This is a Motley (a faction of imaginary friends) for a Changeling LARP scenario. Maybe it'll give you some ideas for your own games. You're certainly welcome to use it whole cloth and I'd be flattered if you told me how it worked at yokeltania@yahoo.com.
the FOLK NEXT DOOR
the fun little motley
IMPORTANT GAME NOTES(SKIP)
The play area represents the banquet room of the local Children's Hospital, where a sumptuous feast has been laid out and enhanced by glamours. Mortal society beleives this is some sort of private fundraiser. Only Kithian, fay like yourself, know that it's really a magical ritual in a wondrous fortress.
The hospital is really the Tor of a Thousand Towers, a place of high magic which only faeries or those they enchant can access. It is so precious to the world of magic that even faerie are allowed in here only once a year, for a grand festival: the Rade. Once mortals gathered berries at festivals like these. Faeries use them as an excuse to collect DROSS.
DROSS is the stuff dreams are made of. The dreams and nightmares of the many children here create it. Faeries can use it as currency or to cast magical spells against the encroaching winter of the soul and the death of magic. There isn't much Dross available in the main banquet hall.
If you want to collect some of the free Dross, you will need to find a Guardian. Some players may have been selected as Guardians, to take the pressure off Storytellers and Narrators, so ask around if you can't get to an ST right away. Each Guardian has the right to impose a puzzle or riddle upon you, or some other kind of test, before awarding you with any Dross you found in your search.
Your character can pretend to leave the hospital/tor at any time and re-enter at will, but if you want to go into the woods around the Tor (which are thick with hostile Indian Spirits called the Nunnehi), you will have to speak to a ST/GM first.
This motley represent's the highest lordlings of faerie, in this town, at least. They are the attendants and friends of the king or queen. You may wish to select one of your number to hold this high office for this evening, if a Storyteller hasn't already assigned the part. Favorites such as yourselves ought to have at least some rank.
BACKSTORY
The Revels of the Court
You're all here for a good time, but the spectre of politics will no doubt rear its ugly head before long. Technically, your only real duties should be announcing the rules for the DROSS collecting and presiding over the tournament between Seelie and Unseelie; Technically.
In the mean time, you'll have to deal with the Kindly Ratchets and their cannibalistic justice. Recently, two strange faeries were caught trying to sneak into the Tor of a Thousand Towers (a crime any night of the year except this one.) Fortunately, the Ratchets didn't catch them.
The two tresspassers refused to give their names, but one, a grumpy boggan in bunny slippers, let slip that he'd been on speaking terms with several Nunnehi. Nunnehi are the very reason no one is allowed in the Tor except on special occasions. They are vengeful Indian Spirits who swarm through the surrounding woods. Besides, the tor itself is a dangerous place, as full of nightmares and pain as hope and good wishes.
The grumpy boggan and the other captive, an Eshu swinger with a penchant for Satyrs, are locked up, safe and sound, in an impromptu dungeon on the north side.
The Kindly Ratchets are clammoring for a wild hunt on these two "outlaws" and they very probably pose some sort of threat to the town. The Kindly Ratchets are a threat in and of themselves. Although they are seen as fairy KGB (and it suits the interest of the court not to contest the validity of this claim), they act more like bloodthirsty vigilantes than any kind of force for law and justice (unless you mean Old Testament justice.) Their power is growing and only a savvy night of politicking can curb their legalized cannibalism.
As if that weren't bad enough, the rivalry between the Seelie and Unseelie courts has come to a head surrounding tonight's jousting tournament. At the best of times, the courts resemble political parties and at the worst of times, they resemble political parties on crack. The Unseelie treat the fair lifestyle as if they were some kind of monsters and the Seelie act like hoity-toity gods or muses. The truth is somewhere inbetween, but that won't stop a political disaster if the Seelie don't win the tournament tonight. (Things will be worse if the nobles were to rig the match, but, no doubt, someone will get too clever.) The Unseelie Knights will definitely try to cheat (because winning fair and square is not the Unseelie way) and the Seelie Knights will use this as an excuse to cut them down.
All-in-all, it ought to be a fabulous evening's apocalypse.
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OTHER MOTLEYS
Although players are supposed to pick only one Motley and play it, you might be surfing this site as a potential storyteller. Use the links below to flip through the other Motleys quickly.
The Folk Next Door
The highest nobles in the land.
The Come Hitherers
Seelie Knights, here for a joust.
The Gentry
Their underhanded unseelie opponents.
Them What Goes Around
Mysterious visitors with a strange agenda.
The Short Hoggers
A group of guides helping a friend through the Chrysalis.
The Kindly Ratchets
Goons.
Feel free to drop me an electronic line at yokeltania@yahoo.com. Make sure to take your tell me who you are and what this is about. My name is Rp and I like to get letters.
Last fiddled with in October of 2002, but first fiddled with in 2000.
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