WIZARD MAGIC
1st level
Cost: 3 Spell Name: BAM Description: This is a simple wizard's spell, which, when cast, creates a small magical force shaped like a fist. This fist then proceeds to pummel the target of the spell for 1d4+1 damage. |
Cost: 2 Spell Name: Light Description: This is quite possibly one of the easiest wizard spells to learn. It is often used for apprentice wizards to practice with. This spell creates a light in front of the caster that can be extinguished and relit at will for the duration of the spell. The spell lasts for one hour/lvl. |
Cost: 6 Spell name: Minor Barrier Description: This spell temporarily adds to the target's armor. This is one of the most difficult first level spells, due to the large amount of mana required to cast it. This spell lasts for 1d6 rounds. |
Cost: 4 Spell name: Static Shock Description: This spell gathers electrical energy around the caster's finger, enabling him to shock any target he gets within 3 feet of and points his right or left (depending on which hand the caster uses) at the target. This spell does 1d4+1 points of electrical damage. |
Cost: 1 Spell name: Stench Description: This spell is the easiest wizard spell to learn, however not the most desirable. This spell causes a horrible stench to emanate from the caster for one round, which he is immune to. However, apprentice wizards rarely use this spell to practice with for obvious reasons. |
Cost: 3 Spell name: Whispering Wind Description: This spell creates a faint breeze which can be directed to go in one direction for 300 yards. The spell whispers a short message (no more than 15 words) as it goes along for any to hear. Note: Creatures hearing the message must speak the language it is spoken in to understand the message. |
Cost: 3 Spell name: Orcish Strength Description: This spell is used to temporarily raise the strength of the target. Target creature's strength is raised by five for two rounds, maybe enabling it to lift a boulder, or bust a door down. |
Cost: 5 Spell name: Hawk's Eye Description: This spell temporarily enhances the target's vision, making it better able to see things far away. It also raises the target's ranged accuracy by 1 (making them need 1 less to hit). This spell lasts for 1d3+1 rounds. |