Gaia Spells
Protect (Lv. 1) - Creates a barrier around the target that defends against physical attacks. Has no effect against magical attacks. Affected by Reflect.
Physical attacks only.
Shell (Lv. 2) - Creates a magical barrier around the target that defends against magical attacks. Has no effect against physical attacks. Must already know Protect. Affected by Reflect.
Phy, Men, Wht, Blk, Fir, Ice, Ert, Wnd, Lit, Drk, Tim, Spc
Wall (Lv. 3) - Creates a magical barrier around the target that defends against both physical and magical attacks. Must already know Shell. Affected by Reflect.
Phy, Men, Wht, Blk, Fir, Ice, Ert, Wnd, Lit, Drk, Tim, Spc
Ward (Lv. 4) - This spell has two effects, it can remove any status spells or curses on a target or prevent any future status spells have having any effect for a limited time. Must already know Wall. Affected by Reflect.
Men, Sts
Reflect (Lv. 5) - Creates a magical barrier that reflects magical attacks. The direction the attacks reflect is determined by how the attack hits the barrier. Must already know Ward. Affected by Reflect.
Phy, Wht, Blk, Fir, Ice, Ert, Wnd, Lit, Drk, Tim, Spc
Doppleganger (Lv. 1) - Projects an exact copy of the caster. Can be used to communicate with others over long distance. Affected by Ward
Phy, Men, Ert, Tim, Spc
Teleport (Lv. 2) - Transports the caster or target from one location to another through time and space. Must already know Doppleganger. Affected by Ward.
Men, Tim, Spc
Transparent (Lv. 1) - Causes the caster or target to fade from view making it difficult for others to see him/her. Affected by Ward and Reflect.
Men, Tim, Spc
Invisible (Lv. 2) - Causes the caster to disappear from sight. Others are unable to see the caster with the naked eye. Must already know Transparent. Affected by Ward and Reflect.
Men, Tim, Spc
Tetra Dart (Lv. 2) - Small dart that contains the powers of Earth, Fire, Air, and Ice. Must already know Flare Dart, Freeze Dart, Wind Blast and Buffet. Affected by Shell, Wall, and Reflect.
Phy, Fir, Ice, Wnd, Ert
Tetra Arrow (Lv. 3) - Larger version of the Tetra Dart, causes more damage and effects a larger area. Must already know Tetra Dart. Affected by Shell, Wall, and Reflect.
Phy, Fir, Ice, Wnd, Ert
Tetraball (Lv. 4) - Ball of energy that explodes in four waves of earth, fire, ice and Air, in the form of lightning. Must already know Tetra Arrow. Affected by Shell, Wall, and Reflect.
Phy, Fir, Ice, Wnd, Ert
Tetra Wall (Lv. 4) - Throws up a wall of magic that provides great protection against all kinds of magic. Must already know Firewall, Frozen Wall, Water Wall, Windy Wall, and Earth Wall.
Phy, Fir, Ice, Wnd, Ert
Tetra Spout (Lv. 3) - Causes a succession of three spouts to erupt from the ground (Fire, Ice, Earth) followed by a lightning strike. Must already know Flame Spout, Freezing Mist, Earth Spout and Lightning Strike. Affected by Shell and Wall.
Men, Fir, Ice, Wnd, Ert
Tetra Eruption (Lv. 4) - Causes several tetra spouts to occur around the caster. Must already know Tetra Spout. Affected by Shell and Wall.
Men, Fir, Ice, Wnd, Ert
Tetra Explosion (Lv. 5) - Envelops the target in a ball of flame which changes to a ball of ice then expands out and electrifies the target contained inside, after which the ice turns into solid rock and crashes to the ground breaking apart. Must already know Tetra Ball and Tetra Eruption. Affected by Shell and Wall.
Phy, Fir, Ice, Wnd, Ert
Gaia's Wrath (Lv. 6) - (Forbidden Shamanist Art)Spell that causes all the elements to attack the target, inflicting massive amounts of damage. Must already know Tetra Explosion. Not affected by protection spells.
Phy, Fir, Ice, Wnd, Ert, Lit, Drk, Tim, Spc
Tribulation (Lv. 7) - (Forbidden Shamanist Art)Causes a massive earthquake that can be felt worldwide. Unleashes several F5 Tornados that travel around the local area. Massive earthquakes also cause huge Tidal Waves to wash over the land flooding it. A massive firestorm sweeps over the local area vaporizing any unprotected person or structure. Must already know Gaia's Wrath. Not affected by protection spells.
Phy, Fir, Ice, Wnd, Ert