Hit location Chart for High Tech Weaponry

High-Tech Weaponry Versus Humanoids
This table can be used for two different hits. The normal hit if you would like to know where the bullet went in. On a critical hit must you save vs Death Magic or suffer the serious effects on this table.

Roll 1d10 for location

Severity roll
    Normal:                            Critical hits:
        Pistol: 1d6                      Pistol: 2d4
        Rifle: 1d6                        Rifle: 2d6
   
Called shots; is -4 to hit, +1 to Ini, 1d8+2 to severity. Very hard Called shots -8 to hit, -3 to Ini, 1d10+4 to severity.

Location chart
1 Right Leg
2 Left Leg
4-5 Abdomen
6-7 Torso/Chest
8 Right Arm
9 Left Arm
10 Head

Location: Arms (Right arm(6) Left arm (7))
1-3 No Unusual Effect
4 Hand struck, weapon dropped
5 Arm struck weapon dropped, minor bleeding
6 Hand injured, -2 to attack
7 Armor damage, arm struck, minor bleeding. Arm injured if no armor
8 Arm broken, victim stunned 1round, minor bleeding, weapon dropped
9 Armor damage, shoulder injured, -2 to attack, if no armor shoulder broken, stunned 1d6rounds, major bleeding
10 Shoulder injured, no attacks, major bleeding
11 Arm destroyed, major bleeding, 2/3 move
12 Arm destroyed, no move, no attack, severe bleeding
13+ Same as 12, just tripled damage dice
Location: Legs (1 Right, 2 Left)
1-3 No Unusual Effect
4 Leg grazed, victim knocked down
5 Leg struck, minor bleeding
6 Leg struck, minor bleeding, ve
7 Leg injured, half move, major bleeding
8 Knee broken, Minor bleeding 1/3move, -4 to attack
9 Leg broken, 1/3move, -4 to attack
10 Hip broken, no move, major bleeding
11 Leg broken, severe bleeding, no move, no attack
12 Leg destroyed, no move or attack, severe bleeding
13+ Same as 12, just tripled damage dice
Location: Torso/Chest (8-9)
1-3 No Unusual Effect
4 Grazed, minor bleeding
5 Torso struck, 2/3 move, minor bleeding
6 Armor damaged, torso struck, 2/3move, minor bleeding
7 Armor damage, torso struck, 2/3 move, -2 to attack. Torso injured, no move or attack severe bleeding if no armor
8 Torso injured, Major bleeding, ove, -4 to attack
9 Ribs broken, severe bleeding, no attack or move
10 Ribs broken, severe bleeding, vs death magic or pass out
11 Torso destroyed, victim reduced to 0 HP, with severe bleeding
12 Heart struck, instant death
13+ as 12, just triple damage
Location: Abdomen (4-5)
1-3 No Unusual Effect
4 Abdomen grazed, minor bleeding
5 Abdomen struck, stunned for 1d3 rounds, minor bleeding if no armor
6 Armor damaged, victim stunned 1d4 rounds, - minor bleeding and 2/3 move if no armor
7 Abdomen injured, major bleeding, ve, -2 to attack
8 Abdomen injured, severe bleeding, ve, -4 to attack
9 Armor damaged, abdomen injured, minor bleeding, ove and -2 penalty to attacks, if no armor, victim at 0hp, major bleeding
10 Abdomen injured, 1/3 move, no attack, severe bleeding
11 Abdomen injured, victim at 0hp,severe bleeding
12 Abdomen destroyed, victim killed
13+ Same as 12, just tripled damage dice
Location: Head (10)
1-3 No Unusual Effect
4 Head grazed, stunned for 1d6rounds
5 Head struck, stunned for 1d3 rounds, -2 to hit, minor bleeding
6 Eye injured, -4 to hit, minor bleeding
7 Face injured, stunned 1-6rounds, minor bleeding, 2/3 move, Cha -2 permanently
8 Skull broken, major bleeding, Cha -4 permanently
9 Throat injured, Severe bleeding
10 Skull broken, victim reduced to 0hp, with major bleeding, Wis, Int, Cha all drop to permanently.
11 Throat hit, vs death or die
12 Head Destroyed, immediate Death
13+ Same as 12, just tripled damage dice


High-Tech Weaponry Versus Mechanics
Roll 1d10 for location

Severity roll
    Normal:                            Critical hits:
        Pistol: 1d6                      Pistol: 2d4
        Rifle: 1d6                        Rifle: 2d6
   
Called shots; is -4 to hit, +1 to Ini, 1d8+2 to severity. Very hard Called shots -8 to hit, -3 to Ini, 1d10+4 to severity.

Location chart
1-2 Right Track, Side, Leg
3-4 Left Track, Side, Leg
5-7 Main Body
8 Right Arm?
9 Left Arm?
10 Head, Tower, Control Unit

Location: Arms (Right arm(6) Left arm (7))
1-3 No Unusual Effect
4 Hand struck, weapon dropped
5 Arm struck weapon dropped, minor bleeding
6 Hand injured, -2 to attack
7 Armor damage, arm struck, minor bleeding. Arm injured if no armor
8 Arm broken, victim stunned 1round, minor bleeding, weapon dropped
9 Armor damage, shoulder injured, -2 to attack, if no armor shoulder broken, stunned 1d6rounds, major bleeding
10 Shoulder injured, no attacks, major bleeding
11 Arm destroyed, major bleeding, 2/3 move
12 Arm destroyed, no move, no attack, severe bleeding
13+ Same as 12, just tripled damage dice
Location: Legs (1 Right, 2 Left)
1-3 No Unusual Effect
4 Leg grazed, victim knocked down
5 Leg struck, minor bleeding
6 Leg struck, minor bleeding, ve
7 Leg injured,
8
9
10 Hip broken, no move, major bleeding
11 Leg broken, severe bleeding, no move, no attack
12 Leg destroyed, no move or attack, severe bleeding
13+ Same as 12, just tripled damage dice
Location: Torso/Chest (8-9)
1-3 No Unusual Effect
4 Grazed, minor bleeding
5 Torso struck, 2/3 move, minor bleeding
6 Armor damaged, torso struck, 2/3move, minor bleeding
7 Armor damage, torso struck, 2/3 move, -2 to attack. Torso injured, no move or attack severe bleeding if no armor
8 Torso injured
9
10
11
12 Heart struck, instant death
13+ as 12, just triple damage
Location: Abdomen (4-5)
1-3 No Unusual Effect
4 Abdomen grazed, minor bleeding
5 Abdomen struck, stunned for 1d3 rounds, minor bleeding if no armor
6 Armor damaged, victim stunned 1d4 rounds, - minor bleeding and 2/3 move if no armor
7 Abdomen injured, major bleeding, ve, -2 to attack
8 Abdomen injured, severe bleeding, ve, -4 to attack
9 Armor damaged, abdomen injured, minor bleeding, ove and -2 penalty to attacks, if no armor, victim at 0hp, major bleeding
10 Abdomen injured, 1/3 move, no attack, severe bleeding
11 Abdomen injured, victim at 0hp,severe bleeding
12 Abdomen destroyed, victim killed
13+ Same as 12, just tripled damage dice
Location: Head (10)
1-3 No Unusual Effect
4 Head grazed, stunned for 1d6rounds
5 Head struck, stunned for 1d3 rounds, -2 to hit, minor bleeding
6 Eye injured, -4 to hit, minor bleeding
7 Face injured, stunned 1-6rounds, minor bleeding, 2/3 move, Cha -2 permanently
8 Skull broken, major bleeding, Cha -4 permanently
9 Throat injured, Severe bleeding
10 Skull broken, victim reduced to 0hp, with major bleeding, Wis, Int, Cha all drop to permanently.
11 Throat hit, vs death or die
12 Head Destroyed, immediate Death
13+ Same as 12, just tripled damage dice
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