4 HORSEMEN

SPOILER LIST

Page 1


Block And Strike

Generic

Block / Special Attack

If this was the last defense you played during your turn,

during your Attack Phase treat this as your first attack.

This allows you to attack areas you just blocked.


Block And Strike

Generic

Block / Special Attack

If this was the last defense you played during your turn,

during your Attack Phase treat this as your first attack.

This allows you to attack areas you just blocked.


Block And Strike

Generic

Block / Special Attack

If this was the last defense you played during your turn,

during your Attack Phase treat this as your first attack.

This allows you to attack areas you just blocked.


Block And Strike

Generic

Block / Special Attack

If this was the last defense you played during your turn,

during your Attack Phase treat this as your first attack.

This allows you to attack areas you just blocked.


Overextended Attack

Generic

Attack

You may make a 0-card Exertion to make this attack a

Power Blow. Your opponent's next attack during his next

turn is undodgeable.


Overextended Attack

Generic

Attack

You may make a 0-card Exertion to make this attack a

Power Blow. Your opponent's next attack during his next

turn is undodgeable.


Overextended Attack

Generic

Attack

You may make a 0-card Exertion to make this attack a

Power Blow. Your opponent's next attack during his next

turn is undodgeable.


Prime Block

Generic

Block

This block will block non-Ranged Attacks that cannot be

blocked.


Flamboyant Attack

Generic

Edge

Play in conjunction with an attack. If successful the

attack does no damage and you may immediately remove

one non-Ally Situation from play.


Flamboyant Attack

Generic

Edge

Play in conjunction with an attack. If successful the

attack does no damage and you may immediately remove

one Object from play.


Master's Block

Generic

Edge

Play any number of Basic Blocks from your hand against

a single attack. These blocks form a single block. If this

is the last defense you play during your turn and it was

successful you may attack to any area as normal this turn.


Carolyn Marsh

Generic

Event

Discard two cards from your hand for each Ally in play.

You may draw up to your Ability after doing so.


For The Departed

Generic 3

Event

You may discard a number of Situations from play up to

the number of Situation Allies that you have in your

discard pile. Lose 1 Ability.


Impressive Move

Generic 2

Event

Your opponent cannot draw any cards during his next

turn.


Master's Head Shot

Generic

Event

You may only play this card if it is the only Special Card

you have played this turn. You may play this card even if

you cannot play a Special Card. Play in conjunction with

an attack, the attack is considered to be a Head Shot.


On Your Knees...

Generic 4

Event

If your opponent's Ability is 4 or less, he is now

considered to be Prone.


Season Six

Generic 4

Event: Plot?

Discard the top 5 cards from your Endurance. All

Situation: Plot cards among these 5 cards enter play

regardless of play restrictions. You may only play one

Season Six per turn.

"The bad guy is a Zoroastrian demon named Ahriman."

- Dawson


Unforseen Event

Generic 3

Event

When this card is placed in your hand, immediately

show it to all players then place it into your discard pile.

At the beginning of their next turn, each player may name

a card title and all players must discard all cards from

their hand with the named title.


Well Prepared Defense

Generic

Event

Discard any number of defenses from your hand. You

may place any or all of these to the top of your

Endurance. You may draw a card for each defense you

discarded in this manner.


Submarine Base

Generic

Location

Signature cards cannot be played. Any turn in which this

card is removed from play, Signature Cards cannot be

played for the remainder of that turn.


The Bronze Age

Generic

Location

Each player must discard a number of cards from his

hand at the beginning of his turn equal to the number of

cards discarded during his Sweep Phase.


Blatant Clue

Generic

Object

You may ignore the effects of any cards in play which

prevent you from playing Situation: Plots. You may

discard this card from play to search through your

Endurance for one card with the same title as any

Situation you have in play and place it in your hand.


Rhesus Virus

Generic 3

Object

Remove this card from the game after your next 3 turns,

at which time all Allies, Pedestrians, Bystanders,

Reporters, and Watchers are discarded from play

without effect.


Trench Coat

Generic

Object

Discard this card to search through your Endurance and

place any Object with Blade in the title into play or your

hand.


Weighted Blade

Generic 3

Object

For each Weighted Blade you have in play, you must

discard the top card of your Endurance for each attack

you play and your opponent must discard the top 2 cards

of his Endurance for each successful block he plays.


Advanced Warning

Generic

Situation

For every defense you play during your Defense Phase,

you may immediately draw a card to replace it.


All Out Defense

Generic

Situation

During your Defense Phase, you may discard 2 defenses

from your hand to avoid 1 Ranged-Attack.


Balladeer

Generic

Situation

Discard this card from play to: Make an additional

attack and ignore cards in play that prevent you from

attacking, or make an attack a Power Blow as it is

played. This is an Ally.

"We never surrender. We conquer or die!" - Bob

Reeder


Close Quarters

Generic

Situation

No Center attacks can be played. This is a Standing

Defense.


Depravity

Generic

Situation

Players cannot play Special Cards which raise their

Ability or prevent damage during their turn. If any player

has raised their Ability or prevented damage during their

turn their opponent may ignore the effects of this card

during their next turn.


Duende

Generic 3

Situation

You cannot play dodges. All of your opponents

successful attacks deals 0 damage, and their card text is

ignored. Place your opponent's successful attacks under

this card. If this card leaves play, lose 2 Ability for each

attack under this card.


Monkey

Generic

Situation

When this card enters play, give it a proper name. Your

opponent must discard a card from his hand for each

Monkey in play. You may play another Monkey this turn.

"You want to conquer the world with monkeys?"

-Caspian


Nemesis

Generic

Situation

You're History: You may only play this card if your

opponent is Kronos. If Kronos does not play more than

one attack during his Attack Phase at the end of his turn

you may look at his hand and discard any 2 cards you

choose.


Nemesis

Generic

Situation

Committed: You may only play this card if your

opponent is Caspian. If you play a defense against an

attack played by Caspian, you may return the defense to

your hand or discard it from play.

"Eat him and I'll eat you"- Silas


Nemesis

Generic

Situation

Dark Secret: You may only play this card if your

opponent is Cassandra. For each attack Cassandra plays,

she must place 3 defenses from her hand into her Discard

Pile. You may only have one Nemesis in play.


Nemesis

Generic

Situation

Dim Witted: You may only play this card if your

opponent is Silas. For every block that Silas plays he

must discard 2 attacks from his hand. You may only have

one Nemesis in play.

"I killed Silas! I liked Silas!"- Methos


Nemesis

Generic

Situation

A Thousand Regrets: You may only play this card if your

opponent is Methos. Methos must place a Master card

from his hand in his discard pile at the beginning of his

turn. If does not discard a Master Card, he may not draw

any cards during his turn.


Pagliaccio

Generic

Situation

If a card or effect forces you to discard from your

Endurance, the cards discarded come from your hand

instead. If you cannot discard an equal amount from your

hand you must discard your entire hand.


Peeping Tom

Generic

Situation

If your opponent looked at your hand during his last turn

discard this card to look at your opponent's hand and

discard 5 cards from his hand. You may discard this

card the turn it comes into play.


Protected Resources

Generic

Situation

Any card a player plays from his opponent's hand or

Endurance is countered. No player may take control of

any other player's cards.


Safe House

Generic

Situation

Place all Allies in your hand under this card when it

enters play. Instead of playing a Special card on your

turn you may play an Ally from under this card as if from

your hand. If this card leaves play, place all cards under

it into play during your next turn.


See No Evil

Generic

Situation

Discard this card from play after playing a Hidden

Attack. If your opponent play an incorrect defense

against a Hidden Attack he may not make an exertion for

a defense that turn.


The Game

Generic

Situation

When making an Exertion to search for an attack, any one

attack you play from the Exertion may be a Power Blow

without an Exertion. Discard this card if you play

another The Game.


The Game

Generic

Situation

When making an Exertion to search for a defense, any

one block you play from the Exertion may be a Power

Block without an Exertion. Discard this card if you play

another The Game.


The Vampire

Generic

Situation: Plot

Discard this card from play during your opponent's turn

if an attack you played was successful. You may retrieve

any one card from your Discard Pile for each successful

attack you played that turn.


War Paint

Generic

Situation

Discard this card from play during your opponent's turn

if an attack you played was successful. Choose a card at

random from your opponent's hand and remove it from

the game.


Weapon Master

Generic

Situation

If you are using a one-handed Weapon of Choice when

making an Exertion for a defense, you may place any

cards from the Exertion to the top of your Endurance.


Yuk-Hsui Chun

Generic 3

Situation

During your Draw/Discard Phase you may draw up to

the number of cards that your opponent has in his hand.

You must then discard down to your Ability.


Always Go With A Winner

Generic

Situation: Plot

Secret Alliance: When this card enters play search

through your Endurance for any one Always Go With

The Winner, reveal it to your opponent and place it into

your hand. Reshuffle your Endurance.


Always Go With A Winner

Generic

Situation: Plot

Reunion: When this card enters play search through your

Endurance for any one Always Go With The Winner,

reveal it to your opponent and place it into your hand.

Reshuffle your Endurance.


Always Go With A Winner

Generic

Event: Plot

Ambush: You must have Reunion and Secret Alliance in

play to play this card. Discard Reunion and Secret

Alliance. Your opponent cannot play any Special Cards

that would prevent damage from or avoid the next 3

attacks you play.



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INDEX

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