Necromancer Magic

 

1st level

Cost: 4

Spell name: Ice Arrow

Description: One of the Necromancer's more powerful spells early on, it deals 1d4+1 points of ice damage. At higher levels, it can also infect the wound it makes, causing the target too become sick within the next few days.

Cost: 5

Spell name: Night Vision

Description: This spell gives the caster night vision, enabling the caster to see in all but magical darkness. It also helps the necromancer's accuracy and evade at night, canceling out any penalties. This spell lasts for 1d4+1 hours.

Cost: 8

Spell name: Summon Skeleton

Description: This spell summons an undead warrior to do the necromancer's bidding for a time. It has 20 hit points, no mana, and it has the to hit and evade of a 1st level fighter. Undead do not see like normal beings do, instead they have vision in a circle, which makes it so that they cannot be surprised from behind.

Cost: 3

Spell name: Dark Beam

Description: This spell shoots out a beam of pure evil energy at the necromancer's target, dealing 1d4+1 damage. It is the basic attack spell of any necromancer.

Cost: 2

Spell name: Darkness

Description: This spell creates darkness over the caster and his surroundings(maximum 400 sq. ft.). This spell lasts for 1d6 rounds, and not even dwarf eyes can see in it, as it is magical darkness.

Cost: 2

Spell name: Detect Undead

Description: This is a simple necromancer spell that enables the necromancer to detect any undead within 500 feet for 2 rounds.

Cost: variable (depends on the undead)

Spell name: Control Undead

Description: This spell enables the caster to control undead whose hit points are not equal to or greater than his intelligence. The undead must not be undead already controlled by another necromancer, or intelligent undead. Thus, a necromancer would easily be able to control a weak skeleton, but not a lich or vampire. Also, if there is more than one undead, and their combined hit points are not equal to or greater than the intelligence of the necromancer, he can control them.

Cost: 6

Spell name: Mist

Description: This spell calls a dark mist to the necromancer, clouding the vision of all but him and any other necromancers within the mist. In the mist, undead and necromancers get a +2 bonus to hit and evade. This mist will engulf the necromancer and any foes for one round.

 

(back)

1