The characters may visit other planets on the way to Tatooine. However, time keeping is important, keep track of how much time they spend. If for some reason they missed the appointment, go to "Missed the Appointment", otherwise go to "Crash Memorial"
At this point the droid whould dissapear. If the characters are keeping a special eye on the droid, have a fight break out or cause some distraction. In anyway possible, make it possible for the droid to be stolen. If the droid was still somehow kept on the ship, it is gone, and is made to appear as if the droid escaped.
After the characters have been mad aware of their dillemna, have Cresp show up.
Read aloud:
Cresp approaches you and says, "Good, you're here, I've got some cargo in docking by 42. Where's the droid?"
The characters don't neccessarily have to tell Cresp what's going on, but he needs someone to meet him in 2 hours to pick up the cargo. The PCs may now split up into teams, comlinks are recommended for coordination. The characters who meet Cresp at the Docking Bay recieve 70 tons of cargo, consisting of crates filled with luxury items such as clothes and holotapes. They also are able to aquire a skiff.
Skiff |
Type: Ubrikkian SuperHaul Model II Cargo Skiff Crew: 1 Passengers: 16 Scale: Speeder Move: 70; 200kmh Body: 2D |
Note: If the characters notice something suspicous, have them roll Knowledge, law enforcement, tactics, or investigation skill. If they make a ten or higher, they realise that Tenin may be the key to finding the droid. They should play off the ruse, and secretly follow Tenin. But following an Ursian is always difficult... |
Name: Melas Tenin Type: Ursian Thief | ||||
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Story Factors: Ursians are reputed to be sneaky, add 2D to perception and any skills when trying to decieve in any way. Background: Ursians are by nature, incredibly sneaky.Tenin uses his sneakiness to his advantage: he's a proffesional thief for hire. His agenda in this adventure is to steal the droid from the characters because he believes that it contains the jump coordinates to a secret Rebel Base. He planned to divert the characters while he delivered the droid to Jabba. Tenin seeded a false droid for the characters to follow, but Tenin is not perfect and forgot to wipe the droid's memory. Anyway, he would recieve lots of money from Jabba, steal it back later in the night, then sell to the Imperials to profit doubly. |
Following Tenin is very difficult, and is in no way possible, only to find that he went to the west, toward Jabba's palace. It is time for the characters to plan their next course of action.
Finding Tenin now is now more difficult than impossible, and finding the droid may be nearly that hard. Meanwhile, have characters make a Perception check, although the difficulty is normaly moderate, you may want them to see this even if they fail; an APB (All Point Bullitin). Read the following:
You notice that one of the dataports has a picture of the droid you're looking for. A monotone Imperial voice continues the announcement:"...the droid has been suspected to contain the coordinates to a rebel base. Informants have determined that a large portion of money is being paid to have the droid delivered to an undetermined system. The droid is being transported by a group of free traders in the region."Soon, dossiers and pictures of yourselves flash across the screen as the voice continues," a 20,000 credit reward will be paid to the individual or group who can bring the droid and/or the smugglers to Imperial custody alive. Reward is void if the droid or the smugglers are destroyed." The announcement ends with that.
Continuing the search for the droid with the PCs a bit razzled, they will find that there is a huge Jawa Swap meet on the edge of town where Tenin pointed. There are hundreds of Jawas and nearly 20 Sandcrawlers. Should the players choose to ask around for the Plaebas Clan, all the Jawas want 3D6 x10 credits. The first two asked know nothing, the third points out another Jawa who is willing to speak. Roll for investigation or other skill and consult the chart below:
Depending on what they know, they have the following options:
Max Bollager Type: Droid Dealer |
DEXTERITY 2D Blaster 3D, Dodge 3D, Brawling Parry 4D, KNOWLEDGE 2D Languages 2D, Bussiness 3D, Survival 2D, Streetwise 2D, Value 3D MECHANICAL 2D Repulsorlift Op. 2D PERCEPTION 2D Gambling 2D, Bargain 5D, Hide/Sneak 2D STRENGTH 3D Brawling 4D, Lifting 3D+2, Stamina 3D+2 TECHNICAL 3D Droid Programming 5D, Droid Repair 5D, Computer Programming/Repair 5D+1, security 3D |
Okay, so the characters are on their way to Jabba's Palace, right? From Bestine, it will take about 5 hours to get there. The suns are out of sight, but there is still a slight twilight. Well, Jabba usually parties late into the night, so five hours is about enough time. If the characters step on it, they can reduce the transit time to about four hours (moderate Repulsorlift Op. check). The actual journey will take the characters south on a road to several towns on the way. They will pass by Arnthout, then Motesta, then Anchorhead, past Tosche Station, cross the Jundland wastes to Wayfar, then travel across the Dune Sea to Jabba's Palace. Stopping in towns for rest stops is permitted, and may be fun. If any wise guy Players want to visit Luke Skywalker, or Old Ben Kenobi, just ask them, where exactly do they live? It's late at night, and nobody is going to be around to point out where either of them live.
Name: Beeza Type: Rodian Bounty Hunter Leader | |
DEXTERITY 4D Blaster 6D, Blaster: Blaster Rifle 7D Dodge 4D, Brawling Parry 4D, Melee 4D, Melee Parry 4D KNOWLEDGE 2D+2 Beauracracy 2D+2, Bussiness 2D+2, Languages 2D+2,Law Enforcement 2D+2, Streetwise 2D+2, Value 2D+2, Intimidation 2D+2 MECHANICAL 2D+2 Repulsorlift Op. 4D+2, Repulsorlift Op.:Swoop 5D+2, Space Transports 2D+2 |
PERCEPTION 3D Con 3D, Search 3D, Hide/Sneak 3D, Bargain 3D STRENGTH 3D+2 Brawling 3D+2, Stamina 3D+2, Lifting 3D+2 TECHNICAL 2D Computer Programming/Repair 2D, First Aid 2D, Security 4D, Security: Locks 5D |
Move: 10 Character points: 5 Equipment:Heavy Blaster pistol, Blaster Rifle, Visor, Vest (+1 Energy, +1D physical), knife, comlink, two medpacks, 2000 credits. |
Bounty Hunter | |
DEXTERITY 3D Blaster 4D, Dodge 3D, Brawling Parry 3D, Melee 3D, Melee Parry 3D KNOWLEDGE 2D MECHANICAL 2D Repulsorlift Op. 3D, |
PERCEPTION 2D Con 2D, Search 3D, Hide/Sneak 3D, Bargain 2D STRENGTH 2D+2 Brawling 3D+2, Stamina 2D+2, Lifting 2D+2 TECHNICAL 2D Security 2D, First Aid 2D |
Move: 10 Equipment:Heavy Blaster pistol, Visor, Vest (+1 Energy, +1D physical), knife, comlink, medpack |
Swoops |
Type: Mobquet Flare-S Swoop Crew: 1 Manueverability: 4D+2, Length: 2.5 meters Cover:1/4 Scale: Speeder Flight Ceiling: Ground-350 meters Move: 225; 650kmh Body: 1D+1 |
The best advice to give the characters is to stay stationary and pick off the swoops one by one. The cargo skiff can't outrun or outmaneuver the fast, agile swoops. If the PCs are captured, they awake to find themselves on an Imperial base on Naantett (go to episode 6a). If the PCs are not captured, but managed to scare off the bounty hunters, they may continue to Jabba's Palace. However, they see something on the way.
Tusken Raider | |
DEXTERITY 2D+1 Blaster 3D+1, Dodge 2D+1, Brawling Parry 2D+1, Melee 3D+1, Melee: Gaffi Sticks 4D+1, Melee Parry 3D+1 KNOWLEDGE 2D Survival: Desert 4D MECHANICAL 1D Beast Riding: Bantha 3D, |
PERCEPTION 2D Search 3D, Hide/Sneak 3D, Bargain 2D STRENGTH 3D+2 Brawling 4D+2, Stamina 3D+2, Lifting 3D+2, climb/jump 3D+2 TECHNICAL 1D |
Move: 10 Equipment:Gaffi Stick, Blaster Carbine*, Breath Mask, suit, food |
When the Sand People are finaly chased away, the characters will find that it is Tenin and the Droid behind the skiff. Tenin will first try to escape on the skiff, only to find that it is too damaged, then he will scurry away into the desert, never to be found again. The droid however is there, and is the real one. The PCs don't have to go to Jabba's palace after all. On to the next episode.