1.All wizards are brothers in their Order and all Orders are brothers in
power.
2.The Towers of High Sorcery are held in common amongst the orders and
no sorcery shall be
used there in anger against other wizards.
3.The world may bring brother against brother and Order against Order,
but such is the way of the
universe.
The followers were returned to Algoron where they founded the Orders of High Sorcery. Kantilles, god of benevolent magic, founded the Order of the White Robes. These mages act to promote good. Sebatis, god of neutral magic, founded the Order of the Red Robes. Red robes try to balance the forces of good and evil, so neither one becomes more powerful than the other. Drakkara, goddess of black magic, founded the Order of the Black Robes. Black Robed wizards usually act to further their own ends, but will not jeopardize the future of magic to do so.
The centers of magic on Algoron are the three Towers of High Sorcery. There
is a Tower in Verminasia, one
in Althainia and one in Arkane. Each towers are protected by magical defenses,
making them impenetrable to those who
are not invited. The Tower in Arkane is surrounded by a grove of trees
along an alleway, which is enchanted by an overwhelmingly
powerful confusion spell. The Tower of Verminasia is surrounded by a magical
field of invisibility and the tower at Althania is surrounded by
by a powerfull magical barrier of forget
spell.
Originally there was only one Tower upon Algoron. The Tower at Althainia.
These other Towers were builted, for various
reasons. The tower was continiously attacked by the many wars held
against them. Each robe had their own fight. While trying to keep the tower
to safety rather than risk the destruction of the tower, the orders
separated , each taking different courses yet the same goal. Having
different towers in different places made the conclave sparce their struggle
held by the many wars in the days past.
They gained strenght by controling more
land, having more allies and each dedicated to thier kind iof studies,
and weakness by having the three orders separated each fighting their own
war.
Spellcasting is a complex art form, one which requires as much practice
as any other sort of art.To use spells,
a magic user must memorize the spell. The spell, which may be composed
of words, gestures and
material components, remains in the caster's memory until it is used, at
which point it is lost from the caster's
memory until it is rememorized. Since spells must constantly be rememorized,
wizards keep spell books. The
more spells you know, the more books you have to keep those spells. Some
great wizards had entire libraries
of spells which they knew, but did not necessarily have memorized.
In case you haven't noticed the moons overhead during your travels on Algoron,
you will discover that there
are three moons. A red, a white and a black moon. These are the gods of
magic in their celestial forms. The
phases of each moon strengthen or weaken the followers of that particular
order. Say
Sebatis is low in the sky--a new moon.
The Black Robes are at their weakest during that time. At the
same time, Kantilles might be full, so
the White Robes are at their peak. A rare occurrence is the Night
of the Eye, a night when the moons are
full and align to form a white eye with a red iris and a black
pupil, when all magic is at its
peak.
The Orders of High Sorcery are governed by a Conclave of Wizards. Each
order sends their mages sit as it's representatives to the Conclave. One
of these representatives also serves as the Master of the
order. This honor is determined differently, depending upon which order
you are referring to. In any event,
the Master serves a life-long term in their position. From all the mages,
one is
selected to serve as the Master of the
Conclave. This position is an election, whose ballots are cast by
every wizard on the Conclave, through
a consensus spell.
If a person wishes to join an Order of High Sorcery, they usually begin
at a young age, studying under an Wizard,
who is generally approved by the Conclave. When a pupil is deemed ready,
usually
about age 25 in humans (or in AD&D
game terms, level 3-5), he or she ventures to a Tower of High
sorcery to take the Test of High
Sorcery. The Test is incredibly hard, and is never undertaken by a
person not completely devoted to
magic, since failure means death. Each Test is different, customized
for each apprentice by the Conclave
itself to measure each individual's strengths and weaknesses.
The Test is designed to separate the wheat from the chaff; in other words
to take those who will use magic responsibly
and admit them to the order, while leaving undesirables out. Through their
actions during the test, each apprentice
pledges allegiance to an Order of High Sorcery.
Now, not every magic-user on Algoronmust take the test. Assuming the magicks
this person uses are relatively weak,
the person will be allowed to live in peace. Colored fire and simple cantrips
to make rags dust tables for you, like this, majikus adilere venito parit,
are not a problem for the Conclave.
However, once you begin to master difficult and dangerous spells, you become
a liability. You are
considered a Renegade Mage, and will be
hunted down by the Conclave. Either the renegade will join
an order, be destroyed or be banished
from Krynn forever.