Low Blow
Amanda 3
Special Attack
This attack cannot be blocked, and does 0 damage. If this
attack is successful, your next attack this turn cannot be
dodged and your opponent has a 3 in 6 chance of
becoming Prone. You may play this card even if
Disarmed.
Back Away
Caspian
Dodge
This defense will not avoid Ranged Attacks. You may
only make Ranged Attacks this turn.
Caspian
Caspian
Persona
You may play an additional attack during your turn for
each defense beyond the first that your opponent played
during his last turn. If you do not play a Special Card ,
blocks played by your opponent during his next turn will
not block multiple attacks. You may include up to 5
Master Cards.
Caspian
Caspian
Premium
Play this card before the game begins in conjunction with
the Caspian Persona card. You begin the game with +1
Ability. This card modifies your Persona and may not be
removed from play.
Combination
Caspian
Event
You may play an additional attack this turn. Dodges will
not avoid multiple attacks you play this turn.
Dodge
Caspian
Dodge
You lose your next attack this turn.
Famine
Caspian 4
Situation: Plot
All players take 1 damage during their turn for every
Famine in play. Any opponent may discard an Ally they
have in play or from their hand to avoid all damage due
to Famine on their turn.
Flashback
Caspian
Event
You may discard up to 5 cards from your hand and draw
to replace them.
Master's Attack
Caspian 2
Attack
Master's Attack
Caspian 2
Attack
Run Through
Caspian 3
Event
At the beginning of your Defense Phase you may play
this card if your opponent played any attacks during his
last turn. Do not play any defenses this turn. Any attacks
you play this turn may be Hidden and do 1 additional
damage if successful.
Sadistic Pleasure
Caspian 3
Situation
Each of your turns that you do not play an attack you lose
1 Ability. For each point of damage that you do with
attacks you may retrieve one card from your discard
pile.
Skinning Knife
Caspian 2
Object
When you play a Basic Attack you may declare that the
attack does no damage. If the attack is successful, there
is a 2 in 6 chance your opponent is Disarmed.
Trip
Caspian
Event
Your opponent loses all Standing Defenses he has in
play. Your next successful attack does 1 additional
damage.
Back Away
Cassandra
Dodge
This defense will not avoid Ranged Attacks. You may
only make Ranged Attacks this turn.
Cassandra
Cassandra
Persona
If you do not play a Special Card, you may discard up to
3 defenses from your hand. For each defense you discard
in this manner to your discard pile, you may randomly
choose one defense from your opponent's hand and
discard it. You may include up to 5 Master Cards.
Cassandra
Cassandra
Premium
Play this card before the game begins in conjunction with
the Cassandra Persona card. You begin the game with +1
Ability. This card modifies your Persona and may not be
removed from play.
Dodge
Cassandra
Dodge
You lose your next attack this turn.
Enchanted Voice
Cassandra
Event
You may remove a Situation from play for each
Enchanted Voice in play. You may play another
Enchanted Voice this turn.
Enchanted Voice
Cassandra
Situation
Your opponent must discard a Special card each turn for
each Enchanted Voice you have in play.
Flashback
Cassandra
Event
Discard up to 5 cards from your hand and draw to
replace them.
Illusion
Cassandra 2
Situation
Discard any number of Special Cards from your hand.
For each Special Card placed in your discard in this
manner your opponent must discard a defense from his
hand.
Master's Dodge
Cassandra 3
Dodge
Precognition
Cassandra
Event
Look at the top 5 cards of any player's Endurance then
replace them in any order you wish. You may play
another Special Card this turn.
Seer
Cassandra
Situation
At the end of your Defense Phase you may make a 3-card
Exertion to look at your opponent's hand.
Vindication
Cassandra 3
Situation
When this card enters play, choose a player. If an attack
you play becomes successful against that player and it
does at least 1 damage, discard this card from play to
force him to discard all attacks and dodges from his hand
immediately.
Relentless
Kern
Event
During your opponent's next turn, he cannot play a
defense if it has the same title as a defense he already
has in play.
Back Away
Kronos
Dodge
This defense will not avoid Ranged Attacks. You may
only make Ranged Attacks this turn.
Comes A Horseman
Kronos 2
Attack
This attack cannot be dodged. If the last defense you
played this turn was a successful block, this attack may
be Hidden.
"So, you've come to kill me."- Methos "It's what I do
best!"- Kronos
Dodge
Kronos
Dodge
You lose your next attack this turn.
Duck
Kronos
Dodge
Your opponent's first attack during his next Attack Phase
cannot be an upper attack.
End Of Time
Kronos 3
Situation
You may discard this card from play to allow you to
play a Special Card as normal. This card is not removed
from play by First Blood.
"I AM THE END OF TIME!!!" - Kronos
Extra Shot
Kronos
Event
You may play an additional attack this turn. If you play
more than one attack this turn, defenses will not block or
avoid multiple attacks you play this turn.
Foresight
Kronos
Situation
Discard this card from play to retrieve a non-Master
defense from your discard pile or counter any Special
Card as it is played which allows your opponent to
avoid an attack.
Kronos
Kronos
Persona
At the end of your opponents Draw/Discard Phase , you
may look at his hand and discard a card for each card he
drew before his Draw/Discard Phase, unless you played
a card which forced him to draw that card. Your
opponent cannot play more attacks than you played on
your previous turn. If you did not play any attacks during
your turn, your opponent may still attack as normal. You
may include up to 6 Master Cards.
Kronos
Kronos
Premium
Play this card before the game begins in conjunction with
the Kronos Persona card. You begin the game with +1
Ability. This card modifies your Persona and may not be
removed from play.
Master's Attack
Kronos 2
Special Attack
Your opponent may not block this attack unless the block
played comes from an Exertion.
Master's Block
Kronos 2
Block
This block will block non-Ranged Attacks that cannot be
blocked. You may attack normally to any area this turn.
Taunt
Kronos
Event
Your opponent must discard two Special Cards from his
hand each time that he uses his Persona Power next turn.
The Apocolypse
Kronos 3
Event
You may play an additional attack this turn. Defenses
will not block or avoid multiple attacks you play this
turn. If you made a successful attack last turn, this
additional attack, if an upper attack, may be a Head Shot.
Thrown Dagger
Kronos 3
Ranged Attack
If successful this attack does 1 damage and you may
randomly discard 6 cards from your opponent's hand at
the end of his Defense Phase.
"K..kronos.." - Methos
Trip
Kronos
Event
Your opponent loses all Standing Defenses he has in
play. Your next successful attack does 1 additional
damage.
Malicious Grin
Luther 3
Event
Target player must discard all dodges from his hand.
Back Away
Silas
Dodge
This defense will not avoid Ranged Attacks. You may
only make Ranged Attacks this turn.
Child's Mind
Silas
Situation
If your opponent discarded cards from his hand last turn,
you may discard up to an equal number of cards from
your hand at the begining of your turn, and draw to
replace them.
"Do you think he'll let me have one, brother?" - Silas
Combination
Silas
Event
You may play an additional attack. If you play more than
one attack this turn, this additional attack may be Hidden.
Flashback
Silas
Situation
Discard this card after your opponent makes a successful
attack against you or removes one of your Allies from
play. Search your Endurance for any card with the same
title as a card in play and place it in your hand.
Master's Proficiency
Silas 4
Situation
You may only play this card if you are using the War
Axe Weapon of Choice. If you play a block during your
turn and it is successful, your opponent cannot play a
block against the first attack you play.
Persistence
Silas 4
Event
If you made a successful attack against your opponent
last turn, retrieve the last successful non-ranged attack
you played into your hand.
"I don't like killing from a distance!" - Silas
Silas
Silas
Persona
You may play any number of Basic Blocks from your
hand or from an Exertion aganist a single attack. The
blocks played from a single Basic Block. Any turn in
which you play more than one block against a single
attack, you may make one attack you play this turn a
Power Blow. You may include up to 4 Master Cards.
Silas
Silas
Premium
Play this card before the game begins in conjunction with
the Silas Persona card. You begin the game with +1
Ability. This card modifies your Persona and may not be
removed from play.
Trip
Silas
Event
Your opponent loses all Standing Defenses he has in
play. Your next attack this turn cannot be dodged.
Master Tactician
Xavier St. Cloud 3
Situation
At the beginning of each of your turns choose any
Situation in play. This card duplicates the text, and
effects of the chosen Situation as long as the chosen
Situation remains in play.
Arms and Tactics
Arms and Tactics
Pre-Game
If you do not play a special card during your turn, you
may remove this card from the game to make any
non-special upper attack you play a headshot.
Arms and Tactics
Arms and Tactics
Pre-Game
After making an exertion, you may remove this card from
the game and place all of the unused cards from that
exertion into your hand.
Arms and Tactics
Arms and Tactics
Pre-Game
After making an Exertion, you may remove this card
from the game and continue to play cards as normal
during that Phase.
Crystal
Crystal
Pre-Game
Crystals do not count toward your Pre-Game limit.
During deck construction, you may substitute one
non-Special attack or defense for one Basic Attack or
Basic Block for each Crystal you have in play. Do not
remove these attacks and defenses from the game if the
Crystals leave play. You may only have one Clio in play.
"It's worth any amount of lives." - Luther
Crystal
Crystal
Pre-Game
Crystals do not count toward your Pre-Game limit. You
may play this Crystal if you have Clio in play. During
deck construction, you may substitute one non-Special
attack or defense for one Basic Attack or Basic Block
for each Crystal you have in play. Do not remove these
attacks and defenses from the game if the Crystals leave
play. You may have only one Melpomene in play.
Crystal
Crystal
Pre-Game
Crystals do not count toward your Pre-Game limit. You
may play this Crystal if you have Melpomene in play.
During deck construction, you may substitute one
non-Special attack or defense for one Basic Attack or
Basic Block for each Crystal you have in play. Do not
remove these attacks and defenses from the game if the
Crystals leave play. You may have only one Erato in
play.