Hit location Chart for High Tech Weaponry
High-Tech Weaponry Versus Humanoids | |
This table can be used for two different
hits. The normal hit if you would like to know where the bullet went in. On a critical hit
must you save vs Death Magic or suffer the serious effects on this table. Roll 1d10 for location Severity roll Location chart |
Location: Arms
(Right arm(6) Left arm (7)) 1-3 No Unusual Effect 4 Hand struck, weapon dropped 5 Arm struck weapon dropped, minor bleeding 6 Hand injured, -2 to attack 7 Armor damage, arm struck, minor bleeding. Arm injured if no armor 8 Arm broken, victim stunned 1round, minor bleeding, weapon dropped 9 Armor damage, shoulder injured, -2 to attack, if no armor shoulder broken, stunned 1d6rounds, major bleeding 10 Shoulder injured, no attacks, major bleeding 11 Arm destroyed, major bleeding, 2/3 move 12 Arm destroyed, no move, no attack, severe bleeding 13+ Same as 12, just tripled damage dice |
Location: Legs (1 Right, 2
Left) 1-3 No Unusual Effect 4 Leg grazed, victim knocked down 5 Leg struck, minor bleeding 6 Leg struck, minor bleeding, ve 7 Leg injured, half move, major bleeding 8 Knee broken, Minor bleeding 1/3move, -4 to attack 9 Leg broken, 1/3move, -4 to attack 10 Hip broken, no move, major bleeding 11 Leg broken, severe bleeding, no move, no attack 12 Leg destroyed, no move or attack, severe bleeding 13+ Same as 12, just tripled damage dice |
Location: Torso/Chest
(8-9) 1-3 No Unusual Effect 4 Grazed, minor bleeding 5 Torso struck, 2/3 move, minor bleeding 6 Armor damaged, torso struck, 2/3move, minor bleeding 7 Armor damage, torso struck, 2/3 move, -2 to attack. Torso injured, no move or attack severe bleeding if no armor 8 Torso injured, Major bleeding, ove, -4 to attack 9 Ribs broken, severe bleeding, no attack or move 10 Ribs broken, severe bleeding, vs death magic or pass out 11 Torso destroyed, victim reduced to 0 HP, with severe bleeding 12 Heart struck, instant death 13+ as 12, just triple damage |
Location: Abdomen
(4-5) 1-3 No Unusual Effect 4 Abdomen grazed, minor bleeding 5 Abdomen struck, stunned for 1d3 rounds, minor bleeding if no armor 6 Armor damaged, victim stunned 1d4 rounds, - minor bleeding and 2/3 move if no armor 7 Abdomen injured, major bleeding, ve, -2 to attack 8 Abdomen injured, severe bleeding, ve, -4 to attack 9 Armor damaged, abdomen injured, minor bleeding, ove and -2 penalty to attacks, if no armor, victim at 0hp, major bleeding 10 Abdomen injured, 1/3 move, no attack, severe bleeding 11 Abdomen injured, victim at 0hp,severe bleeding 12 Abdomen destroyed, victim killed 13+ Same as 12, just tripled damage dice |
Location: Head
(10) 1-3 No Unusual Effect 4 Head grazed, stunned for 1d6rounds 5 Head struck, stunned for 1d3 rounds, -2 to hit, minor bleeding 6 Eye injured, -4 to hit, minor bleeding 7 Face injured, stunned 1-6rounds, minor bleeding, 2/3 move, Cha -2 permanently 8 Skull broken, major bleeding, Cha -4 permanently 9 Throat injured, Severe bleeding 10 Skull broken, victim reduced to 0hp, with major bleeding, Wis, Int, Cha all drop to permanently. 11 Throat hit, vs death or die 12 Head Destroyed, immediate Death 13+ Same as 12, just tripled damage dice |
High-Tech Weaponry Versus Mechanics | |
Roll
1d10 for location Severity roll Location chart |
Location: Arms (Right arm(6) Left arm (7)) 1-3 No Unusual Effect 4 Hand struck, weapon dropped 5 Arm struck weapon dropped, minor bleeding 6 Hand injured, -2 to attack 7 Armor damage, arm struck, minor bleeding. Arm injured if no armor 8 Arm broken, victim stunned 1round, minor bleeding, weapon dropped 9 Armor damage, shoulder injured, -2 to attack, if no armor shoulder broken, stunned 1d6rounds, major bleeding 10 Shoulder injured, no attacks, major bleeding 11 Arm destroyed, major bleeding, 2/3 move 12 Arm destroyed, no move, no attack, severe bleeding 13+ Same as 12, just tripled damage dice |
Location: Legs (1 Right, 2 Left) 1-3 No Unusual Effect 4 Leg grazed, victim knocked down 5 Leg struck, minor bleeding 6 Leg struck, minor bleeding, ve 7 Leg injured, 8 9 10 Hip broken, no move, major bleeding 11 Leg broken, severe bleeding, no move, no attack 12 Leg destroyed, no move or attack, severe bleeding 13+ Same as 12, just tripled damage dice |
Location: Torso/Chest (8-9) 1-3 No Unusual Effect 4 Grazed, minor bleeding 5 Torso struck, 2/3 move, minor bleeding 6 Armor damaged, torso struck, 2/3move, minor bleeding 7 Armor damage, torso struck, 2/3 move, -2 to attack. Torso injured, no move or attack severe bleeding if no armor 8 Torso injured 9 10 11 12 Heart struck, instant death 13+ as 12, just triple damage |
Location:
Abdomen (4-5) 1-3 No Unusual Effect 4 Abdomen grazed, minor bleeding 5 Abdomen struck, stunned for 1d3 rounds, minor bleeding if no armor 6 Armor damaged, victim stunned 1d4 rounds, - minor bleeding and 2/3 move if no armor 7 Abdomen injured, major bleeding, ve, -2 to attack 8 Abdomen injured, severe bleeding, ve, -4 to attack 9 Armor damaged, abdomen injured, minor bleeding, ove and -2 penalty to attacks, if no armor, victim at 0hp, major bleeding 10 Abdomen injured, 1/3 move, no attack, severe bleeding 11 Abdomen injured, victim at 0hp,severe bleeding 12 Abdomen destroyed, victim killed 13+ Same as 12, just tripled damage dice |
Location: Head (10) 1-3 No Unusual Effect 4 Head grazed, stunned for 1d6rounds 5 Head struck, stunned for 1d3 rounds, -2 to hit, minor bleeding 6 Eye injured, -4 to hit, minor bleeding 7 Face injured, stunned 1-6rounds, minor bleeding, 2/3 move, Cha -2 permanently 8 Skull broken, major bleeding, Cha -4 permanently 9 Throat injured, Severe bleeding 10 Skull broken, victim reduced to 0hp, with major bleeding, Wis, Int, Cha all drop to permanently. 11 Throat hit, vs death or die 12 Head Destroyed, immediate Death 13+ Same as 12, just tripled damage dice |