I've tried to include three types of decks here: beginner Law Do decks, "Mr. Suitcase" experienced Law Dog decks, and...well, my decks, which fall somewhere in the middle. I don't claim to have a lot of experience in the game, due to lack of players in the area. So all input welcomed.
This is pretty basic, and what I typically use. This represents a couple of things, including the fact that I don't "take apart" decks to make cards. So if I've only got one of a particular card, and I need it in my Law Dogs deck...well, then it ain't going into my Law Dogs deck. So if you say, "Gee, why doesn't he have Card X in there," it's because of either that, or because I don't have a lot of money. If you have such a card (particularly if it's a Rare) and are willing to trade it to me, feel free to check out my Trading List and we'll see what kind of arrangement we can make. :)
Type Breakdown: 10 Actions, 19 Deeds, 15 Dudes, 1 Event, 7 Goods, 2 Jokers, 1 Outfit
Suit Breakdown: 15 Spades, 19 Diamonds, 8 Hearts, 10 Clubs, 2 Wild
Upkeep: 7 1-Upkeep Cards. 4 2-Upkeep Cards. Total Upkeep: 15
Control Points: 2 2-Control Pts., 7 1-Control Pts. Total Control Points: 11
Production: 5 1-Production, 7 2-Production, 2 3-Production, 2 5-Production. Total
Production: 35
Influence: 2 3-Influence, 4 2-Influence, 8 1-Influence. Total Influence: 22
Cost: 16 0-Cost, 8 1-Cost, 3 2-Cost, 6 3-Cost, 6 4-Cost, 4 5-Cost, 3 6-Cost, 2 7-Cost, 5
8-Cost, 2 10-Cost. Average Cost: 3.11
High Ranks: 8 Kings, 5 Tens, 5 Nines, 5 Sixes, 9 Fives, 5 Twos
Starting Dudes | Charlie Flatbush Jesse Radcliffe Jessie Freemont (exp) |
As the Fear Level drops to four, out goes J.P. and with AtA, in goes Jesse Radcliffe. Starting Influence of 5, six Ghost Rock remaining, and two Studs. All without touching your Outfit's production. Not sure if starting The Snitch would be a good idea - I'm still working on it. | ||
Other Dudes | Cordelia "Corky" Hendricks (inexp) Deputy Dave Montreal (exp) Deputy Milo Powell Hangin' Judge Gabriel Jenny Cooper (inexp) Judge Henry Warwick Nash Bilton (inexp) Nate Hunter (inexp) Reverend Simon MacPherson (inexp) The Snitch Tao Cheng ("T.C.") (inexp) Xiong "Wendy" Cheng (inexp) |
J.P. goes out and Deputy Milo goes back in. When the Fear Level creeps back up, that'll change. Added The Snitch and Jenny Cooper, dropped William Olson. No huge changes here. | ||
Actions | Bounty Hunter Clean Up The Town (x2) Lynch Mob My Fight's With You Red-Handed Sun in yer Eyes Warrant (x3) |
No changes here, although I might add Flight of Angels if I get a chance (maybe to replace a Warrant?). | ||
Deeds | Callahan's Ditch Courthouse Dentist's Office Foale's Folly Golden Mare Hotel Gomorra Gazette Hell's End Mine Henry's Hole Icehouse Ike's Strike Jail On The Side Strike Razor Cliff-Mine Red Hill Hotel Rock Ridge Mine San Simeon Mine Thunder Gulch Strike Tombstone Dispatch Branch Office Water's Edge Strike |
Some minor rearrangement - the Golden Mare is a little better to defend since it's in-town. Some minor switching of strikes to get slightly better Value-spreads. | ||
Events | Founder's Day | It's here for the income. No other changes. | ||
Goods | Bank Draft The Evidence Pearl-handled Revolver (x2) Quick-draw Holster Shotgun Winchester Rifle |
No changes here, really. Discount expensive Dudes, makes someone Wanted, get Nate Hunter with a P-H Revolver. |
Coleman's dead, Corky's dead...and even post-Revelations, Nate's still pissed. This is a Dead Man's Hand deck, incorporating cards up through Revelations into it. It has the weaknesses, and requires the normal strategies of such a deck. Basically a deck for a two-player game.
Type Breakdown: 25 Actions, 11 Deeds, 12 Dudes, 0 Events, 4 Goods, 1 Outfit, 2 Jokers
Suit Breakdown: 12 Spades, 11 Diamonds, 4 Hearts, 25 Clubs, 2 Wild
Upkeep: 4 1-Upkeep Cards. 1 2-Upkeep Cards. Total Upkeep: 6
Control Points: 3 1-Control Pts. Total Control Points: 3
Production: 4 1-Production, 5 2-Production, 2 3-Production. Total Production: 20
Influence: 3 2-Influence, 4 1-Influence. Total Influence: 8
Cost: 27 0-Cost, 4 1-Cost, 4 2-Cost, 6 3-Cost, 4 4-Cost, 4 5-Cost, 2 6-Cost, 3 7-Cost.
Average Cost: 1.83
High Ranks: 10 Jacks, 17 Eights, 17 Aces
Starting Dudes | Nate Hunter (inexp) Charlie Flatbush (inexp) Reverend Simon MacPherson (inexp) |
You want Nate from the Start, of course. MacPherson and Flatbush give you a starting Influence of 6. No other changes to this from the original. It all rests on Nate's shoulders. | ||
Other Dudes | Bobo LeVeux Charlie Landers Deputy Dave Montreal Jacob the Healer Marco Mussovich Pox Walker Redbrook Shouting Tom Victor Navarro |
No changes here since the last incarnation, either. Lots of low-cost Ace-Value dudes. Don't be in too much of a rush to bring them out, since you'll want them in your deck to supply Aces and Eights of Spades. Use Lady Luck to discard them if they start to pile up in your hand. | ||
Actions | Dead Man's Hand (x2) Headman's Axe Human Shield (x3) Jackelope Stampede (x2) Kidnapping (x2) Lady Luck (x2) Lynch Mob No Mint Julips Here Only Winged 'Em Out of Ammo (x2) Pinned Down (x2) Scalpin' (x2) Shootin' From the Hip (x2) Two Hands, Two Guns (x2) |
Some minor changes here, added No Mint Julips Here. A pretty good range of Aces and Eights. Since the idea is to give Nate a Shotgun and a P-H Revolver, Shootin' From the Hip can inflict some heinous damage once he has Two Hands, Two Weapons. Get into fights using Dead Man's Hand and Kidnapping. Assure invulnerability with Human Shield. Cheaters must be punished with Jackelope Stampede. | ||
Deeds | Bat Breath's Mine Bottleneck Mine Cracked Bone Strike Dentist's Office Gaping Maw Strike Golden Mare Hotel Look Homeward Mine Photographer Shop Pike's Puddle Mine San Simeon Mine Whiskey Nick's Joint |
Lost the Guard Dog House, put in a little more income-generation with the RoS Cracked Bone Strike. Pretty much every Jack that's desirable and relevant, and the Dentist's Office and Golden Mare tossed in for a little extra income. | ||
Events | None | Who needs a Heart in a Dead Man's Hand deck? | ||
Goods | Pearl-handled Revolver (x2) Shotgun (x2) |
Dropped one P-H Revolver. Give these to Nate and let him go do his job...avenging himself on some poor opponent. |
Worried about drawing a Cheatin' hand? Never again with this one.
Type Breakdown: 13 Actions, 13 Deeds, 13 Dudes, 3 Events, 7 Goods, 1 Outfit, 2 Jokers
Suit Breakdown: 13 Spades, 13 Diamonds, 13 Hearts, 13 Clubs, 2 Wild
Upkeep: 7 1-Upkeep Cards. 3 2-Upkeep Cards, 1 3-Upkeep Card. Total Upkeep: 16
Control Points: 6 1-Control Pts, 3 2-Control Points. Total Control Points: 12
Production: 2 1-Production, 4 2-Production, 3 3-Production, 1 4-Production, 2 5-Production.
Total Production: 33
Influence: 1 4-Influence, 1 3-Influence, 2 2-Influence, 7 1-Influence. Total Influence: 18
Cost: 18 0-Cost, 3 1-Cost, 5 2-Cost, 5 3-Cost, 8 4-Cost, 5 5-Cost, 2 6-Cost, 1 7-Cost,
4 8-Cost, 1 9-Cost, 1 10-Cost, 1 11-cost. Average Cost: 3.07
High Ranks: Nothing
Starting Dudes | Charlie Flatbush Redbrook Tao Cheng ("T.C.") (inexp) |
Well, you can't afford Nate, that's for sure. This gives you a starting Influence of 3 and a good chunk of starting Ghost Rock left over. Having Redbrook out means you can use those Shaman Spells that you draw as soon as you draw them. | ||
Other Dudes | Deputy Dave Montreal Judge Henry Warwick Mr. Bones Mr. Slate Nash Bilton (inexp) Nate Hunter (exp) Reverend Simon MacPherson (inexp) Richard Boothe (inexp) Vampiric Dance Hall Girl (inexp) Xiong "Wendy" Cheng (inexp) |
Dropped Lucky Ted, added Mr. Bones. This'll let you grab those Cheatin' cards faster. And you squeeze out one more point of Influence. | ||
Actions | Attitude Bounty Hunter Claim Jumper Crack Shot Hired Guns Hostile Takeover Jackelope Stampede Jailbreak Out of Ammo Red Handed Shortcut Take Ya With Me Warrant |
Dropped Between the Shoulderblades (limited usefulness) and put in Attitude. Also lost No Funny Stuff for a Shortcut. Works pretty well. | ||
Deeds | Bat Breath's Mine Callahan's Ditch Courthouse Drop in the Ocean Strike Elysium Fields Mine Hunter's Moon Strike Jail Labyrinth Mine Lucky Dog Lode Miss Coutreau's Razor-Cliff Mine Rock Ridge Mine Sea of Sorrows Mine |
Lost the Smiling Lizard and replace with the Sea of Sorrows - a little cheaper, a little less Production. Other than that, no real changes. | ||
Events | 1st Bank is Robbed Founder's Day |
Some money makers and general messover cards. Lost the Temperance Army to put in another Goods/Heart. | ||
Goods | Dearstalker Hat Double-barreled Shotgun Kenny New Hat Quick-draw Holster Shotgun Still Winchester Rifle |
Tossed Coleman's Badge (too expensive) for the Deerstalker Hat. Still couldn't find an Ace better than Kenny. Put in a Double-Barreled Shotgun for good measure. | ||
Spells | Clumsiness Curse Speed of the Wolf |
Give Redbrook a couple of these easy-to-use Spells and have fun. Put in Curse instead of Sticks to Snakes because Curse has a set Difficulty that Redbrook can typically make if he plays conservative and uses the lesser ability. | ||
Jokers | Dead Man's Joker Fool's Joker |
Dead Man's Joker is always useful, and the Fool's Joker can come in handy for Redbrook's pulls. |
The Lord hates the sinner, and sinners are going to hate this deck. Miracles galore.
Type Breakdown: 11 Actions, 15 Deeds, 12 Dudes, 1 Events, 4 Goods, 1 Outfit, 9 Spells
Suit Breakdown: 12 Spades, 15 Diamonds, 14 Hearts, 11 Clubs
Upkeep: 4 1-Upkeep Cards. 3 2-Upkeep Cards, 1 3-Upkeep Card. Total Upkeep: 13
Control Points: 4 1-Control Pts, 1 2-Control Pts. Total Control Points: 6
Production: 4 1-Production, 6 2-Production, 5 3-Production. Total Production: 31
Influence: 1 5-Influence, 3 3-Influence, 3 2-Influence, 4 1-Influence. Total Influence: 24
Cost: 22 0-Cost, 2 1-Cost, 5 2-Cost, 2 3-Cost, 8 4-Cost, 5 5-Cost, 3 6-Cost, 1 7-Cost,
2 8-Cost, 1 11-Cost. Average Cost: 2.49
High Ranks: 8 Kings, 9 Tens, 8 Nines, 6 Eights, 7 Sixes
Starting Dudes | Jesse Radcliffe Jessie Freemont (exp) Reverend Simon MacPherson (exp) |
Jesse replaces Charlie, since he only costs slightly more, gives the same Influence, and is a Stud to boot. Well worth the cost. | ||
Other Dudes | Angus McFadden Corky Hendricks (exp) Hangin' Judge Gabriel Jenny Cooper (inexp) Judge Henry Warwick Nash Bilton (inexp) Nate Hunter (exp-2) Tao Cheng ("T.C.") (inexp) Xiong "Wendy" Cheng (inexp) |
Lost Olson, added Jenny Cooper. I'd like to put in The Snitch, but not enough room and MacPherson should handle your Wanted-making needs. | ||
Actions | Bounty Hunter Clean up the Town (x3) Framed Jackelope Stampede Out of Ammo Pistol Whip Red Handed Warrant (x2) |
Basic "make 'em Wanted" type stuff. No other changes. | ||
Deeds | Barber's Shop Callahan's Ditch Dentist's Office Desert Rose Lode Fu Leng's Laundry & Tailoring Gaping Maw Strike Golden Mare Hotel Harlot's Haven Strike Henry's Hole Lucky Dog Lode Miss Coutreau's On the Side Strike Spirit of Kentucky Strike Top of the World Lode Water's Edge Strike |
Replaced Town Well with the Golden Mare - the latter is far better even if it costs a little more. No other changes. Honestly, I sometimes find the Courthouse and Jail take too long to get out to be any use (and they're expensive, too). Rather than dink around with 'em or give my opponent a chance to bust his buddies out of Jail before I can Ace them, I just tossed both "Law Dog" locations out. | ||
Events | Long Arm of the Law | Can't have a LD deck without it. Keeps them from running away or doing anything once you've made them Wanted. | ||
Goods | Bowie Knife Deerstalker Hat Pearl-Handled Revolver Quick-draw Holster |
Basic combat stuff, although the Deerstalker Hat can be handy for giving you some movement benefits. No changes here. | ||
Miracles | Confession (x3) Fire and Brimstone First Bowl (x2) Light of the Lord Snake Handlin' Test of Faith |
No changes here, either. The number of Confessions is a bit high, but lets you make your opponents' Dudes Wanted pretty easily. Fire and Brimstone can immobilize them. First Bowl zaps them down. Snake Handlin' and Test of Faith are helpful backups for MacPherson if he gets into a fight. And Light of the Lord will let you discount one of those more expensive Law Dog Dudes. |
Not as strong a Miracle-based deck as #4 above, but it works okay. More of a shooter deck.
Type Breakdown: 15 Actions, 14 Deeds, 14 Dudes, 0 Events, 7 Goods, 1 Outfit, 2 Spells
Suit Breakdown: 14 Spades, 14 Diamonds, 9 Hearts, 15 Clubs
Upkeep: 3 1-Upkeep Cards. 3 2-Upkeep Cards, 1 3-Upkeep. Total Upkeep: 12
Control Points: 8 1-Control Pts, 4 2-Control Pts. Total Control Points: 16
Production: 3 1-Production, 8 2-Production, 3 3-Production, 1 5-Production. Total Production:
33
Influence: 1 5-Influence, 2 3-Influence, 2 2-Influence, 8 1-Influence. Total Influence: 23
Cost: 17 0-Cost, 1 1-Cost, 2 2-Cost, 4 3-Cost, 7 4-Cost, 7 5-Cost, 3 6-Cost, 4 7-Cost,
3 8-Cost, 2 9-Cost, 1 10-Cost, 1 11-Cost. Average Cost: 3.63
High Ranks: 5 Eights, 8 Sixes, 7 Fives, 8 Fours, 6 Thress, 6 Twos
Starting Dudes | Charlie Flatbush (inexp) Jessie Freemont (exp) Reverend Simon MacPherson (exp) |
You want MacPherson from the start for the Confessions and the high Influence. Now that I have one, I've added Jessie Freemont and dropped Abel Owens entirely. Charlie (inexp) is my typical "starter due to cheap cost and high Influence. This combo gives you a starting Influence of 6 and 5 leftover GR. | ||
Other Dudes | Cain Regen Cordelia "Corky" Hendricks (inexp) Deputy Dave Montreal (exp) Deputy John Templeton (exp) Hangin' Judge Gabriel Jenny Cooper (inexp) Jesse Radcliffe Nash Bilton (inexp) Nate Hunter (Exp-2) Tao Cheng ("T.C.") (inexp) Xiong "Wendy" Cheng (inexp) |
Lots of changes here. William Olson and Deputy Milo get the boot, being replaced with Gabriel (can't fail with him and Jenny Cooper (great maneuverability). I'm tempted to switch Radcliffe for Flatbush in my starting line-up - we'll see... | ||
Actions | Arson Brawl Con Game Gone Bad Crack Shot (x2) Diversion Giddyup! Guilt by Association Jailbreak (x2) Pistol Whip (x2) Stoker vs. Knicknevin Warrant (x2) |
15 cards - three each of the values from 2 - 6. Replaced a Warrant with Guilt by Asscocation - same value, almost as effective. And dropped Sun in Yer Eyes for another Crack Shot. Brawl can set someone up for a Nate Hunter/Shotgun Supreme (see below), and the rest are pretty easy to play, get into your deck, and have them there for a draw. | ||
Deeds | Buffalo Chip Saloon Dance Hall Dentist's Office Derailed Cafe Foale's Folly Gilded Feather Golden Mare Hotel Green-Eye Saloon Hell's End Mine Miss Coutreau's Miss Greene's Room Red Hill Hotel Sunnyside Hotel T & Q Cattle Ranch |
Becomes much more of a brothel/saloon deck with the addition of the Sunnyside, the Golden Mare, and the Dance Hall. Other than that, basic Control Point/Income generators. Again, Jail and Courthouse just weren't working out for me, and I need the Jail even less with Hunter's Office. | ||
Events | None | Wouldn't mind a Long Arm of the Law, but just don't have it. Nothing else I really want in here. | ||
Goods | Bolt-Action Rifle (x2) Corky's Sidearm Double-Barreled Shotgun The Evidence Roll of Dimes Shotgun |
Replaced the P-H Revovler with Corky's Sidearm - you get the half-cost discount as a Law Dog/Hunter's Office Outfit, and the extra Crack Shot plus the usual Law Dog distribution means you've got more then enough Studs. Give Nate the D-B Shotgun and the Roll of Dimes and watch 'em run! Make him a Crack Shot/Stud and he's even scarier. That'll only work once, so then get him out of there and give him a Bolt-Action Rifle. Mr. Stud-6 should do pretty well after that, helping you to draw those Straight Flushes. This selection takes full advantage of the Hunter Office discount, and The Evidence helps to make someone Wanted. | ||
Miracles | Confession (x2) | No changes here. Confession to make them Wanted. That's it. This deck isn't designed to pull that high, so don't go overboard in targeting high-Value Dudes. Warrant, Guilt by Association, and the Evidence should help you sufficiently there. |