|
Town Center |
|
VILLAGER |
STONE AGE |
TOOL AGE |
BRONZE AGE |
IRON AGE
Siege weapons/ships: Siege Workshop units, Catapult Trireme, Juggernaught.
Missile weapons: Archery Range units, towers, Scout Ship, War Galley, Trireme.
Hand-to-hand units: Barracks, Academy, Stable units (except War Elephant).
Villager |
|
- Cost - 50F
- First Available - Stone Age
- Speed - Medium
- Special - Build, Repair, Fish, Farm, Forage, Hunt, Mine Gold/Stone, Chop Trees
|
Most people of ancient times lived out their lives working to make a living, primarily as hunters, gatherers, and fishermen originally, and later as farmers and herders. The agricultural revolution that began around 8000 BC freed more and more people from the daily pursuit of sustenance as food production became more dependable and efficient. New specialists included potters, metalworkers, builders, scribes, leather workers, woodworkers, traders, and professional soldiers. By the end of the ancient period, food production employed less than half the population within civilized cultures.
|
Stone Age |
|
- Effect: Allows all Stone Age buildings, military units, and technologies to be researched.
|
Characterized by pursuit of the required tools of survival: the construction of shelter and the search for steadfast sources of food through hunting, fishing, and foraging.
|
Top
Tool Age |
|
- Cost: 500F
- Effect: Allows all Tool Age buildings, military units, and technologies to be researched.
|
Characterized by farming settlements, stable food supplies, defense of territory, accelerated population growth, simple economy, and emerging military.
|
Top
Bronze Age |
|
- Cost: 800F
- Effect: Allows all Bronze Age buildings, military units, and technologies to be researched.
|
Characterized by competition for valuable resources, increasingly sophisticated technologies, metalworking, trade, colonization, centralized government, institutionalized religion, highly organized military systems, and conquest.
|
Top
Iron Age |
|
- Cost: 1000F 800G
- Effect: Allows all Iron Age buildings, military units, and technologies to be researched.
|
Characterized by a dependence upon precious metals to drive economies, empire building, expansion, construction of massive cities supporting huge populations, sophisticated military organizations, siege tactics, armor and weaponry, dominance of seaways with war galleys and triremes and enormous construction projects including the Wonders of the Ancient World.
|
Top
|