The night's game proceeded as such:

After preparing a spell of protection from evil, Nulorgo, the dwarf, and the elves climb up the hole again. A plan is followed this time. The party spread out in the chamber. But no dragon comes even with the mushrooms screaming.

After a while they start to search for a way beyond the underground chamber. They cut some mushrooms to eat later and begin searching for a way to the surface. Elves take turns going into the pools and also searching for magical passages in the rocks. Finally Riker finds a stream leading underground from one of the pools.

The adveturers follow him into the pool. Soon they are following with air to breathe along a rocky and slippery path. At one point a stream from above is feeding the stream. They are all able to swim up this stream and they find ourselves coming up the long slope passage to the bed, in the floor of the lower barracks of the fort.

They climb back up through the toilet and in to the lower rooms. Finally, they are in the basement when they hear dragons breath. They prepare for a fight.

 

The wizard enters the room. They question him on where he was and why he left the party. They ask him why the dragon is just behind him in the other room.

 

He warns them that the dragon is now his friend and protector. After some doubt they begrudgingly accept this new companion.

 

They go to their rooms, cook food and settle in again. They talk about what to do and what to do with the dragon.

 

The wizard Phondle and elf Damar summon their flying machine and they prepare to leave the for now named 'Finder's Keep' in the able hands of the Amazonian elf, Cage.

 

Second Campaign: Flying in a Rat Bag


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