This is a Motley (a faction of imaginary friends) for a Changeling LARP scenario. Maybe it'll give you some ideas for your own games. You're certainly welcome to use it whole cloth and I'd be flattered if you told me how it worked at yokeltania@yahoo.com.

THEM WHAT GOES AROUND
neither here nor there

IMPORTANT GAME NOTES(SKIP)
The play area represents the banquet room of the local Children's Hospital, where a sumptuous feast has been laid out and enhanced by glamours. Mortal society beleives this is some sort of private fundraiser. Only Kithian, fay like yourself, know that it's really a magical ritual in a wondrous fortress.

The hospital is really the Tor of a Thousand Towers, a place of high magic which only faeries or those they enchant can access. It is so precious to the world of magic that even faerie are allowed in here only once a year, for a grand festival: the Rade. Once mortals gathered berries at festivals like these. Faeries use them as an excuse to collect DROSS.

DROSS is the stuff dreams are made of. The dreams and nightmares of the many children here create it. Faeries can use it as currency or to cast magical spells against the encroaching winter of the soul and the death of magic. There isn't much Dross available in the main banquet hall.

If you want to collect some of the free Dross, you will need to find a Guardian. Some players may have been selected as Guardians, to take the pressure off Storytellers and Narrators, so ask around if you can't get to an ST right away. Each Guardian has the right to impose a puzzle or riddle upon you, or some other kind of test, before awarding you with any Dross you found in your search.

Your character can pretend to leave the hospital/tor at any time and re-enter at will, but if you want to go into the woods around the Tor (which are thick with hostile Indian Spirits called the Nunnehi), you will have to speak to a ST/GM first.

BACKSTORY
Knowing Squat

Boy, howdy, have you sure come a long way to be in this... um... one-of-a-kind (?) Rade. You betcha.

You're from a freehold far, far away... Farther than any of these people would have heard of, anyway. It's um... the Freehold of Carabas? Yeah, and it's... out in the Lands of Grass (or, if this game is being held there, from the wild Land of Apples on the East Coast.)

Of course, no one is dumb enough to beleive such a flimsy story. They'll think you're running from something and that's just what you're counting on. Rades like this one are held all over the country all the time and they've developed their own little cod. There's no such place as the Freehold of Carabas. That's fairy-tale talk for ask me no questions, I'll tell you no lies. It's from Puss-in-Boots but that's neither here nor there.

Another thing that's neither here nor there is the real reason you and your friends are here tonight. You're always here.

Even though it's forbidden to enter the Tor except on special nights or on an explicit quest from the local Seelie nobles, you don't really have any place else to go. Besides, the picking is good. Maybe you're a down-and-out Commoner or a noble on the run or a Nunnehi (indian spirit) from the woods near the Children's Hospital. This place produces DROSS (the stuff of Changeling existence and magic) like clouds produce rain.

Normally, you would just lie low until the Rade is over and go back about your lives, but, recently, two of your friends (an Eshu "swinger" named Fewmet and a boggan who perpetually wears bunny slippers named "Pelletkin") have gone missing. Since the local lairds have been increasing patrols in this region, it's not hard to guess what happened to them. Your only chance to save your friends is to find out where they are and, if they still live, mount a daring rescue. If they've already been executed, now's as good a time as any for a little revenge (those Nobles have really been swinging their fat weight around lately.)

Fortunately, you know where most of the DROSS is around here, so you're rich. You just can't let on how you got ahold of it or, if someone spots you getting more, how you know where it is.

You have a large stockpile of Dross in the surrounding woods which you share with the Nunnehi, but going outside to get it is going to be tricky. You'll have to talk to a storyteller to get it. On nights like this, there's always someone watching.


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OTHER MOTLEYS
Although players are supposed to pick only one Motley and play it, you might be surfing this site as a potential storyteller. Use the links below to flip through the other Motleys quickly.
The Folk Next Door
The highest nobles in the land.
The Come Hitherers
Seelie Knights, here for a joust.
The Gentry
Their underhanded unseelie opponents.
Them What Goes Around
Mysterious visitors with a strange agenda.
The Short Hoggers
A group of guides helping a friend through the Chrysalis.
The Kindly Ratchets
Goons.



Feel free to drop me an electronic line at yokeltania@yahoo.com. Make sure to take your tell me who you are and what this is about. My name is Rp and I like to get letters.

Last fiddled with in October of 2002, but first fiddled with in 2000.

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