Dejarik Holochess in the Star Wars RPG

About Dejarik Holochess

Dejarik is a common boardgame played throughout the galaxy. Chewbacca and R2-D2 played against each other in SW:ANH when they were en route to Alderaan aboard the Falcon.

Dejarik in the SWRPG

Normaly when playing the game, you would have both players in the Dejarik game roll gambling (or Dejarik) skill dice and compare the results. Highest roll wins, right? Well, I became tired of this, and developed a set of opptional rules, that are simple but add spice. These rules simulate suspense, and complexity of such a game.

The Rules

1. Below is the Dejarik chart showing how well each player is doing. It has 13 places, marking neutral in the middle, and goes six points in each direction. This chart is like a score counter, and is used to keep track of how each player is doing. Place a counter at the neutral spot when the Dejarik game has begun. Select which player is to be which side(currently simply A and B, if you know the proper names, like white or black in chess, please tell me). This chart can be shown to the player characters, or consulted seperately.

2. When two characters are playing, they may each roll their Gambling skill or Dejarik skill. Note, I designate Dejarik as a KNOWLEDGE skill, but PERCEPTION is also an appropriate attribute to have Dejarik designated to. Note the differential. Consult the table on number 3, or below.

3. Differential is:0-5, no change in the game; 6-10, move counter on Dejarik chart one point in the favor of the player with the higher roll; 11-15, moves two points; 16+, moves 3 points.

4. The number of rounds taken is one round plus 1D per point in anyone's favor(reflects the time taken to consider moves).

5. The player that is winning the match gains a +1 bonus to his skill roll for each point in his favor.

6. A player may choose to let his opponent win, in such a case, the counter ont the Dejarik table is moved in the opposite direction.

7. A player wins when the counter reaches six points in his favor, or the counter has been in his favor(not in neutral position) for seven Dejarik game turns(each pair of Dejarik rolls).

8. A stalemate occurs when the counter has not moved for ten Dejarik game turns.

Dejarik chart(not here yet).

Dejarik Table(also not here, see 3.).

Note, the Dejarik chart and table do not corespond with the actual Dejarik game pieces.

Questions? Rules unclear or need changing? Email me(from the main page).

Sorry for the delay. Projected finishing date is 10/5/97 or sooner.

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