Colorado RV Mk II - Introduction
Intro - Description - Electronics/Sensors - Offensive Systems - Defensive Systems - Diagrams

After playing with the Colorado RV in the RPG, I figured it was time for it to receive an update.  I figured that Bureau would want to keep their agents updated with the latest equipment.  So the RV was a natural place to start, since the agents relied upon it as their mobile base. 

So I hopped onto the information superhighway to find RV's.  There were lot's of dealers that gave me goo ideas, and an idea on what I was building.  I then went out to some RV dealers and actually toured a bunch and talked to people.  I found out that they were selling more of the bigger RV's, around 35'.  So I figured I could get away with lengthening the RV.  My friends suggested pocket dimensions for the inside, but I had problems with that.  I wanted the RV to have no odd Kirilian readings of it's own what-so-ever.  So no magic was used in it's construction.  That makes it more difficult to spot by the enemy, who might just well have the SEE AURA spell.  Besides, it makes those anti-magic barriers very hard.  It also allows the team to customize their magical defenses to their liking. 
So I then fired up AutoCAD and Designed the interior of the RV.  After about 20 revisions, I finally had a good working design.  I then gave it to the players to try to break.  They made some improvements, and I made some improvements, and what you see is what we ended up with. 

I have done the following to the RV: 

5 feet longer 
New interior 
Better armor 
Better armaments 
Improved electronics 
Off road capability 
 
 





 


© 1998
If you have comments or suggestions, email me at Agent_Chick@GeoCities.com

1