This is for Apocalypse. Other Godwars may not have the complete Mage code, and becoming a Mage will simply be a matter of finding a Mage and paying out some experience points. These notes on major spellcasting should still apply. These help files will someday be changed to show differences between low and deluxe codes or other codes as I play them. Atm they are posted pretty much as is just to get them up for everyone who may need or want them.
Rune Spells: ~~~~~~~~~~~~
Rune spells are written by copying a rune, a glyph and a sigil (in that order) onto a page. It can be titled, and notes could be scrawled on it, but don't expect your doodles to do anything {smile}.
The runes disappear when used, so apprentices who haven't learnt them must rely on Mages or more educated apprentices for them.
The big plus with rune spells, of course, is that they cost 0 mana to cast. This makes them invaluable for training against mobs (heal the mob and train forever) or similar situations where a minor spell is needed very often.
(Remember: the rune of Mastery is for standard spells)
Runes: Mastery Spirit Mind Life Death Light Dark Earth Air Fire Water Glyphs: Protection Reduction Control Destruction Transportation Transformation Creation Information Summoning Enhancement Sigils: Area Object Self Targeting
FIRE + DESTRUCTION + TARGETING - Double fireball FIRE + DESTRUCTION + AREA - Flames a room, 50% affected char gets lit FIRE + ENHANCEMENT + OBJECT - Resistance spell AIR + DESTRUCTION + TARGETING - Global chill touch AIR + TRANSFORMATION + TARGETING - Global-ish move drain. Hps stay {= max. AIR + DESTRUCTION + AREA - Double call lightning AIR + ENHANCEMENT + TARGETING - Fly AIR + ENHANCMENT + OBJECT - Spellproof spell EARTH + DESTRUCTION + AREA - Double earthquake EARTH + ENHANCEMENT + SELF - Stone skin EARTH + ENHANCEMENT + TARGETING - Global giant strength EARTH + ENHANCEMENT + OBJECT - Fix (equipment) WATER + CREATION + OBJECT - Create spring WATER + DESTRUCTION + AREA - Double gas breath WATER + ENHANCEMENT + SELF - Triple mana spell WATER + CONTROL + TARGETING - Global jail of water DARK + DESTRUCTION + TARGETING - Triple harm DARK + TRANSPORTATION + TARGETING - Global curse DARK + ENHANCEMENT + SELF - Frenzy DARK + ENHANCEMENT + TARGETING - Global darkblessing DARK + REDUCTION + TARGETING - Global poison DARK + CONTROL + AREA - Sleep LIGHT + CREATION + OBJECT - Continual light LIGHT + DESTRUCTION + TARGETING - Triple colour spray LIGHT + ENHANCEMENT + SELF - Sanctuary LIGHT + ENHANCEMENT + TARGETING - Global bless LIGHT + PROTECTION + SELF - Protection LIGHT + PROTECTION + TARGETING - Armour LIGHT + PROTECTION + AREA - Global shield LIFE + CREATION + OBJECT - Triple create food LIFE + DESTRUCTION + TARGETING - Double global dispel evil LIFE + ENHANCEMENT + SELF - Triple refresh LIFE + ENHANCMENT + TARGETING - Triple heal LIFE + ENHANCEMENT + AREA - Global heal LIFE + ENHANCEMENT + OBJECT - Enchant armour LIFE + REDUCTION + TARGETING - Global double drain life LIFE + TRANSFORMATION + SELF - Superheal (details below) LIFE + INFORMATION + TARGETING - Global know alignment # DEATH + SUMMONING + AREA - Triple guardian DEATH + ENHANCMENT + OBJECT - Preserve DEATH + REDUCTION + TARGETING - Weaken MIND + ENHANCEMENT + SELF - True sight MIND + REDUCTION + TARGETING - Global dispel magic MIND + INFORMATION + TARGETING - Global read aura (ignores shield) MIND + INFORMATION + OBJECT - Global identify spell SPIRIT + CREATION + OBJECT - Double soulblade SPIRIT + SUMMONING + AREA - Summon SPIRIT + TRANSPORTATION + SELF - Teleport SPIRIT + ENHANCEMENT + SELF - Pass door SPIRIT + ENHANCEMENT + OBJECT - Enchant weapon SPIRIT + REDUCTION + TARGETING - Global faerie fire SPIRIT + CONTROL + AREA - Faerie fog SPIRIT + PROTECTION + SELF - Aura no magic (immune to magic)
Superheal, courtesy of Infyrno -
The only known rune combo to cost mana, but well worth it. This actually allows you to go above your max hps (energy drain style). Only thing is, if you have any sort of regeneration, when your mana returns to max, you'll lose the extra hps as per a heal spell.
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