attack you played was successful. Choose a card at
random from your opponent's hand and remove it from
the game.
Weapon Master
Generic
Situation
If you are using a one-handed Weapon of Choice when
making an Exertion for a defense, you may place any
cards from the Exertion to the top of your Endurance.
Yuk-Hsui Chun
Generic 3
Situation
During your Draw/Discard Phase you may draw up to
the number of cards that your opponent has in his hand.
You must then discard down to your Ability.
Always Go With A Winner
Generic
Situation: Plot
Secret Alliance: When this card enters play search
through your Endurance for any one Always Go With
The Winner, reveal it to your opponent and place it into
your hand. Reshuffle your Endurance.
Always Go With A Winner
Generic
Situation: Plot
Reunion: When this card enters play search through your
Endurance for any one Always Go With The Winner,
reveal it to your opponent and place it into your hand.
Reshuffle your Endurance.
Always Go With A Winner
Generic
Event: Plot
Ambush: You must have Reunion and Secret Alliance in
play to play this card. Discard Reunion and Secret
Alliance. Your opponent cannot play any Special Cards
that would prevent damage from or avoid the next 3
attacks you play.