4 HORSEMEN

SPOILER LIST

Page 2


Low Blow

Amanda 3

Special Attack

This attack cannot be blocked, and does 0 damage. If this

attack is successful, your next attack this turn cannot be

dodged and your opponent has a 3 in 6 chance of

becoming Prone. You may play this card even if

Disarmed.


Back Away

Caspian

Dodge

This defense will not avoid Ranged Attacks. You may

only make Ranged Attacks this turn.


Caspian

Caspian

Persona

You may play an additional attack during your turn for

each defense beyond the first that your opponent played

during his last turn. If you do not play a Special Card ,

blocks played by your opponent during his next turn will

not block multiple attacks. You may include up to 5

Master Cards.


Caspian

Caspian

Premium

Play this card before the game begins in conjunction with

the Caspian Persona card. You begin the game with +1

Ability. This card modifies your Persona and may not be

removed from play.


Combination

Caspian

Event

You may play an additional attack this turn. Dodges will

not avoid multiple attacks you play this turn.


Dodge

Caspian

Dodge

You lose your next attack this turn.


Famine

Caspian 4

Situation: Plot

All players take 1 damage during their turn for every

Famine in play. Any opponent may discard an Ally they

have in play or from their hand to avoid all damage due

to Famine on their turn.


Flashback

Caspian

Event

You may discard up to 5 cards from your hand and draw

to replace them.


Master's Attack

Caspian 2

Attack


Master's Attack

Caspian 2

Attack


Run Through

Caspian 3

Event

At the beginning of your Defense Phase you may play

this card if your opponent played any attacks during his

last turn. Do not play any defenses this turn. Any attacks

you play this turn may be Hidden and do 1 additional

damage if successful.


Sadistic Pleasure

Caspian 3

Situation

Each of your turns that you do not play an attack you lose

1 Ability. For each point of damage that you do with

attacks you may retrieve one card from your discard

pile.


Skinning Knife

Caspian 2

Object

When you play a Basic Attack you may declare that the

attack does no damage. If the attack is successful, there

is a 2 in 6 chance your opponent is Disarmed.


Trip

Caspian

Event

Your opponent loses all Standing Defenses he has in

play. Your next successful attack does 1 additional

damage.


Back Away

Cassandra

Dodge

This defense will not avoid Ranged Attacks. You may

only make Ranged Attacks this turn.


Cassandra

Cassandra

Persona

If you do not play a Special Card, you may discard up to

3 defenses from your hand. For each defense you discard

in this manner to your discard pile, you may randomly

choose one defense from your opponent's hand and

discard it. You may include up to 5 Master Cards.


Cassandra

Cassandra

Premium

Play this card before the game begins in conjunction with

the Cassandra Persona card. You begin the game with +1

Ability. This card modifies your Persona and may not be

removed from play.


Dodge

Cassandra

Dodge

You lose your next attack this turn.


Enchanted Voice

Cassandra

Event

You may remove a Situation from play for each

Enchanted Voice in play. You may play another

Enchanted Voice this turn.


Enchanted Voice

Cassandra

Situation

Your opponent must discard a Special card each turn for

each Enchanted Voice you have in play.


Flashback

Cassandra

Event

Discard up to 5 cards from your hand and draw to

replace them.


Illusion

Cassandra 2

Situation

Discard any number of Special Cards from your hand.

For each Special Card placed in your discard in this

manner your opponent must discard a defense from his

hand.


Master's Dodge

Cassandra 3

Dodge


Precognition

Cassandra

Event

Look at the top 5 cards of any player's Endurance then

replace them in any order you wish. You may play

another Special Card this turn.


Seer

Cassandra

Situation

At the end of your Defense Phase you may make a 3-card

Exertion to look at your opponent's hand.


Vindication

Cassandra 3

Situation

When this card enters play, choose a player. If an attack

you play becomes successful against that player and it

does at least 1 damage, discard this card from play to

force him to discard all attacks and dodges from his hand

immediately.


Relentless

Kern

Event

During your opponent's next turn, he cannot play a

defense if it has the same title as a defense he already

has in play.


Back Away

Kronos

Dodge

This defense will not avoid Ranged Attacks. You may

only make Ranged Attacks this turn.


Comes A Horseman

Kronos 2

Attack

This attack cannot be dodged. If the last defense you

played this turn was a successful block, this attack may

be Hidden.

"So, you've come to kill me."- Methos "It's what I do

best!"- Kronos


Dodge

Kronos

Dodge

You lose your next attack this turn.


Duck

Kronos

Dodge

Your opponent's first attack during his next Attack Phase

cannot be an upper attack.


End Of Time

Kronos 3

Situation

You may discard this card from play to allow you to

play a Special Card as normal. This card is not removed

from play by First Blood.

"I AM THE END OF TIME!!!" - Kronos


Extra Shot

Kronos

Event

You may play an additional attack this turn. If you play

more than one attack this turn, defenses will not block or

avoid multiple attacks you play this turn.


Foresight

Kronos

Situation

Discard this card from play to retrieve a non-Master

defense from your discard pile or counter any Special

Card as it is played which allows your opponent to

avoid an attack.


Kronos

Kronos

Persona

At the end of your opponents Draw/Discard Phase , you

may look at his hand and discard a card for each card he

drew before his Draw/Discard Phase, unless you played

a card which forced him to draw that card. Your

opponent cannot play more attacks than you played on

your previous turn. If you did not play any attacks during

your turn, your opponent may still attack as normal. You

may include up to 6 Master Cards.


Kronos

Kronos

Premium

Play this card before the game begins in conjunction with

the Kronos Persona card. You begin the game with +1

Ability. This card modifies your Persona and may not be

removed from play.


Master's Attack

Kronos 2

Special Attack

Your opponent may not block this attack unless the block

played comes from an Exertion.


Master's Block

Kronos 2

Block

This block will block non-Ranged Attacks that cannot be

blocked. You may attack normally to any area this turn.


Taunt

Kronos

Event

Your opponent must discard two Special Cards from his

hand each time that he uses his Persona Power next turn.


The Apocolypse

Kronos 3

Event

You may play an additional attack this turn. Defenses

will not block or avoid multiple attacks you play this

turn. If you made a successful attack last turn, this

additional attack, if an upper attack, may be a Head Shot.


Thrown Dagger

Kronos 3

Ranged Attack

If successful this attack does 1 damage and you may

randomly discard 6 cards from your opponent's hand at

the end of his Defense Phase.

"K..kronos.." - Methos


Trip

Kronos

Event

Your opponent loses all Standing Defenses he has in

play. Your next successful attack does 1 additional

damage.


Malicious Grin

Luther 3

Event

Target player must discard all dodges from his hand.


Back Away

Silas

Dodge

This defense will not avoid Ranged Attacks. You may

only make Ranged Attacks this turn.


Child's Mind

Silas

Situation

If your opponent discarded cards from his hand last turn,

you may discard up to an equal number of cards from

your hand at the begining of your turn, and draw to

replace them.

"Do you think he'll let me have one, brother?" - Silas


Combination

Silas

Event

You may play an additional attack. If you play more than

one attack this turn, this additional attack may be Hidden.


Flashback

Silas

Situation

Discard this card after your opponent makes a successful

attack against you or removes one of your Allies from

play. Search your Endurance for any card with the same

title as a card in play and place it in your hand.


Master's Proficiency

Silas 4

Situation

You may only play this card if you are using the War

Axe Weapon of Choice. If you play a block during your

turn and it is successful, your opponent cannot play a

block against the first attack you play.


Persistence

Silas 4

Event

If you made a successful attack against your opponent

last turn, retrieve the last successful non-ranged attack

you played into your hand.

"I don't like killing from a distance!" - Silas


Silas

Silas

Persona

You may play any number of Basic Blocks from your

hand or from an Exertion aganist a single attack. The

blocks played from a single Basic Block. Any turn in

which you play more than one block against a single

attack, you may make one attack you play this turn a

Power Blow. You may include up to 4 Master Cards.


Silas

Silas

Premium

Play this card before the game begins in conjunction with

the Silas Persona card. You begin the game with +1

Ability. This card modifies your Persona and may not be

removed from play.


Trip

Silas

Event

Your opponent loses all Standing Defenses he has in

play. Your next attack this turn cannot be dodged.


Master Tactician

Xavier St. Cloud 3

Situation

At the beginning of each of your turns choose any

Situation in play. This card duplicates the text, and

effects of the chosen Situation as long as the chosen

Situation remains in play.


Arms and Tactics

Arms and Tactics

Pre-Game

If you do not play a special card during your turn, you

may remove this card from the game to make any

non-special upper attack you play a headshot.


Arms and Tactics

Arms and Tactics

Pre-Game

After making an exertion, you may remove this card from

the game and place all of the unused cards from that

exertion into your hand.


Arms and Tactics

Arms and Tactics

Pre-Game

After making an Exertion, you may remove this card

from the game and continue to play cards as normal

during that Phase.


Crystal

Crystal

Pre-Game

Crystals do not count toward your Pre-Game limit.

During deck construction, you may substitute one

non-Special attack or defense for one Basic Attack or

Basic Block for each Crystal you have in play. Do not

remove these attacks and defenses from the game if the

Crystals leave play. You may only have one Clio in play.

"It's worth any amount of lives." - Luther


Crystal

Crystal

Pre-Game

Crystals do not count toward your Pre-Game limit. You

may play this Crystal if you have Clio in play. During

deck construction, you may substitute one non-Special

attack or defense for one Basic Attack or Basic Block

for each Crystal you have in play. Do not remove these

attacks and defenses from the game if the Crystals leave

play. You may have only one Melpomene in play.


Crystal

Crystal

Pre-Game

Crystals do not count toward your Pre-Game limit. You

may play this Crystal if you have Melpomene in play.

During deck construction, you may substitute one

non-Special attack or defense for one Basic Attack or

Basic Block for each Crystal you have in play. Do not

remove these attacks and defenses from the game if the

Crystals leave play. You may have only one Erato in

play.



Page 1


INDEX

1