A Description of Firnost

To keep things even, a new description was requested some time ago. The best we have thus far is one that is slightly out-of-date, but additions are most definitely welcome.

"As you walk in to the freehold, a row of windows facing out to the garden is on your right, with several tables and chairs arranged for the view. To your immediate left is an alcove with your generic "place to stuff things we need now and then" closet, plus the infamous weapon's locker. When I left there was a fully-stocked EMT kit in the closet, for those pesky non-chimeric wounds... don't know if that's been maintained.

Where the alcove ends, the bar begins, and runs half the length of the common room on the left wall. Well-stocked is an understatement. There's an antique cash register there for looks. At the end of the bar there's a door in the left wall leading into the kitchen area. The wall then moves out again, so the room expands off to the left to create a wider area. The booths are back here, where there's some perpetual shade. There are a number of tables and chairs on the floor which can be moved for dancing purposes. The door to the bathroom/trods is in the middle of the left wall back here, and the door to the library is on the rear wall, each door standing in a break between two booths.

The front part of the common room has cathedral ceilings with chestnut beams, but the area where the booths are extends partially under the second-floor bedrooms, so the ceiling is lower. In the center of the common area, and just before the point where the ceiling level drops, is the hearth with the balefire. There is a slight platform in front of the hearth, which makes it into sort of a dais. There are some comfy chairs and a coffee table there, and a red-toned oriental rug. Much to her chagrin, there is a three-foot tall granite statue of Brekke in the corner near the balefire, carved and put there by Stonehands the Nunnehi (I had forgotten all about that until now).

There is a couch under the last two windows on the right wall closest to the balefire. In the open area in the front part of the common room there is a piano (baby-grand, I think). There's also a jukebox on the back wall near the couch.

The stairs to the second level begin on the right side of the room, near the couch, and go up against the back wall to the landing which is right against the chimney. From the landing, a corridor extends straight back with doors to sleeping quarters. (Thus, the lower ceiling starts right behind the hearth, as I've said before.)

As to the garden, the cultivated area extends a little way before turning into woodland. I know Almond set up a temple to Aphrodite (I think) in the garden." [Ed. Note: The current agreed upon answer to the "garden problem" is that the garden itself exists wholly in the Dreaming, as does much of the second floor]

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