Here you can download the
latest versions of S:XWA. Every time a new update is put out it will
be found here
Strategic Xwing Alliance Beta's |
Strategic
Xwing Alliance Beta 1,5
(Features)*(Instructions)*(Limitations)- All Below
Latest-
1) More empirial base types
2) Bug that was causing team 1 to be misread is fixed.
3) Ship losses are no longer random - The "Decode Score" program tries
HARD to figure out exact losses. But it might fail sometimes. DO NOT change
the ship types or equipment! That will change ship prices and cause DecodeScore
to misinterpret results. Decode score does make mistakes ! This is partially
the fault of errors in shipinfo.txt file. I need help with that !!!
4) You can involve the cruiser in the battle by placing it close to
the enemy base.
5) 5 levels of difficulty.
6) More kinds of ships to buy.
7) MIssiles are gone
8) The Ability to divide your fleet
9) Move to a sector by right clicking on it.
10) More ships to build
11) Ability to choose your team's AI level, and the computers
12) Ability to choose you prestige rate
13) Ability to choose your research level at begining
14) Play as either Imperial, Rebel, or Pirate
In current Alpha:
1) Skirmish results bitmap must be displayed in 24 bit color.
2) You can play with a friend. You can both fly then the skirmish missions
generated on any side (imperial or rebel)
3) You must destroy all enemy ships ! Otherwise I cannot mark the sector
as occupied by rebellion. Yes I know it is stupid !
4) You can save the game !!!
In current Alpha:
1) Skirmish results bitmap must be displayed in 24 bit color.
2) You can play with a friend. You can both fly then the skirmish missions
generated on any side (imperial or rebel)
3) You must destroy all enemy ships ! Otherwise I cannot mark the sector
as occupied by rebellion. Yes I know it is stupid !
4) You can save the game !!!
Only 8 craft types allowed per sector. This is skirmish mission limitation.
If you can write code to create real missions let me know and I will tell
you what code you have to write to make it all work.
You should not have more than 48 craft ! This is another skirmish mission
limitation.
Empire will use its "IdiotAI" to set up new bases when it will gather
enough points to do so. The more bases empire has the more prestige points
it gets every turn.
To win: Destroy all empire bases.
To loose: Wait until empire has 10 bases. Or loose all your ships during
skirmish.
In the undetermined hazy future:
1) Ability to capture enemy ships/bases even Super Star Destroyer and
use them for your benefit !!!
2) 3 sides: Rebel, Imperial, Pirates
3) StupidAI (step up from IdiotAI in alpha) and maybe "FoolishAI" later.
4) You will be able to play against your friend who will control the
opposide side (and make the moves for empire or pirates).
5) Enemy location will be unknown and recon missions will be necessary
to determin them.
6) Reconnaissance information can be out of date, for example opponent
can set up new base in the sector after your recon mission.
7) Empire will be getting more resource point than alliance.
8) Alliance will start with more research done.